sure buddy you do know everything
and surely you have a reason to give me about how he was able to replicate this same match again in a different lobby when we were squadded and actively looking for him?
I’ve seen ESP user movements, as well as aimbot movements dozens of times.
Dude missed very obvious targets, and all the targets he found were all visually and/or audibly present.
I knew they were there before his camera started moving anywhere close to paying attention to them.
His target prioritization wasn’t even ideal, he prioritized targets that were ahead of others which could easily give his position away.
There’s a lot he could’ve done better legitimately, let alone if he was using cheats in that battle.
Just cause someone is fast, is wearing headphones, and predicts player general movement does not make them a cheater in that match.
I’d like to mention that these really don’t change that much because if you can get shot, you can get shot. IE a player with good situational awareness and a player using wall hacks get kills the same way.
Anytime you peek around a corner it’s essential that you check if your enemy is looking at you, because if you don’t you can get shot. If they are, you simply have to pull back and either disengage or find another way to kill them. If you die because you peek when they know where you are, that’s on you.
except you can’t predict a whole team’s movement
Literally cope , imagine saying “they shouldn’t have been nerfed” just because old people no longer be able to bully spaa at it BR. US main syndrome moment
Are we just going to conveniently ignore those aircraft that have guided ordnance at a lower BR, like the Fritz-X? (Still waiting on the VB-1/2 , -3/4 and -13 for relevant airframes as well).
Yes, the Walleye seeker is certainly overperforming in terms of the lock on range of tactical targets, considering we know how similar seekers function (AGM-65A/B range is ~3-4x what it should be), but this is something the Dev’s have no intent to correct, and Many Correlation Seekers can inversely track moving targets erroneously.
The Warhead for the Walleye also happens to be modeled as GPHE, not the Linear Shaped Charge that it is.
Also the A-4E is missing Sidewinder on the outboard station, and the GPU-2/A and GPU-5/A
Also the A-4E was literally the first airframe to carry said 3rd gen Electro-Optical seeker into combat, so its not surprising other nations tend to lag behind or have no direct counterpart to those that pioneered various concepts, would you also complain about the B-57G / F-4D or F-4E if it was added / Revised and included various TGP & LGBs that they should have access to?
It’s like when the S-13DF was added with no counterpart large Caliber HE rockets (e.g. Mk24 & Mk63 5" Zuni rocket), or other FAE ordnance like the BLU-95 /96, -118, CBU-55 or -72 etc. And it remained possible to first spawn with them in GRB for the longest of times.
I’m sure something similar would happen with prospective addition of the Mk. 24 Mine (FIDO) since many nations simply do not have an equivalent to it that could apear as low as BR 1.7 (TBM & TBF) whenever submarines are introduced.
do you know where i can get this 2s38 that can survive sabot rounds? mine seem to either died or breech locked after one hit
so where is that 2s38 that can take nuclear and survive. i want to buy that instead of this 2s38 that can died from 50 cal on the side
First of all, why didn’t you quote the previous sentence I wrote as well ? It’s clear I was talking about TV bombs, not just any type of guided ordnance.
Second of all, any ordnance with MCLOS guidance (as with Fritz-X, Nords, Bullpups) will generally have lower effective range, thus you’ll need to get closer to the battlefield. It will also force you stay engaged for longer, as you’ll have to guide it throughout it’s flight manually. On the other hand, TV guided ordnance can lock onto vehicles so they’re basically FnF, allowing you to disengage, find new targets or do something else much faster.
Let’s not pretend Walleyes at 8.7 weren’t totally busted, as they had no counter from the ground.
This is not just about A-4E and Walleyes. It’s the fact that US had the best AA in that BR range as well is what makes that combo egregious.
Germany and USSR were stuck with basic SPAAGs, while US had M247 that not only had HE-VT shells, it’s rounds were also tracer-less, so avoiding incoming fire from M247 on purpose was impossible.
So to summarize, US had CAS that could easily outrange AAs all the while delivering FnF munitions on top of people’s tanks from crazy ranges relative to that BR. Coincidentally, the best AA in that range which would stand the best (any) chances of countering A-4E was also competing under the same flag.
If those two vehicles were under the USSR flag, this would receive much, much more heat than it actually did.
Because it’s an arbitrary constraint required to build the argument, ordnance with post release control can be just as deadly since it can be deployed from outside the range of SPAA, sure it requires slightly more time to set up, and point shooting is still effective since guided missiles tend not to deviate for their entire flight time if not given additional commands.
Also its worth pointing out that at the time of introduction and for a significant period afterwards the Lock-on Range was far less than it is now, so the effective range was reduced in comparison.
Sure the Russians eventually received a counterpart of sorts, with the KAB-500Kr. but that’s just the reality of deciding to go the specialist route, and so similarly equipt airframes were out of scope due to their other performance metrics.
For example the Yak-38M’s Kh-23M (added in the same patch as the A-4E) travels quite quickly, so will cover the Slant range much faster than a Walleye, which is constrained due to being a glide bomb by the A-4’s kinematic performance so gets held to about ~.75 - .80 Mach and as a result you don’t really “lose time” assuming your intent was to kill the SPAA.
How much of that are you realistically going to be do that without access to a TGP, at range? And with the Seeker constraints and lack of propulsion the Walleye is fairly sensitive to release conditions (much more so than a Bullpup / Kh-23M) so it’s not like this was going to happen all that often unless sequential targets lined up with the direction of flight.
If that was the sole determining factor for if something was busted there would be a lot of ordnance in that category, so it would balance out. Do you feel similarly about the Kh-38s?
I think that a lot of the problems were caused by a lack of wide awareness as to just how important CAP Fighters were to a flexible lineup and thus successful match, you shouldn’t just spam SPAA and hope for the best (aircraft & ordnance SP costs need to adjusted to reduce how common PGMs are, I think the introduction of Anti-Radiation Missiles are key to this).
So, the alternate choice for an AA is what exactly; the MIM-72? T249? PIVADS? The US doesn’t really have any options especially considering the appearance of Helicopters that patch.
That can be solved by simply staying outside the Self-Destruct radius of HE-VT (~4.2km) problem solved.
Is this situation not occurring exactly as specified with the Pantsir & Kh-38? Except worse since most options can’t reliably shoot down incoming ordnance in the quantities needed, or have the radar that will alert them to incoming ordnance in time considering just how fast it is.
Except the issue is unlikely to resolve soon since there are limited options for most Tech Trees, that are comparable and has been around for many more patches at this point while remaining untouched for reasons.
TV stuff is much easier to use and has larger effective range where you’ll expect consistency.
KAB-500Kr isn’t equipped on any 9.3 plane as far as I’m aware of, so no, they haven’t received a counterpart to the Walleye for that BR range.
Time “lost” was about the time being in the AA range. A-4E doesn’t need to enter that at all to operate effectively.
You’ll still have the scope to work with, others will use Mk.1 Eyeballs.
You lock something up, release the bomb and then you’re free to do anything you’d like. With MCLOS stuff you aren’t free to do anything you’d like until the ordnance reaches the target.
In my opinion something is busted if it has no counter from the ground while being relatively easy and effective to use, ordnance wise. Using common 250-500kg dumb bombs from example at 4-5km of range might get you out of range of AAs, but your effectiveness will drop massively, especially if you have no CCIP available.
If Kh-38 is satisfying these requirements then yes, so as Walleyes and loads of other stuff. Most AAs in general are pretty weak and will only be effective against dumb ordnance or bad players, if you know what I mean.
Some people aren’t really interested in playing planes whatsoever, and grinding out a different branch just for that seems excessive, especially if you aren’t into planes.
Helicopters are in a whole different field of unbalanced, mainly those that come with ATGMs. They can operate outside of range of most AAs (even IR slingers) and the best (only) counter before SACLOS missiles are HE-VT shells. Guess which SPAAG has HE-VT with no tracers, while others completely lack this feature and are stuck with non-proxy, tracer rounds. It’s not that hard to dodge a line of non-proxy tracers at 2.5km+ of range.
I’m sure my MCLOS missiles and dumb bombs without CCIP will be extremely effective at those ranges. Presence of M247 will highly decrease (or outright eliminate) effectiveness of CAS planes and helicopters. Meanwhile this wasn’t really the case with non-US AAs targeting A-4E and helicopters.
Never claimed it wasn’t.
I’m mostly aiming to expose people with double standards that will claim bias because of S1 + Kh-38, but were perfectly fine when US had the exact same thing going for them with M247 + A-4E.
Let’s not pretend that AAs could shoot down Walleyes reliably.
That’s like someone complaining that SPAA are busted because all they do is First Spawn Helicopters. Why expect to win in all situations if you arbitrarily refuse to make use of some options available to you, GRB is most definitely a Combined Arms game mode and so the best chance at success starts with a broad and flexible lineup able to respond to as many situations as possible.
If you don’t want to have to deal with aircraft, Ground Arcade is right there, the curated stores loading and limited Slots really do minimize the threat they pose. And you don’t need to put any effort into the Air Tree either, so is literally the closest you are going to get.
a Tank Only mode simply would not work on the existing maps, since they are not designed to do so, and subsequently it would be very difficult to combat various situations that would occur where a dug in opponent in a power position is very difficult to remove, let alone if they were further supported by teammates meaning that team work, superior skills and luck would be needed to do so.
And as such would require entirely new maps, and we know that game mode / map design is not one of Gaijin’s strengths.
If you aim properly, or are targeting a static target, you are. The larger the warhead the less you need to worry about small movements too.
You know what they did before they had CCIP / CCRP? They looked up release tables, and practiced various maneuvers until they could approximate things with rules of thumb and were comfortable with their level of proficiency, with multiple releases & larger warheads it increase their chances. Or used bomb sights. Sure any level of effort might be a bit much for you but it certainly is possible to learn.
Don’t forget Rockets (and low level strafing / pop-up attack strategies) exist as an option, also as a lightly armored vehicle (The Turret is made of Paper, 1/2~1 " of RHA at most) The M247 is really quite easy to put out of action with even small warheads.
At least the M247’s range is shorter and doesn’t prevent a CAP fighter from prosecuting said A-4E while it is climbing out of range of the M247, unless it is overflying the battlefield.
There’s a trick to it that maybe you haven’t picked up, due to its use of Proportional Navigation guidance laws; from the perspective of the target it will apear to remain completely stationary in space as it approaches the target regardless of any maneuvers. due to it continuously establishing and maintaining the “LoS rate of 0” needed to establish intercept geometry, all you need to do is account for gravity when shooting at it without any other lead. And due to it’s speed its not as if you won’t have time considering how slow it is if it is picked up at sufficient range.
Why even add stuff that gets outranged by the very thing they’re supposed to counter ?
WT version of bringing a knife to a gun fight.
That’s why I’m for a TO mode, where flying pests would be no more. If you like the combined aspect, you could still enjoy your unbalanced mess.
Maps weren’t designed with current top tier vehicles in mind, but here we are regardless.
Not a single spot is special, if you can shoot someone, he can shoot back at you. Maybe people would finally learn that map control is important, as currently many players are nothing more than lemmings, all congregating to like 15% of the map, then crying about flankers and whatnot.
They know they can count on their massive crutch (CAS) to help them remove any potential annoyances pretty easily after getting a few assists or kills.
Not like reworked/new maps aren’t needed in this moment in time.
Plenty of maps we have right now have serious flaws, especially in top tier environments, so getting our maps reworked would actually be a win-win situation for everyone.
So you’ll still have to pick your targets more carefully and have harder time getting kills.
All that vs finding an enemy through your sights, locking him up and dropping the bomb that guides itself. It’s clear who’s the winner here.
Dumb bombs are still dumb and further away you drop them, more chances they’ll miss.
If those strategies were so effective and easy, all higher tier AAs would be rendered useless by 8.0 jets. In reality you’ll need to jump through multiple hoops in order to be even close of doing that.
A-4E can easily lead the CAP fighter into the effective range of M247 while still being pretty hard to hit to non-US AAs.
When it comes to shooting down helicopters though, M247 is definitely much more ahead of it’s contemporaries than Pantsir is, which is yet another reason why M247 is the best SPAAG in the game.