Russian Bias in 2025?

Yeah, enemies actually J’d out and RTH when they saw the almighty T-80s, I mean why keep fighting when they have zero chance of winning? the effect is actually worse, like one light tank saw it then tell the team there is a T-80 then half the team RTH omfg

I doubt Statshark has anything to do with Gaijin but their stats should be really, really accurate.

Might give it a new round, who knows.

Honestly I only mute bias riders when they stop being entertaining
When they continuously post actual nonsense like you or alvis then it’s like playing spaa in a game with no CAS

You should see the UK players then lol, there are actually broken nations in WT, Ussr isn’t one of them.

Most broken to least:
USA
Sweden
France
Germany
Japan
Russia
China
Israel
Italy

All nations have a good br set for them, but given every update, something Russian gets nerfed due to another nation main crying Russian bias, it’s really not apparent. I play every nation except Israel. People say the Brit’s are pretty bad, but other than Sweden, that is the one nation I have dropped the most nukes in stock tanks in, 5 to be exact.
I have never been able to achieve that in Ussr with a stock tank

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You’ve only ever muted Americans and NATO mains.
All you ever do is slam NATO equipment and hate on NATO players.

I don’t know why y’all constantly bring up anecdotal evidence, 3rd party websites and single player stats when russian bias is beyond obvious based on the game mechanics and vehicle specs alone. Deflect no matter what I guess

Please show your supporting evidence then :) I’ll wait

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I mean the most egregious current example is the fact that Ka52, Mi28NM and Z10ME are completely immune to every A2A and SAM IR missiles because of their overtuned LDIRCM that acts like a scifi forcefield
That’s in spite of the fact that IRIST and 9X are both laser resistant and can home-on-jam
That’s a game mechanic that massively increases their survivability in an unfair and unrealistic way, and it’s been months

It’s just one of countless “bugs” and unbalance that give a massive advantage primarily to russia which persist for months or years
And of course there’s the massive double standard bug report handling, the ‘marketing lie’ bullshit, their stinger overload debacle… Takes cult-like delusion to not see it

No Russian heli is immune IR spaa, at any br, trust me I’ve been hit by enough Fim-92Ks to know.

And yeah that’s the dishonest/uninformed reply I expect from ppl who depend on the bias in question - it’s just disgusting really. You’re basically cheating and you’re either lying about it or you’re so clueless that you don’t even know it’s happening

Completely false. lol, I can’t believe you skipped the FnF helicopters, you know, the actually broken ones.

Lmao oh I’m cheating now? Get a grip.

I genuinely hate playing helicopters because if you aren’t clipped by an spaa, you’ll get killed by a plane. And gaijin made the models so “detailed” some would say too detailed, to the point that a single 7.62 can disable a whole helicopter. Which is unrealistic. You’d need something typically bigger than a 12.7 to do reasonable damage to any avionics, and you wouldn’t knock ALL systems out with 1 hit, that just doesn’t make sense.

The longest heli string of kills I’ve ever gotten was 7, in a Mi-35M, because the enemy team was dumb enough not to spawn spaa. And let me tell you, the Mi-35M is not a good heli.

Your profile:

Funny you’ve never flown a single Ussr heli, and your own stats backup what I said about the Tiger UHT being OP.

But hey, go ahead and eat your own words.

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This post was flagged by the community and is temporarily hidden.

the coming overhaul of the Autoloaders, doesn’t mention any interaction with the Turret ring, even though turret baskets somehow do.

First to the point of why we’re introducing the baskets to the horizontal aiming drives. From a gameplay and design standpoint, the current damage model (without the basket, with more empty space under the turret) penalizes players who hit the center of mass area where there is nothing to damage, even though they did everything right and landed a shot in this area.
~
From our perspective, we want to avoid penalizing the player who managed to land a shot on the enemy first, reducing those frustrating moments of penetrating a vehicle without doing any meaningful damage — even though the round passed through a significant amount of the interior.

We’re continuing to add new and updated internal modules for vehicles that don’t currently have them. For the T-64 and T-80 series, the autoloader module will be refined, and a new element reflecting the conveyor mechanism will be added above the turret ring. This new element will retain the same functionality of the autoloader module we have already, and will effectively make it easier for the autoloader system to be disabled. The vertical and horizontal drive models have also been refined, they are now more accurate and in general will take up a little more space inside the tank.

So why the difference in treatment here?

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What are you talking about? Auto loader models were in the game far before the turret baskets were

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You’re literally speaking on vehicles you’ve never played lol. So don’t lie to me.

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3 helicopters don’t prove Russian bias. I could prove US bias by showing 3 undertiered American planes if I want to use the same standards as you.

Russia is not a top nation for most BRs in air or ground. They are consistently good, but they aren’t overpowering at nearly every BR (unlike American CAS).

The whole bug report system sucks and the lack of communication plus poor sourcing requirements (needing exact data for example instead of educated guesses), or their lack of report implementation makes the whole system not be as good as it could be.

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Weakest ragebait yet, adding you to the alvis list