I have an idea. How about you get yourself USSR 10.7 lineup and post how you win 15/20 matches each day? Maybe then you`ll be able to do more than 1 critical hit per game!
And how as a player base have we not concluded the gaijin is just doing things by typing random ideas or numbers on a type writer and giving it to there programmers.
Like I am more than glad to admit there’s definitely some things that benefit Russian vehicles and that not because of bias but because every other nation also has an aspect were they are unnecessarily benefited as well.
like how do we forget rafale for an entire year, f15E for about a month, f15A/j for about a couple months after the Gripen nerfs two years ago. or even the AMRAAM’s being the only fox 3 missile on a competent plane before the others got fixed or better airframes.
You can see every time I went online they won more games than lost bro, like 70% of the game fighting russians you still win, if you could kill 2-3 ruskies with every spawn then chances are you will have more wins than loses. Only issues is SU-30MK (whatever t f they called) with their KH-38, one passes average 3-4 kills, and I don’t have the multi-vehicles SPAA only M247 which surpringly enough drops all the ground huggers.
And looking those time stamps from both screenshots screams 1 death leaver on most of games, and yet again to blame russian bias.
Unofortunately on sales games are more decided on witch team has less 1 death leavers in prems, no matter what nation.
During Fuji sales, win% dropped like a brokers in wall street if you had japan on team.
And top tier USSR is only relied by cas, not the tanks, if enemy team got EF/Rafale in air first usually it ends up badly to soviet team. EF’s just farms mi28’s like nothing with brimstones. and both denyes su30’s from flying quite effectively.
Not sure about this. Mind the turret basket mechanic for western MBTs and the reload buff for russian autoloaders. But ru air is absolutely killer…thats right. LMUR and KH-38 killstreaks decide matches quite often.
Yeah, 6.4s-7s loading time.
Compared to 4-6s reload depending on other MBT’s.
Yes, it is 6.4s when using 3bm60 in t80
But yes, that turret basket is very questionable, could be made more like if hit you got reduced speed on it.
And lets not even mention abrams armor/turret ring
If they not viable counter then how that new Pantsir with 12 missiles is a viable counter to AH-64 with 16 missiles ? What it faster then others ? It doesn’t have warhead for faster missile good luck countering missiles with that.