Russian Bias in 2026?

The autoloader itself was never a problem, its the plates which have been there for a while ever since ~2022. The difference is if the guy you shoot isn’t taking enough ammo, and you shoot an area without it, you will take away his ability to reload vs not, pre-autoloader.

Realism is a fantasy tale. Its “balance” disguised as realism. The real reason is Abrams and Leo really did not like to die to sideshots, it was extremely common to shoot Abrams LFP and get 2 crew + mobility only to die 2s later. Or Leo where the commander sits really high so actually onetapping it was annoying. Not even going to discuss the pure bs that was 122 and 2A7.

Funnily enough, they brought back Abrams blackhole LFP with the reworked M1A1/Trophy/v3, as the new FCS box and driver compartment make it basically a 0.75:1 of what it used to be.

Oh yeah, i’m not saying 2022 RU ammo wasn’t also bs, don’t take it that way.

They both are the problem. The autoloader itself is just like any module in the game coded to eat spall. The plates aggrevate it of course but having a ginormous module helps a lot with spall.

Yes we “know” that selective realism is a balancing measure but Gaijin doesnt acknowledge it and a lot of people here will also vehemently deny that a certain tech tree gets more loose rules regarding realism for balancing reasons.
But ill absolutely keep complaining about it until Gaijin is honest and transparent with their use of selective realism or they just stop with it.

image

WHAT are those graphics😭

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… is this what the game looks like for legacy gpu minimum whatever?

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What a joke




Forums is exploding trying to add more files so i’ll stop here, but I do have more.

I think quite a bit of these issues might fall upon the issue of the server tick rates in some capacity. War Thunder hosts some of the slowest server in gaming from what I recall.

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I mean, no. I can explain these interactions by “game mechanics”. But just because its a mechanic, doesn’t mean its a good one.

You’re on your path to defend Gaijin mechanic then proceed to blame on the challengers.
10/10 times go swinging on people and blame its not a one-shot-kill
I’m sure that the amount of bs damage model on chally would be that serious to form a solid debate on the Chally2 thread, go there and post these vids please
While making it more arcade and detached from reality - how about changing to World of Tanks?

Because of certain game mechanics Challenger is more prone to eating shots it shouldn’t, vs a Leo for example.
Not to say Chally is better than Leo.

well im just putting out something the could be making it worse than it would be on its own. now if they went to 30 tickrate servers and the problem got worse then i would be completely wrong. im just speculating

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gamer with their whole nothingburger on cannot pen the small UFP, big driver port of the challenger

Both of those should’ve penned actually. But volumetric said no on the driver hatch.

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Isn’t that what you signed up for this video game? and why go fussing around when people asking for equal implementation?

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I’m simply pointing a fact. BS happens to all nations’ tanks, but Chally’s armored ammoboxes and low spalling armor just makes it more prone to it than some other tanks, not all.

Yeah, your “game mechanic not at fault, its the tank” really went somewhere already.

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