Not much different, except you can’t pen their UFPs up close. RU bias doesn’t exist.
Well known is it? Autoloaders don’t inherently explode, the ammunition does (the charges, specifically). So, get this: if you don’t hit the charge, you won’t blow the tank up…
Non-spalling happens to other tanks too. Abrams are notorious for this, as you can LFP and the spall gets deleted. Fuel tanks are also designed to soak up spall, and this happens to every tank ingame. Diesel tanks in this game are seemingly loading with TNT due to how often their fuel explodes. (This means the KV-1, T-34’s, AMX tanks and T-series tanks are less survivable)
This doesn’t mean anything. What map, at 1500m, would this apply to?
Sure, but armour isn’t everything, mobility and gun handling is.
I detailed in my last topic that the teams weren’t low level players without any 12.7 MBTs. I also said there were max 2-3 SPAAs per game, not 8 of them. So there was no reason for the teams to loose. It’s just that 12.7 NATO GRB are objectively less powerful than the russian counterpart.
You’re saying that I’m unlucky with the SAMP/T runs, but you can’t be unlucky in 26 games in a row. Statistically, it just says Russians are better than NATO forces lol. It’s just maths, the probability to loose 26 games in a row tends to 0
Russians either :
- Camp near their spawns in a good position, killing everybody without moving, then cap the points at the end of the games and win (Russians are late winners) ;
- OR they rush you in corners in small, flat urban maps, whipe your entire team then spawnkill you and win
In both scenario, they don’t need to hide or suffer from gun depression, they just win
But you just admitted russian MBTs are harder to kill VS their NATO counterpart, so there is a little bit of russian bias in the air already
“Except now if you don’t aim at the steep LFP hidden 50% of the time / tiny driver hatch hidden by bushes / unhitable breech, the Russian doesn’t die”
Well I’m convinced, russian bias doesn’t exist
Until you remember there is a trade off for that bit of armor which for the most part, isn’t usefull. You are going to be hit a lot more often in situations where you are backing off, NATO took a hit to the breech and able reverse out of the country quickly, no one have the time to land another hit thanks to the supersonic reverse speed, T-series got its barrel destroyed and is backing off at -0.000001kph, buy his enemies years of time to do-whatever-the-F-they-want-bro then t-series disabled/immobilize on second hit then die, you are talking about 12.7 most hits don’t kill the thing either damaged it to the point where it becomes a kitten, a tank without a working FCS is a punching bag bro I actually hope they don’t die that quickly so I can continue to farm points through hit count bro
It’s kinda difficult hitting a t-series’ autoloader without hitting its ammunition at the same time, isn’t it ? As a mater of fact, it IS according to Gaijin, because 50% of the time, you hit the autoloader but NOT the ammunition located INSIDE the autoloader (lol).
Russian spall-liners work incredibly well compared to their NATO counterparts. Just look at the BMPT, ridiculous.
The hull question about Leclercs and Challengers applies to any map. Which is easy, because 75% of the maps are short range maps (even easier to hit the hull).
I already responded about the mobility and gun handling to another post up there.
T-90M has better armor, equivalent fire pen and more or less same mobility than NATO MBTs.
If the T-90M wants to back up, it smokes, turns around anf flees.
There is literally no trade off for a T-90M, it’s the definition of the russian bias
And now, russian MBTs even got a reload speed buff (some reload as fast as the MSC. The whole point of french tanks was to reload faster than other MBTs VS inexistent armor, lol too bad).
Turns around just to get shot in the ass bro there is no armor in the ass, remember that comic nerds has drew a conclusion that we can indeed kill Thanos by shoving a Barrett M82 up his ass then shoot it, he will die more easily just like T-90M back facing the bullets bro
But people don’t have UV vision seeing through smoke screens
Often the T-90M simply backs up and while you’re reloading you can only see the top part of the turret roof and that’s it.
The T-series LFP is incredibly easy and forgiving lol.
The T-90M (like all the dogwater T-72s) doesn’t have neutral steering, so turning around to drive another way takes 5-6 years, which mean the t-90 will sit at the same spot for a long time while it is turning and buy the enemy so much time to mg through smoke then fire the dart as soon as they saw “hit” bro, also while in the progress of tuning T-90 also expose its side for quite some time, which is enough time for the autoloader to eat darts bro
And this is why people keep saying skill issue.
Don’t worry, they said they will correct the neutral steering “bug” in the next patch anyway.
The T-90M is mediocre, that is the trade off.
If you let a T-90M escape that is firmly a skill issue on your part.
My sentence is proven by the 12.7 GRB Russian winrate (around 70%).
If reversing while being unkillable was important, and giving the fact they can’t reverse quickly, they couldn’t get such good winrate.
Thus, I dedude reversing is not important when you have a russian armor.
Again, it’s not unkillable.
I kill and one shot them frontally all the time. This is just an issue with your aim.
T-90Ms eat Leclercs and Challengers for breakfast.
My leclercs have around a 2 K/D, and that isn’t even on the high side of the playerbase. I have also been farming T-90Ms in my Leclercs when I played them.
So clearly a lot of players, including me, haven’t gotten that memo.