Spalling and fragmentation is notorious for not detonating ammo in War Thunder across ALL tanks, without exception. This has never changed.
Because ammo has hitpoints.
@Zahltag out here claiming NATO is Russia by claiming defending NATO is defending Russia.
Oh well, I’ll keep defending NATO and reality.
And if you don’t want to be seen as someone claiming NATO is Russia, maybe just state the facts of them defending NATO.
Especially since I have zero posts anywhere defending Russia.
“Alvis, I think you’re defending NATO equipment too much.”
Don’t say you aren’t aware of the well-known Agartha phase-penetration technology. Completely bypasses armor and goes straight for the ammo carousel. Kremlin scientists still can’t explain it. To be fair, very advanced physics, the Vatniks couldn’t comprehend.
In certain situations IRL where a strong enough blast resulting from an unmanned aerial vehicle can lead to an ammo cook-off and subsequent turret ejection, full kinetic penetration of the armor isn’t required (which totally doesn’t happen in game at all and such horrible things should never be openly described).
You and I are in agreement about IRL.
That doesn’t change the fact that all ammo in War Thunder has hit points and not enough fragments hitting it won’t bring those hitpoints to the designated flash point of the ammo.
Mild steel spalling is a non-concluded argument.
People have been arguing either side for years and there has been no objective study to show anything.
On top of this, all materials stop fragmentation [which includes armor spalling].
And if you’re going to talk about armor spalling you better not be using it as a buzzword or all of your arguments are null and void.
Cause spalling is only ever from the “armor”.
Ammunition fragmentation is not spalling.
And so forth.
“RU” models are treated like all others in-game, and balance is irrelevant to this discussion as models aren’t balanced, they’re made as accurate as possible based on unclassified information the company has obtained.
@BabySoEz
This is clearly Russian bias! How does a Russian tank survive this shot without ANY ammo exploding? RAAAA!
Oh wait… it’s a Conqueror… Crickets
So why’s the Cassette’s Driven Motor housing somehow completely omitted ( it should be very important as an effort to avoid the potential for “Driver, Engine” shots to the lower LFP magically bypassing the autoloader with no damage done.) from the autoloader module entirely, since it takes up the space under the Turret since the structural guide for the Cassette doesn’t sit on the floor of the Hull. The M1’s for example also get a Hydraulic accumulator in the fighting compartment instead of the actual pump in the engine compartment where it should be.
The fact that you worry about killing a conquera is beyond me.
And also the fact that experiencing a health-Point damage model like this as a UK player is 10 times worse than other nations
Top tier darts spall more serious than WW2 shell spall…because of… you know…More KE and its a dart…you know me? Are we locked-in the same thing here?
More information comes, compromises get made, etc.
That and the cassette drive motor is so low in the hull that hitting it you’re hitting ammo almost always [or 100% of the time in my case].
That would be because NATO tanks have highly advanced composite armor arrays that provide KE protection which their Russian counterparts can only match with add-on ERA.
Yeah… Said highly advanced composite armor arrays being on the side of the tank…
Ignoring the reason things like TUSK and AZUR exist are almost entirely BECAUSE of the thinner, weaker side armor being susceptible to hand held anti-tank munitions and the sort…
Oh hey, the same exact situation someone faced against T-series tanks.
Armor + fuel tank + armor eats round as it should.
Though in the case of the T-series tank it was ERA + armor + air + armor + fuel tank + air + bottom of the carousel.