The only bias that exists isn’t the model on russian vehicles it’s the fact that some people have the audacity to complain about the russian TT or the performance of their vehicles.
Russia has one if not the best allround TT they have little to no gaps at any given tier and have some of the better tanks, spaa’s, planes and helis in the game. The fact that some people say russia suffers is just wrong, most of the time its a wallet warrior that just presses W key and thinks everything they drive is made out of stalinium and that their rounds should oneshot any target anywhere.
At some BR’s it does suffer…
Yes they might, but not more than anyone else. And not nearly enough to cry about it.
Oh, sure, I agree. I haven’t played any other nation yet (I’m 9.3 Russia rn) but I don’t think any nation can suffer badly at every BR…
Russia recieved spall liners at the same time as everyone else.
To be fair i agree with this. yet i never saw some kind of bias towards another country on ANY game.
it always seems like everyone is balanced and everyone is the same.
GHPC, Project Reality, Arma, Battlefields, Warno?, etc
idk. there are a lot of games from other nations and you still wont hear people complaining about BIAS towards the devs country, war thunder was the first videogame from which i heard the term BIAS and it was from its own playerbase complaining to the devs and with reasons.
Originally wasn’t the plan
yeah i remember that time, i saw a lot of people complaining about it on reddit + forum
Here is the standard height. As you can see, except for the Abrams cheeks, everything is visible and this is a 100% one-shot. And your tricks with disabling the vertical are not enough here.
Russia got this. A plate as thick as a thumb can withstand 200mm of kinetic damage. It’s some kind of magic.
Inn arma 4 bohemia knows the abrams can withstand 3bm 42, and the engagements go way differently
Yes that change was really dumb. I hate it.
Also a really dumb change.
The 2A7’s are average but the Strv 122’s are pretty fast forwards due to them having a 2A5 transmission and lighter composite.
How is that possible? Disable consider vertical camera angle and drop the range to point blank…
It heavily depends on the map. In a CQC map, Russian mbts are at it’s strongest because it’s a much more forgiving tank to play. Spall liners, ERA and even the autoloader sometimes eats rounds. I find lower glacis, drivers hatch, direct middle upper side (where turret meets hull) to be the most reliable one shot kill.
CQC is all about whoever gets their shot in first. The reload only comes in handy when there’s multiple enemies, or if the shot didn’t connect. Mobility is dependent as there’s always choke points or the typical areas where people fight over and usually there are faster teammates meaning that the Abrams won’t always be getting to an advantageous position before your team does. The reverse speed matters a lot in terms retreating.
The Abrams absolutely excels in large maps and outclasses almost any tank because this is where the Abram’s features stand out. The combination of reload, depression, and surprisingly good turret armor makes it deadly once it’s in a hull down position.
The issue is there’s not enough of these large maps or the frequency of getting them is low. Even then, most of these large maps have areas where Russian mbts can be in a hull down position which makes them good but not as much as the Abrams.
If there were equal amounts of large maps as cqc ones, I would be content with where the Abrams is (assuming the bug reports made get fixed)
Of course if you’re sub 200m to the T-90M its strongest there, but you have to remember it still can’t reverse and has the slowest reload at top tier.
The reverse means you cannot retreat, something critical in urban environments.
The reload means you are horrible at dealing with multiple enemies and are food the second 2 people show up.
I would still take the Abrams CQC, but otherwise your points are well made.
On large maps it is very difficult to fight Soviet tanks, because of their armor, from a long distance you shoot either at the center or at the turret, and these parts are very protected, but it is difficult for the Abrams, because in 90% of cases you will be one-shot, since the center is absolutely vulnerable.
Its almost like Relikt was designed to defeat kinetic rounds…
Your camera angle literally affects protection map because you have consider camera angle on. Turn it off
I dont care about Air RB or SIM. Ground RB is where the Russian Bias really shows itself and very obviously at that