Russian Bias in 2026?

So you meant RU tanks’ carousel could never get spalled by top tier darts? Yes or No?

One cherry picked video of the most well protected NATO tank doesn’t prove anything. Do the same engagement 100 times with this tank, and then a T-90M and then we’ll compare the results. I doubt you will accept that.

Tbf this doesn’t even have something to do with it being a 122 the same thing can happen with the normal 2A4. It’s the overlapping plate on the hull roof deleting most of the pen and then the fuel tank doing fuel tank things.

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Let’s ignore the fact that that’s yet another stupid and unrealistic mechanic in the game, and in my video I clearly hit the carousel with the dart round directly… Even if the ammo carousel was somehow made of unobtainium and prevented the ammo from cooking off, it’s still a huge flaw and discrepancy in gameplay balance that Russian wonderweapon tanks don’t get their turret basket disabled even with the hardest hitting munitions from their NATO counterparts, while my 120S gets its entire turret disabled if an enemy even sneezes at my turret ring frontally from 2000m, (with an autocannon might I add). It’s not fair that I have to pixel hunt from extremely long distances to even get a “spin the wheel” kind of chance of damaging any Russian tank equipped with any kind of ERA. That add-on armor is simply overperforming. Maybe you could even say it’s… marketing lies.

Russian bias does not exist, especially in air. Tanks have horrendous armour, horrible reverse speed, and terrible gun depression. Sure, it’s the Russian army’s doctrine, but it doesn’t work in War Thunder. The only good thing is their SPAA.

You’re right, that’s our beloved Volumetric Armor™ which is definitely a perfectly working mechanic with no issues whatsoever. As a Gaijin classic, it’s never going to get a rework.

You’re simply, objectively wrong. There’s no other nation than Russia that gets anything even close to their ERA which has crazy KE protection and their tanks are covered with those plates all around. You can’t even one-shot Russian tanks reliably from the sides with the most powerful APFSDS rounds, and especially in CQC maps which are common in the game, you’re dead if your first shot doesn’t kill your enemy. So please come up with better arguments to defend Russian bias.

outdated at best, as was already replaced in M1s lol

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Sweden with unpennable “noses” of 122Bs and side armor of turrets
China with ONLY tank ingame capable of whistanding the 1200mm tandem rocket
Bro play game

said one who shot the side of the tank that stood frontally to him and had no issues penetrating. If anything - 2a7 fuel tank explosion death when? Or maybe blowout panels should have 100% chance of explosion too, as when the autoloader hit you expect a momentary nuke exploson?

Man, I wish Gaijin would make the driver hatch and neck guard on Leo 2s volumetric…

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Selective realism is when you see that the Brenus ERA is similar to Kontakt 5 in reality. This has been reported and acknowledged several times for years, but mysteriously, that ERA continues to perform like typical NATO junk ERA.

Although impossible, it would have been interesting if the same thing had happened to Kontakt 5 or Relikt, and to see how many days (if not hours) it would have taken them to correct it.
Interestingly, the only significant error affecting the Soviets that they haven’t corrected is that the 100mm 3BM25 and 115mm 3BM21 rounds should have greater penetration at 60° (the 3BM21 should also lose some penetration at 0°).

You’re absolutely correct, it has been developed and upgraded constantly over the decades, which means it has only gotten better over time.

In what universe? Against Russian tanks you rarely even get a crit

dunno what tanks you’ve been shooting at but I’ve had a good few kills against russian tanks, and many tanks with ERA using spikes.

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If anything it’s German bias lmao. I’m a Japan main and all I do to kill a Russian tank is NOT shoot the upper front plate. If you can’t consistently one-shot Russian tanks side-on, then I don’t know what to tell you mate. Just because the game SAYS it has good armour, doesn’t mean it does.

@SnuggyNyx
Unrealistic? Real ammo doesn’t inherently cook off from fragments, especially cased ammunition.

There is no such thing as “Russian wonderweapons”.
Also Soviets & Brits don’t have turret baskets for their main battle tanks IRL nor in-game.

If you think NATO is lying about ERA performance, you’re more than welcome to provide Russian sources that disprove the NATO sources wrong.
The fact you claim NATO documents are liars is hilarious though.

I’ve never had to pixel hunt against Soviet MBTs, and never will.

Oh, and volumetric armor has no overlapping plates thus is easier to pen than non-volumetric armor.
If you’re bouncing off volumetric armor, you’re bouncing off weaker armor.

@Zahltag
I’ve caused more ammo cook-offs of Soviet tanks in War Thunder than have occurred in all of history IRL.
And hundred-thousands of players have done the same.

But your posts continue to defend Russian equipment instead of accept what goes on.

Brenus ERA is similar to Kontakt 5 in reality.

It would be cool to see that fixed eventually yeah.

the only significant error affecting the Soviets

Something tells me that’s not the only significant error affecting the Soviet TT…

and yet in your top 10 the vehicles with the best wr are russian. go figure.

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Sure, IF you manage to avoid the Relict or Contact which eats all of the spall…

Real ammo has hit points? “Oh no my ammo is orange!” said no tanker ever.

Gaijin disagrees.

Sure, let’s make the baskets on the Abrams extremely vulnerable where if a tiny piece of shrapnel touches it, your turret gets locked up instantly and becomes useless which is just not what happens IRL.

Same old tired “classified documents, so we can make up the values however we want and ignore real life performance” argument. How original.

Volumetric has no overlapping plates? Weaker armor? Are we playing the same game? Panther turrets, Tiger turrets, T-34 turrets… I’ve personally lost count of how many times my 120mm AP round failed to pen the turret ring of a Leo 1 or other similar tanks due to thin, horizontal hull roof/sponson armor. If you’re claiming this is normal, you must also think that if I hold up a piece of paper 2 meters long perfectly flat horizontally, I can stop bullets with it?

What does team skill have to do with vehicles?

@SnuggyNyx
By definition volumetric armor has no overlapping plates because it’s… volumetric.

Gaijin says Soviet equipment is weaker than NATO equipment, which is factual.

Hit points are the best way to represent ammo status in simulators… So until someone comes up with a better simulation tactic, that’s what simulators are stuck with.

Of course you ignore real life performance of ERA… NATO documents on K5 and Relikt aren’t classified documents.