Fair enough.
Yes it busts said myth in that one specific situation crafted by you. It does however not invalidate the fact that a carousel autoloader tank does not suffer from the same artificial restrictions most other tanks do in that regard.
Fair enough.
Yes it busts said myth in that one specific situation crafted by you. It does however not invalidate the fact that a carousel autoloader tank does not suffer from the same artificial restrictions most other tanks do in that regard.
I don’t know, each to their own. One can’t reload, another can’t aim with turret. I experienced them all and had all kind of situations with one or another being better in different in game scenarios
Yes because Gaijin need to take care the Rus and China leaving other nation 20+ years behing making the game incredible idiotic with survivability of Ruskie and MaoMao
DM53 and up was design to punch throu ERA and do it perfectly in game is another bs ammo not to mention DM63 and M829A3
T90M proven Bricks inside armor and Era papers in side’s not to mention Bradley kill it with HE in the game indestructible and this Propaganda stats from Wiki and Export companys like Rosoboronexport
desparate acts done in war aren’t exactly reliable sources

No reliable source ofc
Still more armor than the abram turret ring
Yes Top secret Armor on Abrams but brochure armor on Rus and China
Every think working as intended very realistic
The t-90m is useless in game, it’s also extremely ugly. Worst mbt at top tier bro
worse than the Areite?
These are plastic ERA spacers
Can’t reload.
Anyway:
By far.
Maybe read the entire comment.
Only time they actually survive a shot to ammo is when they take less of it. Hitting autoloader =/= hitting ammo. Doesn’t help that there’s a bug where even if you have zero rounds in carousel it displays it as full.
So the only time they survive a shot to the ammo is if the shot doesnt hit ammo.
I think we could have figured out that one ourselves.
Then why complain about autoloader when it is most definitely a nerf?
Because
Except if any round that enters the autoloader and hits ammo detonates it regardless of autoloader module, unless it is shot into multiple relikt plates, where even then the autoloader makes no difference.
So instead you get a module that kills your ability to reload even if they don’t hit ammo.
Its a nerf. Fwiw those plates have been there for a while.
Sure, it could disable horizontal traverse. But Challenger probably deserved basket more than RU tanks, as its very prone to eating shots with almost no damage. The charges can outright vanish without exploding.
Yes but without the module or with a module that realistically spalls the ammo wouldnt need to be hit by a dart but could much easier be set off by spall. So while destroying the carousel stops you from reloading the carousel currently massively improves survivability.
Why are we talking about “deserve”? Gaijin added the baskets as a realism measure with the more detailed interior modules and provided the explanation why they do what they do in game. The same explanation ahould apply to the carousel.