Russian autoloaders need to be changed

In GRB that RP/SL gain is directly (and almost exclusively) connected to kills/assists aka hard stats, so it’s pretty safe to say that hard stats determine the balance of vehicles in GRB.

ARB is different though as I already said.

I’m pretty sure for a period of time it was. Not a long period mind you, but it definitely has been all over the 7.0 - 8.0 area

I’ve checked the one place that always keeps data on when a vehicle was criminically undertiered, reddit, there is no mention of 7.0

I’m pretty sure he’s confusing the Leo 1 with M48A2C which WAS at 7.0 for a time.

Lmao Reddit isn’t the best site for that.

Delusional as always, let’s rather not see the huge advantages that Russia has and years of Kamovs domination over the battlefield and let’s focus on how they’re so bad when an AA has spawned, when there’s literally 95% of every match you play against Israel,Britain,USA, all of these nations you get to fight against has shit SPAAs but Muh give us FnF so we can have more broken stuff than we already got.

Second best nation in the game, Vikhrs can intercept Tanks,Jets,Missiles, KH38 +20km range with 6 of them on the SU34, but somehow it’s not enough, and let’s not forget how the autoloader acts as a spall liner which is the subject of the topic.

Making Russia look weak is not working.

@RavenGuardMarine
I’ve just shot a 105mm DM33 through the side of an T-80UD with no ammo explosion. Here’s what I noticed about it.

Here’s the impact point, round slightly bounced at the point of entry and went a bit to the engine.
image

According to the server replay, he had 17 rounds in total so 16 would be in the carousel. This was the position of the turret at the moment he got shot. Also, after he got shot he didn’t lose any ammo, so I doubt any ammo actually blacked out from the shot.

This is how the carousel looks like with 16 rounds in it. Slots directly in front and back of the gunner are empty, so there’s a very big chance my round hasn’t hit anything explosive along it’s way.

That being said, I don’t really think this happened because of a bug in my case, rather it’s a slightly bad shot that’s paired with a bit of (un)luck.

(I have clips as well if you’re interested in seeing those)

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Their efficiency drops substantially when AA is spawned, which isn’t really the case for FnF helicopters.
ADATS and all similar AAs can threaten Kamovs to the point they can’t really target ground units until that AA is dealt with.

It’s funny how you say I’m delusional but you’re the one that’s putting words in my mouth.
I never said they should get FnF, I just stated a fact that AAs have much more impact on Kamov’s efficiency than they do on FnF helicopters.

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The autoloader is not what causes the tanks to go off, it’s the ammunition stored within it, add on top the RNG of ammo detonation and you get a frustrating experience with Russian tanks.

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ADATS is one of the worst SPAAs in Top Tier, if you have a problem in dealing with one i must say it’s a skill issue, 8 missiles that are super slow you can see him launching and easily drop behind the trees or even intercept the missile like what this video shows.
0:49

Also i didn’t say that you did, but most of Russian mains ask for it while Vikhrs being a superior missile than most.

I’ve been spading my Strv’s recently(which has been a fucking pain) after I wallet warrior’ed my way to top tier because that premium grind is absolutely awful.

I haven’t noticed it because I’m seemingly not playing Russia as much and they’re on my team more often, but it seems like I’m on a kick of it not happening. So I can’t contribute anything atm.

I will once I have I have a repeat again. I don’t want to go back to Jap or US and invite the headache of playing with or as US all the time just to try and make it happen again lol

And it’s unequivocally true, and why even with better missiles, FNF is preferable. AA doesn’t nearly influence your efficacy like it does SACLOS.

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If you’re around 9.3 you’ll get a lot of copy paste 72s to shoot at and test.
This was my first “incident” in days and after reviewing it I don’t think anything weird or buggy happened.

They can’t even guide their missiles to kill tanks if they constantly have to dodge SAMs.
Some people fail to understand this.

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AAs in general won’t be able to kill helicopters, they’ll only be an annoyance.

1000m/s isn’t super slow, 580m/s found on that Osa is, as even Vikhrs are slightly faster.
Guy in the video kept shooting missiles directly towards the helicopter, which isn’t mandatory and is a skill issue on his part.

Yes, you gonna drop behind cover and won’t be able to guide your missiles towards tanks.
FnF helicopters outright skip this annoyance.

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Reddit really isn’t the best site for anything

Have been read into Tankograd. They state that T-64s/80s autoloader carousel can only rotate in one direction (according to the GIF and videos they’re clockwise). While T-72s autoloader was capable to rotate both clockwise and anti-clockwise but due to the rather crude ammunition retrieval system. The reverse function was kept for braking until later auto-loader variant that got revised and digitized.

So to increase ammunition hit probability against Soviet tank. You would need to aim at the right side of the autoloader (or your left-side if you stare at T-64s/80s/72s/90s cannon barrel from the front)

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Thank you for the images. Next time an abrams main complains why my T80 didn’t explode, I’ll send him this

I mean it’s possible, but it doesn’t make sense. As the T72 was like a Toyota of the tank world, where as the T80 was like rolls Royce

The turning clock wise only I mean.

Welp that is what Tankograd said.
I think as long as autoloader working and reliable. I don’t think Soviet are in a hurry to upgrade them just to get such minor upgrade.

The biggest improvement In terms of survivability would be reverting to at very least a Brass case in place on the combustible material their current charges (for 125mm D-81 derived systems) use since that’s what tends to cause cookoffs. Especially when Pyrophoric material (e.g. Uranium oxide alloys) is unexpectedly introduced into the fighting compartment.

Since the chemistry and development insensitive propellants seems to be illusive, it would probably be more expedient to do as outlined, though that would require entire revisions to the autoloader & reload cycle since the casing would now need to be expelled along side the stub instead of burning up.

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When people see that autoloader has been damaged, they incorrectly assume that the ammo must’ve been hit and blacked out.
I’ll keep analyzing hits like that to see how many of them can be explained by the round simply passing through an empty part of the carousel.

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