Ha yes, the famous 3 countries that make up the bulk of the vehicles you find at top tier. If we could stop using stats to try guessing vehicle performances while they are before our eyes it would be great
Japan gets :
A Mediocre SPAA (or shall i say completely trash by today standards)
Good but not easy to master MBTs
Mediocre CAS compared to the competition
France gets :
A situational SPAA (good against planes, helis though ? no)
Same thing as Japan for the MBT
OK CAS (one of the best for fix wings, just standard for heli)
Sweden gets :
Trash SPAA
One of the best MBTs
Mediocre CAS
Meanwhile for russia :
Situtational SPAA, but the best in its category (ARH slingers)
decent MBTs
Best CAS in both fix wing and heli department (KH38 = 2x faster than Hammer, LMUR = same as the american one, but with 4 times the amount of explosives) => The CAS part is the one that has caused issues for many months, and will continue to do so because of LMUR addition
You know i won’t speak about France cause i would be biased, but there is a clear difference in behavior when observing someone who only owns Russia and someone who plays Japan or Sweden (and that have usually more nations under their belt)
Same could be said for players using UK, Italian and Chinese (that one’s a bit mixed at times) vehicles
Personally, I often play the French tech tree. I have to admit that the Buck M3 is quite powerful. However, I try to use the terrain’s elevation to my advantage to dodge its missiles. And whenever I have the opportunity, I like to flank the enemy or attack from their spawn point, because I know that the Buck player will usually be watching our base, not the flanks.
As for the Tiger, I always fire two missiles now, just to be safe. I haven’t unlocked the SAMP/T yet, but from what I’ve seen, helicopters are very difficult to hit. The real problem with this game, though, is the maps. We have missiles with a range of 20 km or more, but the maps are too small to fully utilize them. And let’s not even talk about the SPAA; if you take a vehicle like the XM800T and rush them, it’s game over for them. What we really need are larger maps, not these FPS-style close-quarters maps…
Calling Pantsir useless while other nations had Chaparral,ADATS…etc is delusional.
If KH38MT not spectacular for you then you definitely trolling.
Watching someone launch 8 missiles at heavy tanks and getting 8 kills while JAGM launch 16 and get 2 kills, who’s the best one of the two? Wouldn’t take a genius to notice.
So why you arguing that Pantsir dominated for 14 months? That’s a huge fact.
Deliberately ignoring it having more explosive mass compared to other missiles.
Nice gaslighting.
Vikhr can easily shoot down incoming aircrafts, kill tanks, shoot down helis from spawn to spawn, this is indeed a good missile and did not need another one to replace it.
I’ve never once seen a Pantsir frag a competent top CAS player in matches, video, or screenshots on social media platforms.
None, zero.
The only time Pantsirs get frags against Su-30/34, Rafale/Mirage, and F-15E/F-16C is when those aircraft allow Pantsir to hit them by getting close.
Yet how many 11.7 aircraft have to deal with the new SPAA. Think we should make bring top tier aircraft drag your ground their their BR.
A 14.0 F-15E or Su-30 shouldn’t be lowered to 13.0. They should drag your 12.0 tanks to 14.0.
The Buk, IRIS-SLM, and CLAWS I think are too much for a lot of the 11.7 or lower aircraft. Especially the slower strike aircraft. Dodging the manually guided missiles is one thing, dodging FnF ARH missiles is another thing.
They’re completely and heinously overpowered but people stay silent because they love to shit on CAS. These things prime Pantsir look fair. There is literally not an ounce of counterplay.
The Pansir is tough but is limited to engaging a single target at a time. So if there’s multiple aircraft up it struggles, not to mention range and line-of-sight give you at least a chance.
The latest SPAA can fire a multiple targets at once and no longer have to worry if the target drops out of line of sight.
At this time a few changes I’d follow is reduction in ammo, maybe removing the ability to rearm outside of a base. Maybe reduction to a single launcher for the more potent systems as to have an artificial limit to to potential spam of missiles.
But ultimately I doubt much will come for awhile. US win rates will tank again while Germany and Russia will either rise or be unchanged. Those two seem to get teamed up together more often than with the US. Partly I think for the obsession on hating US players.
… now you complain about fire and forget missiles in helis while everyone except Germany and Israel suffered but no one was say anything but now that a Russian heli take 8 missiles everyone is crying and they don’t talk about the 16 missiles of the Apache. as far for the aircrafts new aa has been added ant they are good and don’t forget the irst that’s amazing. and USSR has 3 top tier MBTs and one is shit so yea we will use the t90m and t80bvm
Leclerc ? Far more similar to type 10 : autoloader with nice damage output, but lower pen and slower reload, a bit more armor, but if anyone sees your hull you’re basically dead
Definitively not as straight forward as “take an armored tank with a low profile, cover the weakspots with bushes, press W and hope it sticks”
I think it started declining after the addition of ARH, and even more so after F15E, EF, and Rafale were added
I’ve got so many games where i had more air kills than ground kills because of the intensive Su30SM spam
problem is, 3, 5 or even 10 aircrafts down fully loaded with AGMs starts having an impact on the spawn points rather quickly.
Lots of people spawning a light, doing some quick spot or caping a base, then rushing into a plane only to get obliterated by an AMRAAM or MICA and leaving the game