It’s also providing multiple hit protection for the same block. I’ve hit the same exact spot with M900 then it still eats it on the second shot. Took a third to fully pen.
I’m sure the person who mains russia will have well-formed and honest opinions about russian equipment and how they should perform in game (clueless)
Good luck trying to debate with NATO fanboys.
I would seriously consider reading the argument he attempted to make before immediately agreeing with him on principle. I have nothing against liking russian equipment.
Its not about fanboys anything regardless your username lol.
We need the game to be balanced
I don’t give a shit whether it is NATO or CN or JPN or RU being overpowered. I would glad them all to get nerf.
- KH38 MT, not only existing but also having 3rd gen thermal as consumable
- LMUR (twice as much as IRL on Mi28MN)
- turret basket / caroussel eating spall, not creating any
- BMPT belt being disconnected between turret and hull (ammo rack in the turret won’t kill the vehicle while it should)
Neutral mismodeling that tends to favor russian vehicles (but not only)
- Doppler return from helicopter blades not modelled (most AAs that aren’t russia at top tier are fox 3)
- Multipath (most AAs that aren’t russia at top tier are fox 3)
- LDIRCM overperforming (can confuse multiple IIR missiles at once, specifically against IRIS-T, rendering Mi28 basically imune to all western AAs)
Incorrect behavior on western vehicles
- Manpads overload (explanation given by Gaijin basically being : Igla can’t turn so we don’t be believe Stinger and Mistral can either)
- Absence of anti ERA tip on western APFSDS
- High drag on western SAMs (Aster’s speed is M1.3 in game for 11000m high, 30km target, while it is M2.6 according to IRL scenario)
- Western ERA, NERA somehow being less efficient than contact or relikt against conetic AND chemical threats while being heavier and taking up more volume
This is very much a horrifically incomplete list
regards, a challenger player.
oh yes
tbh it could go on and on and on
kh38 missile tracking is insane… shot down helicopters with a ground missile… u no have chance to evade vs this missile is do all manoveurs but direct hit my heli… its a ari top ground missile or what
?
- expaim me the 5 mm stell why have 0 spalling? + gaijin no moddeled in new russian spaa the missile as ammo so is capable to fire missile but u shot the turret missile no destory it because not modelled but this completly fine no need to fix it…
The in game cutoff for spalling is 6mm RHAe, and doesn’t actually care about material thickness either.
Sometimes they hit the helicopter they’re mounted on.
I’ve literally googled “Ka-52 hit by it’s own autocanon” and nothing came up. So i still have no idea of what you and @BeautifulTai_wan are on about.
This table is made for single shots lol
Sure thing, dude. I’m not going to continue to disprove anything you’ve just made up. Just continue to refute the only documents you have (just how you like to hate gaijin for the very same reason, bruh) and just make up some “arguments” that defy logic on the go, so that you can continue to live in your imaginary world you built.
Funny absolutely no western autocannon needs that then…
Yea, they always fire continuously until the last round. Lmao.
Like you weren’t running on assumptions and guesswork at best.
You know that “assumptions and guesswork”, you mean like screenshots, schematics, pieces of documentation and photos. Sure.
Because I had a better example to refute the claim.
What claim? Google “humor” or “sarcasm”. Oh wow a vehicle built for an autocanon can support it much better that an older upgraded one with a retrofit. Why else would a 2A72 would be needed if it is even less accurate than 2A42 (by your own words) if not for a reason of recoil (7t vs 20t) and better compatibility with wheeled/ligher vehicles initially outfitted with a heavy machinegun?
from 10 maches only 2 win yeah germany is so owerpowered…
Just leave your spawn for once, go shoot the enemy and capture points. The default for german team is to stand on their respawn trying to camp, lose the initiative after a couple of minutes of basically inactivity and then get rolled to a spawn by which point the match is over. This happens in most of high-tier games, just play the game like it was designed to, do not try to farm k/d, it’s useless anyway.
I’m sure the person who mains russia will have well-formed and honest opinions about russian equipment and how they should perform in game (clueless)
Teach me on how to live my life next, dude. I’m sure you have a much better understanding of a thing you never really used and don’t really know much about.
I would seriously consider reading the argument he attempted to make before immediately agreeing with him on principle. I have nothing against liking russian equipment.
From all “inconstistensies” you still stick to an autocanon for some reason, even after seeing a firing table. There’s not much more i can add aganist your unbeatable “nuh uh” argument.
KH38 MT, not only existing but also having 3rd gen thermal as consumable
Like i’ve seen a couple of topics with “KH38 MT doesn’t exist because i don’t want it to”, well there’s MTE even available for export, it’s not the missile’s fault no one ordered it. I didn’t see a single technical/logical reason that disproves it’s existence. Do we need to look at included prototypes/never adopted western equipment in the game, i don’t really see the problem with this particular one. About thermals, idk, don’t other TV-guided missiles of a similar BR have that (i don’t really play air, so this is an assumption)?
LMUR (twice as much as IRL on Mi28MN)
Like available to mount? I don’t really get you here.
BMPT belt being disconnected between turret and hull (ammo rack in the turret won’t kill the vehicle while it should)
Idk, it’s a new vehicle, not much is known about it’s construction, but it seems possible.
Neutral mismodeling that tends to favor russian vehicles (but not only)
I don’t really know much about aviation both irl (only publically available information) and ingame, so i believe you on these ones.
Absence of anti ERA tip on western APFSDS
The only thing i can find even mentioning the existence of such a thing is on reddit, so like uhhh?
Western ERA, NERA somehow being less efficient than contact or relikt against conetic AND chemical threats while being heavier and taking up more volume
Well that one guy @Metaltank1990 refuted that space is the main factor of defeating shaped charges, so ask him. I’m all wrong about that apparently. Jokes aside it’s better to look at a specific examples.
You can’t prove that something doesnt exist. The entire argument is that there is no proof for it ever existing in a functional state.
Yes, documentation says it can only mount 4.
Are you serious? It’s a continuous ammo belt lol. How on earth would it possibly work otherwise?
You can’t prove that something doesnt exist. The entire argument is that there is no proof for it ever existing in a functional state.
Why would they try to sell the nonexisting rocket then?

Yes, documentation says it can only mount 4.
Are you serious? It’s a continuous ammo belt lol. How on earth would it possibly work otherwise?
I meant no one really knows what the ammo feeding system on a BMPT looks like, maybe for some other techincal reason developers modelled it as it is, there were many similar instances, it will get reworked initially.
accuracy reduces chances of hitting an actual target and also reduces max range, sadly i cant post any videos regarding that due to them being war clips
you forgot to put the fact that is 0.5 meters wasnt even specified with the fire mode nor firerate, and to top it off in the same tankograd book from 2015, the cannon has been demonstrated that at high firerates the accuracy quality goes down by a lot to the point that its even called out as an oval due to the excessive gun displacement due to the recoil
this is also another lie, the 2A42 was built as a quick firing autocannon to get rid of multiple squads in an area that’s why accuracy wasnt taken into account in rapid firing modes, it was cheap and did the job, but not as a long range hitter, specially with that accuracy
There is so much stuff that is wrong with your claims that i would likely not end today, but so far a lot of stuff you have said are either a lie or a half truth with no context, if you are gonna post such bold claims, back them with sources instead of acting pedantic and calling people “wrong” for not alligning with your way of thinking
Searching for funding to actually build it?
I don’t know what those pictures are supposed to show but yes that’s 4 in total.
There’s literally a video from the inside on the respective thread. Also please do explain how a continuous ammo belt would suddenly magically become uncontinous in the middle. The technical reason why Gaijin modeled it like this is that the thing would be hot garbage otherwise like it is irl.
Compare the design to literally every other unmanned turret design. There’s a reason why the ammo in those is stored completely separately in bulkier turrets with blowout panels and not fed through the crew compartment.
accuracy reduces chances of hitting an actual target and also reduces max range
wat?
What stabilizer do they use, what state the gun itself was, where it was produced, what sort of ammo they used etc., it all affects the results. Compare AKs from Izhmash and from other, even communist-block countries, so you get an idea of what i’m talking about.









