Just speaking on this specifically, the F/A-XX isn’t being cancelled, just delayed. Because they’re prioritising the F-47 (made by Boeing); they’re worried they’re going to overwhelm the industrial base as I understand it, because the two remaining bids are from Boeing (F-47) and Northrop Grumman (who’ve just been awarded $4.5 billion to accelerate production of the B-21)
The program has just been awarded $897M for the 2026 Fiscal year, to accelerate the IOC of whichever bid wins
We should hear more news around April
Yeah FCAS however seems like it’s fked. Oh well, more GCAP’s to sell :-)
Well, every single time I have hit their autoloader and shell went through, I checked replays if it actually hit the ammo. Guess what? Shell in most cases is stopped by autoloader mechanism, or the dart goes through actual shells in the rack without causing explosion. Meanwhile several times I forgot to reduce ammo in my leopard’s 2, every single shot that touched in hull ammo caused it to explode. Despite NATO standard uses special propellant that is harder to detonate.
Umm every single shot to the breech is -2 crew, breech destroyed and often turret basket as well. Then 40s+ repair follows with practically maximum crew. Driver port is like movie theater screen, impossible to miss instant kill even with full crew.T80/90 takes side shot, autoloader and gunner OR commander dead, ok 12-15s quick repair, still able to turn turret and shoot the loaded shell.
Those tanks have literally 0 armor, shoot them anywhere frontally and have kill secured. Don’t need to aim for the breech, driver port, lfp or whatever else.
Russian mbt’s are hardly losing 2 crew members in single shot, tank performance doesn’t suffer almost at all. They still reload in same time.
Yeah, autoloader doesn’t lock the turret turning unlike any nato tanks for some reason. Also you can still have shot loaded, turn and fire back and chill during your 12 second repair. Leopard with 2 crew will take as long to reload.
Curious how that only seems to happen to other players, and not when I test it.
So I took the time to record several days worth of matches, then combed through the recordings and compiled each and every shot I had taken against a Russian MBT.
Not a single instance of ammunition being struck without it detonating. Not a single instance of the autoloader preventing ammunition detonation either.
As far as I’m aware, not a single one of the current in-game ammunition types had this feature.
Later derivatives did, but that’s not relevant to War Thunder.
It is not.
If we’re switching to full on hyperbole, I could just as easily call the T-80BVM’s turret weakspot the size of a football field.
The turret pops off.
Don’t move the goalpost.
Your point was that autoloader modules soak up APFSDS rounds, now you’re moving the goalpost to the NATO vehicles which utilize autoloaders having lesser armour profiles.
That wasn’t the point you made.
There you go, first game into t80 driver port. Shell went through frontal layer of ammo in the rack, then through the second layer. Just yellowed. Funny enough all the ammo he had was there.
Metal autoloader shouldn’t be eating spall like its made of thick enough stuff to stop artillery fragments but also not generating spall like it’s too thin to generate spall from a moderately degraded KEP flying through it.
You can’t have both. One or the other but never both.
Turret baskets generate spall last I checked. Autoloaders and the associated metal firewalls/carousel covers do not.
it exists, i even showed a picture of one of them in a museum from a reliable website.
Kh-38 is real, MT is technically a mockup, and sadly that’s enough for Gaijin.
And what does spall do? Nothing? Then why it does destroy other modules perfectly fine, but does not trigger ammunition blowout while being the most sensitive thing?
as i said: i don’t have any problem with Gaijin adding other AGMs that aren’t Kh-38.
im tired of NATO mains crying cuz Kh-38MT is too OP so since i play Russia then let’s make it fair for everyone.
KH38mt is too op. Yes that’s a fact. Mach 2.2 bomb, that gives barely no time to react or intercept. And it’s guaranteed kill just due to insane TNT value, even indirect hit is enough.
Meanwhile historically eurofighters had brimstones with ground radar, ok that’s too much, then give imaginary IR seeker, like MT is. But no no, that would be too op. Lol it can’t overpressure, slow as hell. It’s HEAT warhead so it’s not powerful either, you need to launch few to have an effect. Limit to whatever number, 6 or 8 maybe.
Dude, NATO mains are complaining, because Gaijin literally made up a weapon just so russian CAS can be the strongest in the game not „just“ because it’s op
Meanwhile nato players have to borderline commit high treason just to get sources that gaijin deems good enough for changes