Yes it does, because its a compromise between down to every detail realism and balance. Same reason why T80Us get Thermals, SU30SM2s get AL-41F1S and IRBIS Es, all Eurofighters get SPICE or Arietes get DM53.
Sorry but no it doesn’t.
64E without LDIRCM and/or JAGMs is a vehicle that can be balanced too, but I guess Gaijin is fine with adding fake vehicles if that makes their lives easier and keeps the slop flowing.
That said, Gaijin will keep adding vehicles that don’t accurately depict real life versions and it’s time to accept that, not hide behind some rules thinking it’s righteous lol.
Gaijin has always been fine with giving vehicles loadouts based on technical compatibility and not just whats in actual service.
As i said above they always did that, its not new but, as ive been trying to explain to you the entire time, there is a clear difference between giving a vehicle real and existing loadout options that it can use and pure non existing fantasy like they are doing with russian top tier right now. One is bug reportable with actual sources and has an actual, objective hard limit what can be done. The other doesnt. It has nothing to do with being righteous or not. Its just about Gaijin being consistent with their rules and the completely fictional buffs creating massive problems outside of pure gameplay impact.
Cope
Thank you Ivan for your erudite response…
Anything informative to add or does your English reach it’s limit at words of one syllable?
I was referring to the S1 but sure, the FlaRa just sucks because you only got 2 ready to fire, but an Ito, with 8 missiles could do the same with some work, if they’re all fired at him
Basically every ARM that got added
Proxy is disabled below 25m of height, and it needs 300m for the VT1 specifically before the fuse is turned on
Dang crazy dis man, im gonna cry now.
Oh and quiet down, im not russian, Jake
Go on cyrillic username and go on forum argue on Russian b*as 2026
It must feel alive, doesn’t it?
Excuses, lol
Here you go, the average RU team for the past 5 years

And most annoying part is goobers blocking or ramming you just to go there
Easy to dodge, when it is like 6km or closer turn off the radar for a moment and the missile will crash.
Not only that, Im talking about my aa missile exploding but kh38 not intercepted, and needing another one to do the job. Also happens with I-Derby and IRIST.
Fragment’s don’t hit the missile and therefore won’t destory it, sucks for every AA
[quote=“gfdsa_killer, post:7058, topic:298660”]![image|993x674]
Easy to dodge, when it is like 6km or closer turn off the radar for a moment and the missile will crash
[/quote]
You’re forgetting about tactics here, if they launch 1 HARM and 2 AGM-65G’s for ex, turning off your radar will not help.
Literally has never happened in the history of War Thunder.
You might want that, but it has never happened & never will.
NATO & Soviet vehicles alike require primary documentation, or multiple secondary documentation.
Photographs of planes are a type of primary documentation [See Kh-38MT on Sukhoi aircraft, or 4x Magic 2s on Mirage 2000-5F, Python 3s on F-5s…], cause the other primary documentation [manuals] are classified for those vehicles.
Training munitions for Soviet aircraft are red BTW, so that Chinese photograph is of an intended working unit.
You do not need to have the radar off all the time, just for a moment so the harm starts sinking to the ground and then turn on, it will not have enough energy to go after you again.
Also you have time to intercept before it gets you, agm65.
Bc missile its too fast it goes past by the missile exploding and so avoid the frag
What world do you live in? HARM gets upto mach 3, did you forget that harm stands for HIGH-SPEED anti radiation missile
not the harm my mistake
You mean they are fine with giving vehicles stuff they shouldn’t have.
Those issues only exist in your head.

