Russian Bias in 2026?

Su24m is within pre 11.7 interval I was talking about but thing is you dont need that much. Intruder easily wipes out 4-5 enemies without getting killed while having no fnf at all for example. And a10c despite having 6 fnf + ton of gbu39 sucks completely at 11.7.

A-10C could go to 11.3 and still be meh

It’s simply not built for this kind of environment.
In air sim though… that’s different

1 Like

Same could be said about skill level not gonna lie

1 Like

The problem with the A-10C is its mobility. In rgb is just Bad

Because you judge the vehicle based on average player’s experience like if they stuggled then your performance is also capped? that’s not the type of mentality I would imagine someone can improve at the game bro because you are using a sample of numbers that include players who are completely dogwater at the game, they doesn’t even know what they were doing like why would I wanted to know their numbers? my logic is I like to focus on the vehicle potential because a good player already defined what it can achieve, and I only want to be half as good. It’s not complex, the core philosophy is pretty easy to explain, I focus on what I could control, like I can adapt the playstyle to overcome the vehicle weaknesses.

That would drag it away from top tier spaa at least and help a lot.

True, it would be nice to see it go down in br for ground. Maybe air too, it’s not 11.7 material

2 Likes

Re-read what I typed and try again. I think you’re not quite getting my point.

YOU look at the top players and see what they are doing with certain vehicles. This is done expressly with a view to improving your gameplay. Fine. Good. Whatever. Doesn’t have anything to do with what vehicles are objectively overperforming though, does it?

I AM looking at the stats with a view to game balance. In the thread that is basically all about game balance. The thread is not called ‘What vehicles are doing well when used by ultra-dedicated players and how can I improve?’

Totally different points.

How about f111f then? You get plenty of fnf but you need stars to align to get some good amount of kills. Otherwise its fnf spaa, s1 or sm sv intercepting your stuff and constant paranoia because your rwr wasnt built for 2010s+ monstrosities. And mavericks from low level approach struggle to kill enemies in one hit.

But what are US and German players complaining about? I agree that bias exists, but you have good armor and shells that already penetrate anything when aimed at weak spots. Just to mention, you have the two highest-penetration shells in the entire game (as if there was any need, with my L27A1 I have no problem destroying any Russian tank). At 2000m and 60-degree inclination, they penetrate 33mm more than the British, and that’s the worst figure of the US ones; better not to mention the German ones. If you want to be immortal and just shoot randomly and pierce, then you’re no better than what they’re doing now with the Russians. I repeat, the problem isn’t armor or penetration, but the little things that ruin the game in a meta where it’s difficult to get two shots off the enemy. Disappearing rounds, parts that don’t create splinters, anti-splinter coatings that should allow you to respond to people shooting at random but that weren’t included, exposed missiles with a 100% chance of exploding while others have a 0% chance, etc… The tanks of the various nations are beautiful precisely because each has its own strengths and weaknesses. I’ve seen challenger players complain that they’re slow, but damn you, that’s their mentality! They were designed specifically to be mobile bunkers, why play them if you want to be fast? Of course, this is a game and not an international espionage system, and gaijin should loosen their grip on the technical documentation a bit. There’s already more invention here than at a science fair anyway.

1 Like

I may be biased, but I like the F-111 :) ( I know he’s just a bit of a rascal, but I like him and I spend a lot of time with him at 11.7 )

I also do like it but when its full downtiers. And I like its, su24 and su34 designs.

But the Su-34’s downtier already has an anti-air system with 8 missiles, and 4 etc.

You’re a bot equipped with algorithms who I’m convinced just started its shift to make his daily russian propaganda, there is no point arguing with you, so I just won’t you know.

You’re reacting to keywords or expressions suchs as “LMURs are op”, “KH-38s are completely unbalanced”, “Spike/MMP missiles don’t hit anything” and automatically defend Russia, an AI has more conversation than you.

I was talking about design. Also when map doesnt let me use kh38mts, I can just sit back and play “radar screen” on airfield and spam kh38ml at points on map.

Yes, you can, but a Mamba has 16+16 missiles, whereas you only have 6 Kh-38s. A standard Pantsir has 12+12, and an Israeli F-15E has 16 SPICE missiles plus 6 Mavericks. Do you see what I mean?
In an ideal scenario, you have to rearm six times, whereas an F-15 doesn’t have to do it at all. Do you get it?

I am definitely a bot yes, mhm

I can’t believe this CofCof guy is not trolling by saying with such assurance the SM-SV is ok and balanced

Another algorithm defending RU ?

Yes, I am a bot based on chatgpt.ru

1 Like

SadRIPer might be worse than tiger tank 1

1 Like