Russian Bias in 2026?

So if NATO gets KE protection on their ERA, Russian MBTs get a 30 km/h reverse. Deal?

aight bet, they already squeezed the maps tighter for full frontal slug fest anyway

Will they reach 90% WR this month as well ?

Sure it did, an M829A1 might I add, and what did the T-80UD suffer from? A disabled autoloader full of ammo that somehow doesn’t cook off like how it happens in real life, and a fire that can be put out immediately. It just stays in the fight like nothing happened.

How convenient that Russian tanks have this bleeding edge armor technology that somehow surpasses anything that’s offered by their counterparts, even the Chobham/Dorchester armor array which is said to be the best protection offered for MBTs, and never mind the fact that NATO tanks in real life have never needed additional ERA armor for sufficient protection against KE threats unlike Soviet/Russian tanks which really tells you everything you need to know in this matter, but of course it’s easy to dismiss these clear indicators by hiding behind the fact that western tank armor information is “classified”. Even if the exact numbers aren’t available, the armor values for western tanks in game could have been better adjusted to reflect their real life performance. Doing otherwise is simply selective realism and it doesn’t help the Russian bias allegations from the community.

See, there’s the problem. NATO tanks in real life only ever used add-on ERA for additional protection against threats such as ATGMs and RPGs which are all HEAT rounds. NATO tanks historically never needed additional protection against KE threats in the form of ERA, because their built-in armor has always been more than sufficient. Which means Chobham armor array for example, has numerous layers of specialized composite material that shatters/destabilizes kinetic rounds such as APFSDS, and has internal backing plates to catch any spall in case of a full penetration. Additionally, western tanks are supposed to have spall-suppressing construction, which utilizes aluminum alloy liners or high-toughness steel in the hull sides and internal bulkheads which deforms in a specific way upon being hit and reduces spalling. This should be a more than enough number of evidence and indicators that NATO tanks should simply have better protection in game than they currently do, but instead we get more and more unbalanced vehicles and dubious protection features for Russian tanks. How that helps the game be more fair and enjoyable for everyone, I have no idea.

That would be because NATO tanks have highly advanced composite armor arrays that provide KE protection which their Russian counterparts can only match with add-on ERA. But it would never be reflected in game because “hurr durr classified” while they keep adding unbalanced features of dubious origin to Russian tanks, which are conveniently NOT regarded as “marketing lies”.

NATO tanks never had to rely on add-on ERA blocks for KE protection IRL, why do you think that would be the case? Surely not because western composite armor ACTUALLY provides better KE protection without needing external ERA?

It was the M829A1.

As always, it follows hundreds of games I already showed :


12 10.7 GRB games + 2 12.7 GRB games played. 3 wins, among them 1 alongwith Russia.

So Russia got 11 + 1 = 12 wins out of 14 games = 85.71% winrate for Russia.

It’s like that since months, probably years.

What’s the point of playing this game NATO side if you’re gonna loose 80% of your games ? People will leave this game at some point, it is not balanced.

EDIT : pretty sure their “official” winrates are rigged. 50% winrate for 10.7 NATO ? Nobody believes that.

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the terminator still is op, the block 2 aps still isnt fixed while the russian tanks aps worked flawlessly right away etc.

I wish the devs werent disgusting russophiles

Oh and every other game around 10.7 is russians spawn rushing with their disgusting op shit :)

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yep, and also all the nato equpiment like spikes is gimped to the max, doing NOTHING while russians get the propaganda stats for their weapons.

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If your round didn’t hit ammo, then why would ammo cook off?

Either way.
80 - 100mm from the ERA, any amount if it hit a return roller, 120mm from side armor, a lot from the fuel tank, and then it hit the bottom of the autoloader which has a ton of armor itself.

Spall. The problem has never been ammo not properly cooking off when hit. The problem is that the carousel is thick enough to protect the ammo from spall but it doesnt create any spall inside of it when hit.

Spalling and fragmentation is notorious for not detonating ammo in War Thunder across ALL tanks, without exception. This has never changed.

Because ammo has hitpoints.

@Zahltag out here claiming NATO is Russia by claiming defending NATO is defending Russia.

Oh well, I’ll keep defending NATO and reality.
And if you don’t want to be seen as someone claiming NATO is Russia, maybe just state the facts of them defending NATO.

Especially since I have zero posts anywhere defending Russia.

“Alvis, I think you’re defending NATO equipment too much.”

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Thats beside the point. The problem is not the ammos interaction with spall, its the carousels behaviour regarding spall and spall creation.

I have some more

Don’t say you aren’t aware of the well-known Agartha phase-penetration technology. Completely bypasses armor and goes straight for the ammo carousel. Kremlin scientists still can’t explain it. To be fair, very advanced physics, the Vatniks couldn’t comprehend.

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In certain situations IRL where a strong enough blast resulting from an unmanned aerial vehicle can lead to an ammo cook-off and subsequent turret ejection, full kinetic penetration of the armor isn’t required (which totally doesn’t happen in game at all and such horrible things should never be openly described).

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gasp How inappropriate and insensitive of you! How dare you talk about things that happen in real life? What if their feewings get hurt?

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You and I are in agreement about IRL.
That doesn’t change the fact that all ammo in War Thunder has hit points and not enough fragments hitting it won’t bring those hitpoints to the designated flash point of the ammo.

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Spikes have done pretty nice for me man

Exactly

TLDR: The GAIJIN DEVS coded RU Carousels to stop spalls on purpose.
Why? wanna bet?

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Gaijin coded carousels in the same exact manner as all other objects in game… wow, what a shocker.

Also carousels aren’t all Russian.
It’s weird seeing hundreds of posts a month of people claiming everything on the planet is Russian.

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