Out of all examples you’ve shown, all examples had APFSDS pen through ERA, or not even hit ERA. ERA defeated a total of zero rounds fired in the examples shown.
This can be explained by servers causing the vehicle to vibrate, or lower penning round during spading.
Servers vibrating the tank as well as ERA + tracks.
The round penned and got stopped by the driver after going through an entire fuel tank.
This disproves your claims.
It’s quite literally this shot: Don’t shoot these two ERA bags…
Skill issue on your part, can’t even check a name on a video + missing the point (on purpose ofc, because won’t admit russian ERAs eat DARTs while they simply shouldn’t) stating it wouldn’t be necessary to shoot somewhere else, if the shots actually pened the area in the first place, as they should have.
Too angled ? “Pened the ERA but not the armor behind, so ERA didn’t really get pen” ? Shot from too far ? Should have shot on the bottom of the tank, skill issue on your part ?
He’s shooting the exact spot where if it was a NATO side armor instead, it wouldn’t have been dead from the 2nd shot already
He literally shot 10 times an area with and without ERAs, staying away from the track area 80% of the attempted shots. That red gunner should have been dead since the 2nd-3rd shot.
Stop finding all the ridiculous excuses in the world to defend Russia at all costs man, it’s laughable. “Aah aaaurgh he should have shot under the ERAs or somewhere else, skill issue” => if it were a NATO MBT instead, it would have died after 2 shots, with or without ERAs. You just can’t say Russia is artificially buffed
@SadRIPer
I gave you explanations for every situation.
These are explanations I’ve been giving for 7 years now.
All of this information is veteran.
On top of this, I’ve never been a nation main in War Thunder; The closest was in 2019 when I was completing Japan as my first completed tech tree, however shortly after USA, Britain, and France were completed.
USSR was shortly after that as I was forced to complete it to play with friends at the time [warsaw vs NATO was enforced back then], and if the matchmaker didn’t work like that back then, USSR would still be an unfinished tech tree to this day.
As for your next set of videos, no visual this time since your posts are as disrespectful today as mine were in 2023.
1- Server vibrated the tank, and the round bounced 3 times before passing onto the side armor at high angle. OFL F1 isn’t ideal.
2- That is an ancient version of the game when the ammo desync bug was still occurring.
3- Round penetrated, hit cam incorrectly showed round stored?
4- That’s just a high angle bounce…
And the ERA didn’t eat any of those rounds.
SadRIPer… I’ve shot hundreds to thousands of T-series tanks. I’ve seen it all except “ammo not exploding”, and I can say with certainty that I’ve had 99% skill issues, 1% server issues. And most of that 1% involves BMPTs.
1 - “Server vibrated”, sure server “vibrates” on a perfect diagonal shot. Funny how server always “vibrates” for russian MBTs, but it’s a kill shot if it were the exact same shot but against a NATO MBT.
3 - Yes yes, probably the hitcam is at fault, definetely not the mariage of russian ERA + autoloader eating the DART
4 - High angle bounce which should have pened 150% and destroyed the engine if it was a NATO MBT instead. But the russian ERA said otherwise
Also a good excuse to defend Russia inconsistencies as I can see