Russian Bias in 2026?

You kill ru MBT —> they have no sp to spawn cas —> braindamage forces them to spawn 100 pansirs → you steamroll their spawn and win

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The point that people had told you numerous times about top tier helos (13.0)
And apparentally your biggest helo is KA50, and you have made your mind according to that helo that helos dont effect gameplay so much that they are waste of SP of 2 mbts.

What I’ve missed about this helo conversation? Or are you missing the point, that top tier helos with LDIRCM and F&F weaponry actually makes a difference on winning games. (yes only 13.0 helos got both)

you know that nowdays top tanks got dart as stock so no need for heat shit anymore. (thank god)

Stats state otherwise. Germans are worst

The point is I was told I haven’t played helis(KA-50), and then I described why I stopped playing THEM. Then arguing again based on ONE HELI when I told I don’t play them as the whole

The effect exists though. Top tier US and German winrates saw an increase when the SEPv1 and Leo 2 PSO respectfully, while neither of these tanks were that much of an upgrade at the time.

They don’t need to do rocket runs. Every 10.7+ heli has 2-4 guided misslies as stock and most people grind upgrades in PvE because it is much more profitable for most players than doing rocket runs.

And you still make such a bold claims that top tier helos are same as that KA50 on performance.
And are not effecting on team winning, since you cant cap with them

And that your claim escalated this whole thing, that you really cant understand the effect those 13.0 helos actually make, no matter is it MI28, AH64 or Z10
Those are seriously different beasts compared to helos on 12.7 and under.

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This is what happens if you don’t kill ru tanks early. West doesnt have spaa spawn early usually

Nah theres no actual reason why that would be the case and statistics wise it doesnt make sense that of all tech trees the most popular one would be the one with the highest average skill. Dont forget that russia is much more premium riddled these days than any other tree.

Ok and what do you do when step one doesnt work?

Doesnt have to be at the start of a battle but to be honest, getting the 600-ish SP for a full Mi28NM with 6 LMURs and 6 Vikhrs isnt very hard.

LMURs have extremely good tracking compared to the counterpart of JAGMs or BA11 or PARS3LRs or Spike ERs. This is thanks to the high loft they receive making staying at targets even within city maps possible.
Sun City for example was a dirty map to play on with the NM because you were able to hide near the skyscrapers, fire of LMURs and run back to cover and they were very effective even in a map with a lot of vertical cover. JAGMs and co. simply just tend lose lock due to shallower flight and strike path.

Well, a tank thats preferably not at the point that you fired a missile at is not pushing forward to cap a point. Effectively you have denied him his movement. if he pops out he risks getting relocked by the initial missile or having another missile be fired upon him again.
Ofc once they are on the cap and have smokes you cant kill them in LMURs when inside the smoke (but you can with vikhrs) but the point being made was more about suppressing movement before they reach the point.

A tank doesnt have the same capability of getting many kills in such a short time frame as a helicopter. Its more logical than anything, you have up to 8-16 FnF missiles you can fire and the altitude to see more targets than the tank on average.
I think the closest comparison in this context would be that tanks are marathon runners, able to get a lot of kills but slower while helicopters are like sprinters, getting lot of kills at once before having to go rearm.
Plus a tank is also vulnerable to tanks, helis and planes while for helicopters the amount of things that can kill you (especially LDIRCM ones) is lower than a tank.

Oh i dont dispute that the effect exists, it absolutely does. Its just not as big as some people make it out to be in the vast amount of games played each month. I actually did some maths about that test wise the last time someone brought that up

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By stats I see only one beast, others not that much

Keep respawning mbt

Again, those stats factor in a ton of data, including every level of skill and method of use. What range are you using for the stats anyway?

You kill ru MBT —> they have no sp to spawn cas —> braindamage forces them to spawn 100 pansirs → you steamroll their spawn and win

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The stupidest comment I have ever seen. It’s always the same old wishful thinking—that you can just easily counter everything, blah blah blah.

i find it somewhat comical that youre saying “kill RU MBT to prevent them spawning CAS” yet it took you like 2 kills within a ~1 minute of spawning period + probably something else like an assist or cap to have enough SP to spawn in the Kh38MT SM2.
Its pretty funny thing to say to:

when you get Kh38MT carrier out early on in the match followed by immediately spawning in the Mi28NM after getting turned to LEGO in the SM2

sometimes not even first spawning an SPAA can help. Keep in mind that the map has to be not terrible to even let you use SPAAs (small Sinai for example is one of the worst SPAA maps in the entire game) to not die to tanks that can crossmap you, and then its a question of SPAA competence (i.e. radar performance, etc.) to intercept things successfuly, and often that doesnt even matter anyway because of the insane accel of Kh38s when fired from close range.

This.


One with 2.0 kill/spawn ratio, than two with 1.3-1.5, and then the rest with 1 spawn / 1 kill(you could do this with tanks)
Only one heli truly outstands as something alternative to tanks costing twice higher

Your problem if you can’t, not mine :D

I don’t have a problem with it, but your wishful thinking isn’t realistic and is therefore simply stupid.

Maps affect cas as well. You can’t do much about it