all of the above occurances are game mechanics flaws (overcluttered damage models, rng ammo and fuel detonations, spalling etc) but you would scream bias if that happened to a russian tank
That’s my point, he doesn’t understand that the game has it’s own issues outwith just “russian bias” and now he’s going around obsessing over it on almost every post.
I can’t tell you the amount of times I’ve dinges some paper target with HEAT and did nothing
My man… it’s the last sentence of the post you replied to, on its own.
I stopped commenting on the BMPT’s BR after the end of my cross analysis that proved it could be 11.3/11.7. Any higher would require new evidence that overpowers the evidence of cross-analysis.
For reference, this was the cross analysis that criticized BMPT being 10.3:
M4A3E2 is 2.0 BR higher than M4 Sherman [2.3 higher than one or two 3.3 Shermans].
IS-4M is 2.3 BRs higher than KV-122.
Matilda III vs most A13s: 2.3.
Heavy armor without weapons changes doesn’t see more than 2.3 currently.
So that proved that BMPT should be at least 11.3 based on the fact its offensive capabilities are at 9.3 without armor.
So no, I’m not commenting on its BR at this time; there’s no new information.
I’ll talk about what’s better than BMPT: Challenger 2, T-72B3, T-80U [It’s in Sweden too].
And I can tell you effective BMPT hunters with less HEAT protection than the above: M1A1, Merkavas, IPM1, Ariete, MBT-2000…
But I cannot tell you if all of those vehicles’ BRs are correct, because 11.7 - 12.7 is heavily decompressed to the point M1A1 and Leclerc are 1.0 apart despite being 95% similar in mobility, armor, and lethality.
Honestly, it should just be removed unless they model a kinetic round ripping off the entire turret since that’s what would happen to those twigs holding 4 ATGMs and 2 machine guns.
It’s called russian bias, I just got another nuke with VBCI only without sweating. Russia was on the other side.
It’s nearly unfeasible at top top tier if you’re not on Russia side. Never had so easy times getting a nuke.
At 9.7, Russia seems to loose as much as they win. Again, for the 154th time, when you play NATO side at top top tier, you loose 80% of the time.
I have been playing 30-40 games at 9.7 and it’s refreshing, it actually seems I win and loose equally, whatever side I’m on (Russia or NATO). Again, it is NOT the case at top top tier, large majority of the games played are won by Russia.
I don’t know how to say it another way, just play 30 games in a row and see it by yourself. Russia wins too much at top top tier because the tier is simply too much unbalanced in favor of Russia.
First : it did happen, litterally just check the related game at the exact time I posted (my last game was the one where it happened, and I disconnected then posted about this bs).
Second : you always shoot on the most angled part top of the UFP, did you really expect not to bounce ? lmao. Just shoot at the manlet as everyone else. Or LFP. Or turret neck.
Man I’ve got couple of nukes, I know when it is a sequel of skill issues on my part, and when there are objective facts showing a bias is put in place to make a particular nation win more than usual, lol
Infantry mode is a LONGGGGG way from being successful. I am positive it’s going to be Naval all over again, nice to have but not going to be a big hit.
The best MBTs are still NATO, and many high tier NATO MBTs are either competitive or outright the best for their BRs.
In exchange they have bad penetration and long reloads. It’s balanced, just asymmetrically.
Equally good, if not substantially better because they have better mobility, and sometimes better firepower.
Woah tanks have things the tanks have IRL. Most of that isn’t that useful anyways.
If it was the Us tree wouldn’t be the best air tree with probably the most undertiered and/or OP planes. France wouldn’t have dominated air RB for an entire year either.