I knew this was going to happen but I didn’t think it would happen so soon when I decided to not remove tusk.
holy username
I just find it very funny how people considered T-series being op, but with release of BMPT they gonna learn what op means.
Something like “Perhaps I treated you too harshly”
I feel like i lose to Russian teams 9/10 times if i have USA on my team, Anyone else feel the same?
Except you can’t turn around. The entire point of reverse is to utilize meta spots and defend against 1v2’s.
Best case scenario I never notice a difference between US and German teammates. In the worst case scenario Germany is my least favorite nation to be teamed up with.
like that makes a a huge difference for them when they plus w and charge you xDDD
Yes, the TUSK/ARAT dynamic armor was added there for a reason. It can withstand hits from VIKHR and Kh-29 missiles.
Is that reflected in the last months stats for the tanks that are being discussed besides Winrate which is heavily influenced by the whole lineup, one death leavers and flavour of the month dragging lots of competitive players to certain nations?
Since the best performing russian tank, T80BVM is #10 sorted By K/D and #8 sorted by K/S for april 2026. Sure they are not unusable, no high tier/top tier tank is unusable. But judging from these stats alone I have a clue what then influences the whole russian top tier lineup to achieve the winrates that it does. And its not mainly the tanks.
Alas, I think you are asking for a level of granular detail that we (players) don’t have access to.
You are probably alluding to the CAS boosting the win-rates - as well as the ability of the Panstir SV to make it incredibly difficult for the opposing side to employ their air. No argument there.
However in order to spawn in CAS you have to get SP using tanks. In fact, the game is often won or lost by the time you start getting lots of players in planes/helos.
While not every Russian winning team will always spawn CAS and helos and/or Panstir SVs. They DO always have to spawn in tanks first; plus the obligatory BMPT spam.
(One death leavers is kind of endemic across most nations to be honest; the same with the ‘premium noob’ effect that depresses stats of premium vehicles. Not specific to any one nation but always present to some degree or another.)
Exactly. With the performance of russian top tier tanks compared to their peers, theres gotta be something else thats massively contributing to them winning far more matches than other nations. And there goes best spaa to deal with every threat: Jets: Pantsir, Ordinance: Pantsir (Maybe SAMP/T), Helis: Without Competition: Pantsir.
Best Jet for a2g: Su30sm2/Su30MkM
Best Heli: Mi28nm
Sure not all of your team get into cas and even less of them get 700 sp worth of efficiency out of their jet (which is already easier to do and way less risky in the Su30 due to the speed, range and kill probability of kh38s). But you can spawn the pantsir for 70 sp and deal with all of the enemies cas and ordinance much more efficient than any other nation, should they desire to waste their sp on that. Compare that to playing a nation like Japan (or others): If the enemies spawn any heli you might as well just j out of your spaa.
And yes,
this is actually interesting. You’d think well, then for nations with better performing tanks it is way more likely to get enough sp to get into CAS. Absolutely. → Pantsir Sm-SV.
If you want to get an idea just how much more efficient the combination of best cas and best SPAA is in that environment feel free to check the last 10 months of SIM stats. How could those winrates be explained other than: You can spawn CAS right at match start?
Using WRs to gauge vehicle’s overall effectiveness is nonsensical as that stat is highly dependent on the overall lineup. Just look at something like Turm III, that thing was basically sitting below 40% WR for months all the while being extremely strong at 8.3, which was perfectly showcased by it’s personal stats such as K/D. Same can be said for loads of other vehicles.
BVM and 90M back in July had miserable WRs but now are doing really good.
2A7V had great WR in July but now it’s down to 42.2%.
Such WR fluctuations are definitely tied to overall lineup changes as vehicles in question barely even changed in almost a year.
For major nations, premiums tend to have extremely similar stats when compared to their TT copies.
For minor nations, premiums tend to have better stats when compared to their TT copies.
All those “premium noobs” aren’t as bad as you think.
The player base and the snail do not truly care about balance. Vast majority will jump to whichever nation is winning and stomping. They don’t want a match they want a turkey shoot.
Gaijin only cares when the winnrates are more then 20% up or down, or if the que times take longer than 5 minutes. Beyond that they don’t care, its within their margins of “balance.”
Ah - you’re back.
Still arguing vehemently that the BMPT doesn’t need to up in BR because… I dunno actually…
Checks Notes

Erm - I note three of your usual arguments. Might have missed one or two?
Edit - Actually - tell a lie - I note four in one post. Well done!
I wasn’t even talking about BMPT in my post lol, you’re getting obsessed by this point.
Just tried to explain how WRs are a terrible measure of vehicle’s performance and even gave you a couple of examples of wild WR changes happening for vehicles, that “surprisingly”, had barely any changes happening to them in the observed time frame.
Also, great job on totally ignoring to discuss your claim that premiums = noobs, but I guess you do that on claims you know you’re wrong about.
Nonsense. We both know that if a NATO tank had the WRs that the BMPT has - you’d be among the first to scream about it.
If one thing is painfully apparent is that you have a bit of a squiffed approach to stats.
If they potentially show a Russian vehicle over performingly relative to it’s peers. The stats apparently don’t matter.
If you can find one unrelated vehicle, no matter how tangential it might be where a stat supports your approach that all is hunky dory in WT-land. Then ALL OF A SUDDEN - that stat matters.
Make your mind up. You either use numbers like the rest of us or you don’t.
because changing the br won’t solve the actual problem
I’d argue in the absence of the devs actually fixing the damn thing - e.g the ammo belts - it would be the next best thing. It would more consistently come across tanks that were far harder for it just roll over.
Do you want to know how the below match went? CAS, Panstir, LMUR didn’t even a get chance to spawn in. The game was won within the first few minutes. It was a complete bloodbath.

