Russian Teams Steamrolling NATO - Top Tier is Broken Again?

@MotorolaCRO

Like this

nah wtf was in the chat dawg
image

Nothing…

Oh wait really? Aw man I thought the type 03 would be good. Damn\

The Su30mkm is quite good for CAS, especially if russia is on the same team as japan to provide air defense and superiority. It’s only not good against Germany IRIST.

At least we have the oplot so we won’t get shreded by the bmpt. Type 10 and TKX can’t reload fast enough if you don’t kill the BMPT in one shot lol.

Nope its not. Same problem like the BUK and equally struggling which is confirmed by its stats. The best part about it is its looks and the awesome looking giant smoke trail to the stratosphere after launch (which is also the problem why it cant hit anything at 4 km or closer and if its fast moving then the min range is something like 6 km) and the reason why every single cas asset and tank will immediately know where you are after you fired once. So anything moving towards u being detected first at 6 km is a no go. While being absolutely massive and impossible to hide (well at least u can behind buildings unlike with the buk) but well, that doesnt help at all if it cant hit stuff because theres no long range targets and the other main threat -helis- are impossible to hit 90% of the time.

IMO the lofting is more like a gimmick which on some occasions allows to loft the missiles over mountainranges and such that jets might use to break los but its more a hindrance in usual engagements because 80% of stuff is close range which it is literally unable to do anything against because of said lofting (and also the reason why after launching you still need los from your radar vehicle for a couple of seconds until the missile itself arced painfully slow and can aquire the target with its own seeker, which is a too long timepan on lots of occasions and the jet already broke contact from you radar vehicle)

It might be semi good if you could use it with one type 03 launcher and one tan sam but the way it is now its just a sp feeding mechanism for the enemy team.

Just when SPAA rejoiced with multi-vehicle SPAA, Gaijin adds op heli. This is why I left top tier, I got tired of dying to LMUR and KH38 spam. I only play it once in a while so I can laugh seeing BMPT players shooting my oplot with their autocannon. Now I guess I will just grind the SPAA line with 9.3…

They do, and on Soviet tanks if you encounter a sweatlord that loads a dozen ammo, you can have between 1/2 to 2/3 of the autoloader empty on generally the left side when the turret is aligned with the hull.
Dunno if they model BM60 not being able to sit side by side beyond the reload rate, but I doubt it, might be bug reportable.
The famous part of it is the usual nonsense peddled by absolute reddit Gamer Gods that still think the datamined explosion chance means something for gameplay.

Oh I got to try this for the oplot, I was loading like 25 shells in lmao.

CLAWS can’t see 11.0 games and is much likely to see 13.0 CAS.
It will in general go against more powerful enemies.

As long as you don’t get ammo in the fuel tank and turret it’s fine imo, on the Pakistani T-80 I carry 22 darts, 3 HE and 3 ATGMs, and I’m still doing fine. Tried to load 14 rounds for a few matches and I felt that I was taking more risks due to the lack of endurance that eventually forces you to make a play for a point where you’ll be extra vulnerable.

Not like there are lots of 11.0 vehicles tho. In most cases its 11.3+ anyway which claws also faces. Besides that, their difference in sl per battle (which takes into account defeated munitions as well) is too big for 0.3 br difference. And in pantsir favor. You can look at flarakrad, ito90m and pantsir sl per battle values. They dont differ THAT much.

The US Army literally owns more AN/VVR-4 kits (510 units) at this point in time than it does the M10 Booker, is it rare in comparison to the combined M1 & M2/M3 Fleet (to which they could be mounted) sure, but it definitely is hardly a one off prototype.

At what point does equipment go from a “rare” prototype to a limited production run? Should the Iowa Class not be introduced because only four were built?

So what happened to the S-13DF?

The rest of the CCVL/ AGS / MPF programs didn’t need to be Event vehicles to service the manufactured absence of Light tanks in the US tree.

It’s more so that it gets to be in a non-existent configuration, where aircraft like the F-4E are held to arbitrary configurations that can be proven not to ever have existed. So only select airframes get to have planned features, but not others?

It’s not necessarily a double standard, but odd choices and seemingly arbitrary exclusions, for example why was it that the FIM-92B and later Stinger variants were not included in the IR SAMs that received the Contrast Lock, Range extension mechanic, when it was introduced, even if it would service many nations anemic SAM capability at that BR, and have helped deal with CAS at the time, which was endemic.


What about the F-14B’s AXX-1 being provided search or missile guidance support functionality when the capability was introduced for other sensors like the PIRATE or OLS-35 among many others.


Correlation seekers getting handwaved to be Contrast seekers? Gaijin knew the difference, but still comes up with reasons (it’s a Boolean that could be flipped in the files to correct this by the way.)

Unlike the seeker of the Maverick missiles, the Kh-29T missile and the KAB-500kr guided bomb are equipped with a TV-correlation seeker, the main feature of which is the difference in the visual image of the captured area and the rest of the background. This means that such seeker will not be able to lock on single ground targets such as a tank, but they will be able to capture any point on the land surface.

"Here is Developers answer

Seekers like these can track optically contrast objects. As it is not possible to implement true contrast edge tracking in the game we allow seekers to lock on any point on the ground. So any point on the ground is considered contrast object.

Therefore, this issue is considered resolved"

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F-5’s is still notably lower than G91Y’s, and they’re identical engines.

It was common to complain about the T-80B thermals 2 or so years back.
People stopped once the knowledge of the drop-in observation thermals being on more than a couple units spread, and realized that removal would just reduce its BR.

Whatever it is its trash. Entire top tier, 10.0 and above is dead. I have wait times of over 10 minutes a match and the match lasts a good 1-2 minutes or until some cheat spawns the choppers and bombers in and wipes everyone.

This game is dead officially. Devs refuse to address imbalances, broken crap and cheaters and have let it run wild.

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CLAWS can face much less 11.3s than Pantsir.

Killing vehicles > killing missiles.

Sl per game includes both. Killing enemies and defeating their payload > killing enemy slightly better but letting its payload reach your friendlies

Pretty sure this was figured out, the G-91Y in game has erroneously retained the performance of the Bristol Orpheus of the earlier models, not the J-85-GE-13 it should have.

Funny how stats work. You can gimp Russia and boost USA that easily.

Do you get the same amount of SL for air and ground kills ?

Pantsir doesn’t seem to be killing enemies all that good though.

Most likely no but by both I meant both enemies and munitions. Also I doubt ground kills are reason of 1400 sl per game difference. Thats around 40% of claws and 30% of pantsir sl per game values for reference.

Pantsir had 0.96 kd (including ground which are 16% of total kills but hey, claws cannot even do that) and claws had 0.95 kd in jan 26. Plus defeated munitions.

You can look at it from pretty much any side but in the end pantsir still gains more sl per game which implies its more useful for its team than claws.