The dispersion on the apache gun is criminal, about 4x wider than the ka50 with much less damage
The apache is obviously op though so it makes sense they would gimp it
@Demokrat4
Thanks to tens translating.
Crew skills could be harming your dispersion.
The jet was mid-maneuver and helicopters don’t like maneuvering jets either, tho crew skills can help a little.
@ExcaliburSniper
Dispersion was the same last I tested, but that was back in 2024. I tend not to test helicopters often.

Quite opposite Ka-50\52 should be more accurate than it is in the game
Given that it’s 30Mm is able to shoot down drones IRL I suppose you are right.
They have ± the same dispersion on a similar belts. APDS make the difference, not the gun.
Its low velocity grenade launcher, not made to shoot planes.
why are you comparing an area gun with a tank cannon
false
@pvt_wade that excuse doesn’t work for low rate of fire, besides the shrapnel damage is still far too low (as intended). Apache might actually be good at one thing if they made the chaingun realistic and not their little fantasy version of it
If he ate the entire stash of ww2 chocolate he found in the back of a tiger 2
Probably
But how doas that matter the tank doas have an autoloader so its safe to assume thats whats used most of the time
Unless they do a bmp1 and remove the autoloader completely (besides of being slow its also this autoloader were the limb Eating stereotype for autoloaders comes from)
all T-80’s are using an autoloader
and the autolader is able to reload a shell in ~4 seconds if it is the next in line in the autolader


That literally says 6 seconds, the gunner regains control and the gun is leveled to the original point of aim at 6 seconds.
You’re presenting a document that’s in my favour.
it isnt in your favour and you have shown that you dont know how to read it
in some conditions some of those steps can be skipped, like the rotation of the carousel if you are just loading the next round in line
see how half of this video is just the carousel rotating?
that can be skipped if the next shot in line is loaded
There is not Russian bias anymore. I remember when I played against the Russians about 5 years ago and the KV1, KV2 were a plague, T44 was another annoying tank, very difficult to find a place to shoot. Today these tanks are no longer a big problem.
The document does not state how many ‘‘steps’’ the carousel is being rotated, I’m assuming it’s a single step.
The carousel always rotates (at minimum) a single step in each load cycle.
Even if it magically loaded rounds without any rotation of the carousel, you’d still only shave off about half a second, I.E., 5.5 second total reload time required, obviously not the 4 seconds you claimed.
Mate.
The piece of ammunition is being elevated and readied for the rammer at 5 seconds into the video, the reload cycle completes at 11 seconds in the video. It doesn’t take a genius to figure out that’s 6 seconds.
IRL it would then also still need to return the gun to the original point of aim and release controls to the gunner.
Once again, you’re sharing documents/videos that prove my case, not yours.
Not permanent.So you ignore it XD
which is still less than it is ingame

Well could the strv 103 get its historical war time reload of 3-2 seconds in that Case?