If you read my comments, I did say top loader could most likely achieve around a low 5 sec reload. But the average from video, people I know, etc, is usually hovering between 5.75 and 6.75, obviously there are some outliers.
But he is claiming he can do it in under 5 secs, which I could see for a lap load most certainly.
But war is not an ideal condition, unless your stationary in an ambush position. Thus it makes no sense abrams, Merkava, etc ( pretty much all manually loaded tanks) have a 5 sec reload, on the move, at full speed hitting jumps, whipping around corners etc.
Especially since many people like MiG, claim certain reload rates for certain tanks, it is not 1:1.
Like I said earlier, there is a bunch of T-80U model tanks that have an incorrect reload of 6.5 secs, instead of their real life 6.0 sec reload… yet that’s not in game. Because it’s a balancing thing.
Which comes into tank efficiency. Playing the T72B3 vs the M1a1 click bait (only abrams I have, and a buddy bought it, then I got the squad one).
When facing enemy opponents in the T72B3, 75% roughly were USA tanks, which aimed directly at the upper hull center mass. And didn’t try to aim for a weak point. (Keep in mind the T72B3 is kinda slow.)
But if I was playing my abrams, most shots were either straight to the gun, or I’d be hit in the lower plate, killing the driver.
I distinctly remember playing a match where it was like Leo 2a7s were falling from the sky, my engine was out, I was down to 2 crew, and I was still magically out loaded everyone (this was a late start game), I managed to kill all the spawn campers, take the hill (map where A is at a ruined castle), score 8 kills with 2 crew, keep on driving until I got a cap and and a few assists giving me a nuke.