The Sword and Shield of The Great Russian Bear.
Good day all, I come to make a myriad of suggestions to improve the current combat effectiveness of Soviet and Russian main battle
tanks at high-top tier. This post will be mainly split into two parts, firepower and defense. Let us begin.
Firepower
Prologue
Beginning at ~9.3 and continuing to the top ranks, Soviet and Russian MBTs posses the powerful and venerable 2A46 main cannon and its derivatives. This 125mm smoothbore has fired rounds such as the steel 3BM9, the widespread tungsten 3BM42, to the modern 3BM60 and beyond.
A common trope within all vehicles which mount this gun, is the presence of an autoloader to load the cumbersome two-piece 125mm ammunition into the breech, while maintaining the low profile of the fighting vehicle. These autoloaders are the AZ and the MZ “Korzina”, found on the T-72 (+derivatives) and T-64/T-80 (+derivatives) respectfully. These autoloaders differentiate with the AZ being electromechanically driven and storing the cases parallel to the rounds within the hull, and the MZ being hydraulically driven and storing cases and rounds perpendicular to eachother.
AZ Automatic Loader (Image Gallery)
MZ Automatic Loader (Image Gallery)
Comparison of the two designs, AZ on left and MZ on right, (GIF)
Ingame Implementations
Now that the differences within the autoloaders have been put forward, it is time to touch upon their combat effectiveness. Within game, NATO 120mm armed MBTs with human loaders are capable of reloading at a rate as low as 5 seconds, with Japanese MBTs possessing the capability to lay a round downrange every 4 seconds! Compared to the reloading rate of the MZ of 6.5 seconds, and especially noticeable versus the AZ with a reload rate of a sluggish 7.1 seconds, you are going to often be out reloaded by your counterparts, causing you to have to fall back on your mediocre mobility to get you out of trouble. This discrepancy in reload speed can be easily remedied by reducing the combat reload time of the AZ especially to the much more reasonable figure of ~6.5 seconds, with the MZ (and the MZ on the T-64s and T-80B) being able to have a reload time reduction to ~4-6 seconds, a reasonable midpoint being 5.5s. These speeds are more than possible for the AZ and MZ, each demonstrated in the 2 videos linked below.
MZ Autoloader, T-80 (Video)
The reloading process for a shell begins at 0:05 and ends at 0:10, resulting in a roughly 5s reload time.
AZ Autoloader, T-90 (Video)
2 shots fired within a 13 seconds time frame, making a reload speed of around 6.5s.
Overall, this simple change could greatly benefit Soviet, Russian and even Chinese tanks in battle against their opponents!
Moving on, defense and survivability.
Defense and Survivability
Prologue
Nadboi and Podboi are anti-radiation liners that form part of the NBC protection system of Soviet and Russian tanks. They are designed to negate the effects of radiation from a tactical nuclear weapon, such as the ones NATO and it’s allies would deploy in a hypothetical hot war in a theatre scenario, such as the Fulda Gap. The liner I wish to focus on is Podboi, the internal liner. Podboi is an anti-radiation liner made up of special woven sheets 4-5cm in thickness, in order to negate radioactive damage to the crew of the fighting vehicle. It is present on a variety of vehicles in real life, and it has the ability to function as a rudimentary spall liner, the part which is important to this discourse.
Nadboi external anti-radiation cladding (Image Gallery)
Podboi internal anti-radiation liners (Image Gallery)
Look for the similar rivets of the Nadboi liners and the rough texturing.
(In the image below especially, you can see the layers of the woven liner above the gunsight.)
(In the next 2 images, the liners are clearly visible behind the 2 guys.)
Ingame Implementations
Podboi should be added as a dedicated spall liner on most Soviet and Russian cold war vehicles, providing a nice survivability increase to the higher tiered main battle tanks, which all lack dedicated spall liners, sans the T-90M. As to be balanced ingame, they could have a reduced effectiveness of 85%-75% of the spall reduction of dedicated Kevlar sheeting. These would cover most of the important parts of the fighting compartment and provide some nice protection to the crew. See above linked bug report for more details and information.
- Yes, I would like these changes to be implemented as they are in the post.
- I agree with the changes, but wish for a different implementation (State why below in comments).
- No, I disagree with these changes (State why below in comments).
I hope this was pleasant to read and I wish you all a wonderful day, feel free to comment and ask further questions! Thank you!
Edited 4/10/24 to add some images and reformatted some parts.