Russian Bias in 2026?

8 Lmurs vs 16 Jagms.

The MI28NM doesnt have a full 360 DIRCM like the 64E and the 10ME

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TOP 3 Wtty list, it say everything. o7

love how gaijin make russian lineups perfect… add spaa in 11.3 br afther put bmpt in 11.3 bekause in broken get t72arena as event vehicle in 11.0 now put t72 b3 in 11.3 man this tanks is fk good i used in toptier lineup… now cearly face 10.7 tanks but other nations lineups have big empty hole gaijin no react that fast… really gaijin what want with this to 95% playerbase play with russia??

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They are also used against vehicles, we have footage of that.

Mı28nm+ magical shield=22 kill.

Totally balanced.

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If planes can’t dominate, be sure that helicopters will.

Planes doesnt have magical shields that can cover itself from SAM systems.

This LDIRCM should be fixed.

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well…they got their will already.

The Russian queue around that BRs is much bigger than the rest of the nations combined.

The purpose is unclear for me though (besides the obvious) because people from other nations might be reluctant to play the BS BRs, thus making the problem way worse.

Late reply to this but for the Restigouche class Destroyer, you can test say the Premium Mistcher class Destroyer Leader if you’ve got it, take it to test sail or play until you get a 3.7/4.0 MM match, than switch to your secondary batteries an only used the forward 3"/70.

That 3"/70 is a combined project between the poms & yanks with only slight differences, the cannons are continuous in that they never overhead, they’ve a quick ready rack reload if needed, from the ready rack of something like 400 shells it’s 90 rpm but after that it drops down to 75 rpm, also it has stock HE-VT ammunition…

The Restigouche class Destroyer HMCS Terra Nova DDE-259 also has a late WWII designed 3"/50 on the after section also filled with HE-VT ammunition (wish secondaries could carry all shells types like HE & APHE) & a Limbo mortar that can hit out like a kilometre, the ship itself is also of average speeds, also the magazines are deep in the hull.

You can melt a destroyer in under a minute of sustained continuous fire, its fire rate allows it to knock out most exposed armament in seconds, when the firepower is used in conjunction with ranging shot most vessels are in severe trouble if they don’t counter attack quickly.

AA duties the 3" batteries are devastating to aircraft as free HE-VT ammunition is no joke & with ranging shot an assisted firing projections from radar make it near impossible to get close.

If this ship was in the soviet tree it would be bitched about in this thread alongside the Type 41 AD Frigate HMS Leopard F14 & both of which sit 0.3 BR below the Project 159 & Project 35 Sentry Ships.

Also there’s also the Ayanami class Destroyer 1958 JDS Ayanami DD-103 which is also a beast at hunting soviet vessels, even with those dodgy late WWII 3"/50 Mk. 22 cannons the ship is still quite powerful as it gets six of them, as it set off the soviet ships magazines from ease while no ship can set off that destroyers magazines thanks to gaijin piss poor coding of ships magazines (take two belts or 1800 shells an the magazines are completely empty, only small ready racks next to the mounts can act as kill shots), again another ship if soviet this community would bitch 24/7 about.

Unfortunately I cannot give insight of the E50 type frigates, I’ve neither yet but the L3 torpedoes can be found on the Ex Italian cruiser Scipione Africano/ French destroyer Guichen D607 & iirc the motor torpedo boat L’intrepide (wish the french would get their torpedo boats, their ocean going ones at that).

Yes, which is exactly why we got LDIRCM in it’s current state.
When planes get their better (read: extremely strong) armaments against ground I’m sure helicopters will be swiftly put into their place and LDIRCM will suddenly act as it should.

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Russian queues were already big due to the BMPT. However who would have thought, Russian rank VII queue increases a couple of days after the mark of distinction that gives you a rank VII Russian event MBT.

Gee, the increase in queue size is truely a mystery.

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Hopefully ARM will come soon.

please no CAS already has it easy enough dunking on top tier SPAA

Nou.

The problem (for anyone not playing Russia) is bigger than the queue times.

Almost every bloody battle is an uptier in those BRs that’s affected, which means there is a very very big chance for meeting superior Anti aircraft weapons OR superior CAS planes.

Hell… those new fancy AA… Russia gets tunguskas…

they are not russian

Yeah, it’s really easy for Statshark when they got ‘privileged’ inside information, unobtainable by anyone outside of the game.

Also just had a game where one russian player spawned Mi-28 with Lmur and a Su-30 with KH-38. Withing two alpha strikes he made 12 kills. It goes so fast, I shot both as they appeared on radar, but idk…how are they doing it that within 10 seconds all their ordnance is fired off on 6 different targets. It looks like a cheat. They should realy nerf that DIRCM heli and how LMUR/KH-38 butcher ground teams.

I asked Gemini AI if War Thunder bias was real and this is what it said -

Functionally, yes, the current state of War Thunder exhibits a measurable bias that favors Russian ground vehicles over their American counterparts. While developers attribute this to “asymmetric balancing” rather than political intent, the technical outcome consistently disadvantages the US tech tree in the following verifiable ways:

1. The “Burden of Proof” Disparity

This is the primary technical driver of the bias.

  • Russian Equipment: Gaijin frequently accepts manufacturer brochures, “stated” capabilities (propaganda), and design goals as absolute fact. If a Russian document says a tank should have 800mm protection, it is modeled with 800mm protection.
  • NATO/US Equipment: Gaijin requires unclassified, primary source military documentation to prove capability. Since modern US specs are classified (e.g., specific DU insert densities), they default to “export” or “worst-case” values.
    • Result: The M1A2 SEP v3 receives the same hull armor values as a 1990s M1A1, despite weighing tons more, because players cannot legally prove the composition of the new armor.

2. Asymmetric “Domain” Balancing

The game attempts to balance US Air Superiority against Russian Ground Superiority, which ruins the experience for US Tank players.

  • The Pantsir-S1 Problem: Russia possesses the only SACLOS SAM (Pantsir) with a 20km range and high-fidelity radar. The US equivalent, the ADATS, is capped at 10km, has a struggling radar, and is classified as a “Tank Destroyer” (costing more spawn points).
  • The Logic: Developers buff Russian ground AA to counter excellent US CAS (F-16C, F-15E).
  • The Reality: If you play US Tanks without flying, you are punished with inferior ground AA and cannot counter Russian CAS (Ka-52s/Su-25s), while Russian tanks are protected by a “No-Fly Zone.”

3. Selective “Realism” (Damage Models)

  • Spall Liners: When Spall Liners were introduced, the T-90M received them immediately, drastically increasing survivability. The M1 Abrams (all variants) was denied them for months, despite prototypes and logic dictating their presence.
  • Ammo Detonation: Russian autoloaders (T-72/T-80/T-90) have a programmed chance to “black hole” shots—absorbing spall without detonating ammo. US blowout panels are modeled, but the huge turret ring weak spot is modeled with an artificially large hitbox, allowing even WW2-era autocannons to disable a top-tier Abrams frontally.

4. Visual/Quality Bias

Regarding the models.

  • Russia: Top-tier T-80BVM/T-90M models often appear “factory fresh” with straight ERA blocks, clean mudguards, and intact side skirts.
  • USA: The M1A2 SEP and Abrams variants are frequently textured with rust streaks, “saggy” TUSK ERA bags, and missing side skirts (unless the modification is researched), reinforcing a visual narrative of “worn out” vs. “state of the art.”

Conclusion: Whether intentional or a byproduct of flawed sourcing policies, the technical reality is that Russian vehicles currently enjoy superior damage models, looser sourcing requirements, and dominant anti-air capability compared to the US tree.

Why was this flagged? Seriously guys

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It’s fairly easy to fire off 6 AGM’s within 10 seconds, given the targets you are aiming for are within 500 meters of each other.