@RavenGuardMarine
I’ve just shot a 105mm DM33 through the side of an T-80UD with no ammo explosion. Here’s what I noticed about it.
Here’s the impact point, round slightly bounced at the point of entry and went a bit to the engine.
According to the server replay, he had 17 rounds in total so 16 would be in the carousel. This was the position of the turret at the moment he got shot. Also, after he got shot he didn’t lose any ammo, so I doubt any ammo actually blacked out from the shot.
This is how the carousel looks like with 16 rounds in it. Slots directly in front and back of the gunner are empty, so there’s a very big chance my round hasn’t hit anything explosive along it’s way.
Their efficiency drops substantially when AA is spawned, which isn’t really the case for FnF helicopters.
ADATS and all similar AAs can threaten Kamovs to the point they can’t really target ground units until that AA is dealt with.
It’s funny how you say I’m delusional but you’re the one that’s putting words in my mouth.
I never said they should get FnF, I just stated a fact that AAs have much more impact on Kamov’s efficiency than they do on FnF helicopters.
The autoloader is not what causes the tanks to go off, it’s the ammunition stored within it, add on top the RNG of ammo detonation and you get a frustrating experience with Russian tanks.
ADATS is one of the worst SPAAs in Top Tier, if you have a problem in dealing with one i must say it’s a skill issue, 8 missiles that are super slow you can see him launching and easily drop behind the trees or even intercept the missile like what this video shows.
0:49
Also i didn’t say that you did, but most of Russian mains ask for it while Vikhrs being a superior missile than most.
I’ve been spading my Strv’s recently(which has been a fucking pain) after I wallet warrior’ed my way to top tier because that premium grind is absolutely awful.
I haven’t noticed it because I’m seemingly not playing Russia as much and they’re on my team more often, but it seems like I’m on a kick of it not happening. So I can’t contribute anything atm.
I will once I have I have a repeat again. I don’t want to go back to Jap or US and invite the headache of playing with or as US all the time just to try and make it happen again lol
If you’re around 9.3 you’ll get a lot of copy paste 72s to shoot at and test.
This was my first “incident” in days and after reviewing it I don’t think anything weird or buggy happened.
They can’t even guide their missiles to kill tanks if they constantly have to dodge SAMs.
Some people fail to understand this.
AAs in general won’t be able to kill helicopters, they’ll only be an annoyance.
1000m/s isn’t super slow, 580m/s found on that Osa is, as even Vikhrs are slightly faster.
Guy in the video kept shooting missiles directly towards the helicopter, which isn’t mandatory and is a skill issue on his part.
Yes, you gonna drop behind cover and won’t be able to guide your missiles towards tanks.
FnF helicopters outright skip this annoyance.
Have been read into Tankograd. They state that T-64s/80s autoloader carousel can only rotate in one direction (according to the GIF and videos they’re clockwise). While T-72s autoloader was capable to rotate both clockwise and anti-clockwise but due to the rather crude ammunition retrieval system. The reverse function was kept for braking until later auto-loader variant that got revised and digitized.
So to increase ammunition hit probability against Soviet tank. You would need to aim at the right side of the autoloader (or your left-side if you stare at T-64s/80s/72s/90s cannon barrel from the front)
Welp that is what Tankograd said.
I think as long as autoloader working and reliable. I don’t think Soviet are in a hurry to upgrade them just to get such minor upgrade.
The biggest improvement In terms of survivability would be reverting to at very least a Brass case in place on the combustible material their current charges (for 125mm D-81 derived systems) use since that’s what tends to cause cookoffs. Especially when Pyrophoric material (e.g. Uranium oxide alloys) is unexpectedly introduced into the fighting compartment.
Since the chemistry and development insensitive propellants seems to be illusive, it would probably be more expedient to do as outlined, though that would require entire revisions to the autoloader & reload cycle since the casing would now need to be expelled along side the stub instead of burning up.
When people see that autoloader has been damaged, they incorrectly assume that the ammo must’ve been hit and blacked out.
I’ll keep analyzing hits like that to see how many of them can be explained by the round simply passing through an empty part of the carousel.
So, can that also be chalked up to up to Gaijin not modeling Pyrophoric (Incendiary) characteristics of DU projectiles? Because I can guarantee that fragments aren’t going to be the only cause of post penetration damage that occurs IRL.
Welp If Russia want to keep produce tank with carousel autoloader. putting more armor on auto-loader and replace combustible case with brass cass can surely help against spall . But it would also made the tank more heavy. And such things still vulnerable against direct hit.
Blow out penel and separate crew compartment are still the most effective and cheapest way to improve crew survivle ability. They step in the right direction with the new design like T-14 .
Put some advance Hard kill APS on them. And maybe commander turret with auto-cannon that could fire proximity shell to deal with drone and such.
I think they understand it fine, they don’t want a level playing field and for their golden goose to be cooked.
So it’s always “no no, you don’t get it. It’s actually hard. And I suffer just as much, maybe even more.”
I feel it would be exceedingly rare if you gave 114L’s to US helis but made them as “inconsistent” as PARS and spikes, and gave the 114k’s as they are and people could choose either(8 L’s, 16 K’s) that anyone would still choose the k’s. I don’t think it would even be a contest. Everyone would take L’s and lessen their workload.
I think they understand just fine, it’s not rocket science. They just want to keep their advantage with as few competitors as possible.
If Gaijin were to introduce a generic smoke functioning against MMW seekers, as some formulations block both IIR and MMW (e.g. M81 smoke) and allowed the -114K to retain IOG accuracy at a distance, or replaced it with the -114R (significant increase to effective Blast radius, over the -114K, making the -114M & -N redundant and finally unify the Hellfire’s target set into a single missile) or AGM-179.
Making them incendiary would help in situations where crew just turns yellow/orange with a whole round or many fragments passing right through their chest area lol.