Bias towards what they get, the vehicles have no bias, but they also don’t have their same NATO modern counterparts (and definitely not accurately modeled with what we do have)
SPAA’s are no big deal, and are honestly at this point a skill issue however. Also Russian tanks don’t use a turret basked but they have power and hydraulic lines all throughout the hull that a normal lower hull/driver shot should instantly disable not only driver controls, but all power and hydraulic.
BMPT/BMPT-72 need to be 13.0, ASAP, no questions asked.
You mean these stats: Where we see a clear drop despite skilled players still playing the BMPT in January. And the reason I use arcade stats is it reduces the player skill gap [doesn’t eliminate it], using RB or sim will just be almost exclusively team skill disparity impacting win rates.
Where its still the highest winrate in that BR field?
Oh come on now, we all know that youre using arcade, because it illustrates your point better. There is no reason why the by far most played vehicles at 11.3 would have a player skill advantage.
Are you having a stroke or is that word salad supposed to mean something?
Because KH38s and LMURs have very little impact on 11.3 stats for quite obvious reasons in any mode.
That’s exactly why I’m cautious about the data, and am being patient.
Either way, it’s a subject unrelated to Russian bias cause it’s just one of many situations that have occurred across many tech trees.
not sure if this relates to what you’re saying but Su39 (along with the Su25T) and the Ka50 gives 11.3 Russia extremely good CAS options. With no good spaa being present at this BR, it completely wrecks havoc in <=11.3 BR games.
The TOR is probably the only counter however, it only works it very specific cases.
The B3 being moved down to 11.3 also helps a lot and gives Russia a viable contender to the IPM1.
That might very well be true but they existed before the BMPT and russian 11.3 was never as strong as it is rn so its highly unlikely that the performance increase is not due to the BMPTs
I think the best way to look at countries’ MBTs is to look at said country’s firearms. The Abrams is like the AR-15, everything you want exactly where you want it. To the average person, you can do decently, to the skilled person, it becomes insanely lethal and efficient. Now if you look at Russia’s MBTs, they function like the AK series. Low tolerances, they get the job done and can be effectively used by pretty much anyone. They lose out on the skill ceiling due to their simplicity.
Weird analogy but the design philosophy is present in every country to suit their specific needs. The US prioritized experience, Russia prioritized ease of use. When you apply this in game, it makes sense why the Abrams and Leopard are seen as the best tanks, because they support a higher ceiling.
Single DIRCM heli ruined and wrecked another match on Norh Holland. Against German SPAAs its just I win button of epic proportions. Its not possible to shot them down.
I was thinking about this, and I can’t say I can completely agree with your statement.
I understand where you’re coming from, but the thing is: the BMPT’s armament isn’t bad at 11.3 like the M4 Jumbo’s is at 5.7. Jumbos struggle to penetrate many adversaries at the bracket it fights in, having to flank most tanks to secure a kill. The BMPT’s armament, on the other hand, is suitable for disabling and taking out most tanks it will encounter even frontally, while visually and audibly suppressing them against fighting back.
This is, of course, my own opinion, and I will say that I don’t have any play time in my own Jumbo as of yet (which I should get to sooner than later, I’ve heard it’s quite fun) nor do I have a BMPT to operate, but I’ve going off of my experience against both vehicles.
Just had 11.7 GRB matches yesterday…totally the same
Dumb players rush BMPT, CAS as usual
Spawn camp counts: 7/10 matches
One-death leave: 8/10
IGN rating: 10/10
PC Gamer rating: 10/10