But tbh , it is fun when using those laser version on those agm’s they come top to down lot better
That’s why I no longer waste my time on these topics. I call it “selective bias.” They point out all the problems of the USSR but are deliberately blind to any problems NATO has ever had in this game. For them, “if it’s ours, it’s normal, but if it’s the USSR exterminating everything, it’s absolute bias.” But they forget that before the Russian CAS was strong, NATO’s CAS also dominated for years.
look closer…
Are you forgetting that the Z10ME was added before the LMURs?
Nope, I dont actually
But still Mi28 was allready on top tier on ussr tree, it wasnt introduced as new helo, that you had to grind completely , since quite many players allready had it
and see what?
unlike some people who dont seem to understand data analysis I am using a weighted average of the stats for all the AH-64Es because that is the best way to deal with that, given what you are trying to point out is a clear statistical outlier unrelated to the platform itself
2.33 average KD on 5 helos , compared to 2.58 of one helo. I wouldnt say there is any ground breaking difference.
and 1.77 kps on average 5 helos vs 1.99 on one helo.
Truly remarkable difference.
And for humour, comparing all 13.0br IR helos against MI28
KPS is 1.81 and KD is 2.43
thank you for confirming that you dont understand data analysis, because otherwise you would know what a weighted average is
Please, enlighten us what part of MI28 you keep more in value compared to ah64 or Z10?
Your talking is telling us none, since we cant see your “weighted” average calculations or limits what you are comparing or using when calculating these averages in there?
Ps.
In game stats nobody cares about weighted averages , when it is purely statistics without any “extra” values added from someones imagination or opinion.
It is just K/D /KPS when looking average how vehicles perform among all players who has used it in game. If not including some really rare vehicles what usually only unicorns own
So keep going, keep going…
I mean thread got the word “ruzzian” in it you know what to be expected. Over two years since I started “joining” convo on here ,the most talked topic is not QOL, gaming experience improvement , actual issue,…
It is always the ruzzian biased this ruzzian biased that. When this thread gone. 3 more will appear , always about the ruzzian and their vehicle being “biased”. When asked why they don’t make a thread for vehicle that should be correctly balanced , they simply ignore the thing they should do and keep crying about ruzzian biased. This community really deserve all the overprice premium pack coming their way
Why is my comment hidden?
I completely agree with you. The game developer has basically ruined the game. Everything above BR 9.7 is practically unplayable.
There is nothing else but this: no matter which nation you start with, the enemy is Russian… sorry, the USSR. And if by chance you start with the Russian nation, then the enemy is also Russian. I’m not joking.
If you try to queue together with your squad and one of your teammates wants to play the Russian nation, you can easily wait 15+ minutes before getting a match, and even then the enemy will still be Russian.
You can send them a bug report saying the matchmaker is broken, and their answer is: “It’s not a bug, try another nation.”
The way they respond is honestly ridiculous. They have completely lost touch with reality.
In some way it feels like they are trying to recreate Soviet “miracle weapons” inside the game, even though many of those systems never worked properly in real life.
Ever since they added that wonderful BMPT joke vehicle, which in reality existed as only two prototypes, both destroyed during testing in Ukraine (and which in real life can be disabled by something as small as a drone-dropped grenade), now suddenly we are supposed to believe that Russian miracle machines are amazing.
Unfortunately, this is what it is. The game is slowly dragging itself down. More and more players are leaving because they are tired of the nonsense and the boredom of fighting the same enemy over and over again. Out of 1000 battles, 1000 times the enemy is CCCP / Russia, and the game feels unbalanced and unfair.
And this is clearly intentional. You can write to them, but they won’t understand. Most likely they simply have to follow the narrative expected by their leadership.
Just look at the BMPT in the game. In addition to the gunner they basically gave it an extra ammo supply with about 2000 rounds and 2×8 missiles, AND CAN CALL ARTILERRY , while other vehicles have to be satisfied with 200 rounds and maybe 4 missiles. BMPT only missing a Scout Drone …You get what i mean i think…
It’s obvious they have no intention of giving Western nations equal treatment, not even in a game. Apparently that is unacceptable for them, for some mysterious reason. Maybe this is just their way of dealing with their inferiority complex.
We even got responses like: “Most of the players are Russian, that’s why things are like this.”
It feels like being told:
“Be quiet, you’re a minority, you’re wrong. The Abrams hull doesn’t have half a meter of frontal armor, even if you saw the real hull in a museum and bring documents and sources. That’s not possible. Things are the way they are in the game because we decided so. It fits the BR. ,Jet load-outs are becouse of the BR …You south african HELI cant have bombs ,and exterior fuel tanks …Even if the bugreport is accepted more the n 13 MONTHS!!! Even if you show original picture of that HELICOPTER in ACTION…
. Otherwise Western vehicles would be too strong and everyone would play them instead of our ideological pride.”
So I think that explains it well enough. The bottom line is: either you accept that this is their version of “fake realistic battles ”, or you find another game.
But you are right about one thing: this situation is boring and frustrating.
My suggestion would be simple: allow players to block one nation from matchmaking. For example, I could select one nation that I don’t want to see in battles. If I don’t feel like fighting Russians, I just disable them for some time . If later I change my mind, I turn them back on.
But they will never implement something like that, because they don’t really believe in freedom of choice.
holy yap…
So true brother , spit your yaps indeed. We must take down le evil gaijin corpo for rUzzian favouritism !
I just lost when i was one assist away from nuke. A few games later we win, only because i get a nuke. I feel like if i have USA on my team its a guaranteed loss.
The reason russian teams are winning alot is their tanks you need to aim for weak spots. So bad players just blindly shoot and then get clapped.
Also, their players seem to not leave after 1 death as much. I routinly see their teams and half their team has 3-5 deaths.
And thirdly, usa players and nato counties are just bad players.
Its beyond frustrating having to go nuke or loss every game.
Idk, IS-7 looks like it gets stomped with HEATs easilly. Each and every 8.3+ tank just obliterates it
wish to experience that, tho with my luck i`ll never obtain one.
yea i never had an issue killing them even with 8.0 tanks
I mean, i had many, but because it was hull down and i had early APFSDS only. So idk. I dont meet the IS-7 so much so i can fairly judge about its survivability. But as soon as the hull is exposed, i never had an issue removing it neither with APFSDS nor HEATFSes?
russian tank hull down with -3 depresion?
Yeah, hiding the hull either behind hills or rocks
Judging spookston video about IS-7 if you take more than 12 rounds your entire front hull section becomes ticking bomb with shell charges.
Otherwise it has really good survivability against convential munitions and even against early APFSDS rounds by the looks of it.