Russian Bias in 2026?

Them moving up changes nothing because you’re not solving the real problems.

  1. Player skill
  2. The ammo rack on the BMPT
  3. Maps and CAS
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KH-38MT, LMUR (Mi28nm with ground target belt: First shell, apds sets the muzzle velocity for the whole belt which has ap-t and 2xHEF-I), Sovietsky Fantasuz, 95Ya6M (Pantsir Sm-SV)

Other nations also have a multitude of overperforming vehicles. but all of these russian ones (theres also some more at lower brs ofc) are all at top tier. So they cant see uptiers. No other vehicles at higher BRs (with better capabilities) exist so even if they were balanced, they’d be some of the best each match.

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The main problem with the Mi-28 is LDIRCM, not the LMUR.

Imagine if we could actually shoot the POS down

It’s also too cheap to spawn as well
It’s like what? 600sp?

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Do you really think Gaijin is planning to “fix” them anytime soon? It’s blatantly obvious they made it the way it is intentionally. Player skill will always be a problem and can’t be solved. Maps are based on historical locations so they’ll have good and bad layouts. (They should really make their own maps inspired by real locations tbh). CAS will always be imbalanced because of information restriction and the fact that a nation will always have to be the best.

Brimstones are still the best tool to shoot helis down without counterplay and without putting yourself in danger if executed properly. only Eurofighters and Gripen E (maybe more) get these at top tier. Theres also all the other helis with LDIRCM in most other nations.

Considering SP costs. Most high tier helis (compared to the SP costs and K/D of tanks) are underperforming actually. OFC Mi28nm has to be the best, but 600 sp or however much it is doesnt really make it worth spawning for an average of 1.8 to 2 kills in the AH64es maybe not even the 2,8 on the mi28nm? Though, on nm it gets close id say. Surely thats heavily influenced by the pantsir shooting most jagms down while the Mi28 nm doesnt have to deal with that but…

Also it pisses me off that almost every heli beyond 11.0 has IR protections so it makes earlier systems useless. Even at top tier the US still gets given the LAV-AD as a free vehicle.

Yes, but the issue is ARH AAs as well as IR AAs can’t even put so much as a scratch in those helis

There’s the thing - a Russian team can get to that critical mass where hordes are pushing your spawn because they:

a) Have a broken SPAA that can keep your own CAS from plinking red tanks.

b) Have strong CAS that can often whack any Blue tanks that are actually pushing out and not spending the game hiding behind a rock.

c) Have a certain vehicle where the approach appears to be 'shoot it and hope that you land that weakspot shot without them changing direction, without any variance in network, or that you get a clear shot of those special few particular pixels you need to hit.

BMPT-72 is just another addition that Russian Top Tier didn’t need. BMPT Tech Tree is just a complete and total act of sabotage to the health of the game’s top tier.

Maps are too small, doesn’t matter how historical.

Advance to the Rhein, smaller versions of cargo port, and others are the issue.
Not to mention spawncamping sightlines a d the locations of airfields and helipads

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They have incredibly small IR signatures too in tandem with MAW, LDIRCM (That works out to over 4+ miles). To even get a lock I have to use the hydra trick on the LAV-AD and all they have to do is move slightly.

We need more of this, for other nations.

UAE S1 when?

Granted several of those maps were built for MUCH lower BRs and Gaijin doesn’t make top tier exclusive maps very often.

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That’s precisely the issue.
Most maps are built for up to 7.7 and maybe 8.7
They don’t work well at top tier at all

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IRL the Pantsirs do not have a great track record but of course Gaijin just takes paper stats at face value.

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Gaijin improves the reliability of everything for gameplay purposes.
Sparrows for example have a terrible hit rate irl.

Its a game, having stuff fail on you for no real reason is just lame

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Oh absolutely. Radar signatures of helis and LDIRCM needs urgent remodelling, but what doesnt at top tier. On the other hand im wondering how tf you would be able to play helis at all (especially for 600 SP) if any Fox 3 can reliably take you down from 20+ km away. Especially with trees being invisible for radars, spaa locking you through whole forests, while you cant see anything in the heli and surely cant lock anything sitting behind a small bush or anywhere close to a dead tank (gl doing anything on -lets just pick eastern europe- maps where all 3 cap points are between buildings and with less than 150 m distance between all of them…Yes i laserrangefinded that).

IDK, this whole situation seems just very broken and idk what would be a good way to sort of solve it. Besides making systems like LDIRCM work and the Heli blades doppler return work in a realistic way ofc

I don’t care how it’s done, as long as Helis don’t need to press H to be immune to nearly any ARH missile

Terrain exists, forcing them to also actually need countermeasures to avoid ARHs would also be great

Currently you just need to press H, fly a little lower and then move from side to side a little in case of iog.
No need for chaff, or flares

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They need their blades to give off radar signatures. That way it would force heli mains to use terrain and other obstacles to stay alive.

Erm - I should point out because I’m a plane nerd.

AIM-7 accuracy was north of 60% by GW1. A lot of the dubious hit rates in Vietnam were due to stupid ROEs (hey chaps, you can only use your BVR missiles once you’ve got close enough to take the serial number off that MiG-17).

Climate was also a big factor iirc

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