You mean the FCS which is currently turned off?? The one that has no effect on the game at all??
Or you mean the autoloader its self which if you have 1 in the chamber doesn’t matter and can be repaired rather quickly back to your full 6s reload
The majority of tanks didn’t get a 0.5s reload buff. CR2 actually got a reload nerf a while back, and that + a 4 round ready rack which is a bug that GJ still haven’t fixed makes the CR2 have one of the worst sustained fire rates in game, even though we have video’s of crews lap loading in under 4s.
Like i said, this is just another buff to there favourites and a big FU to all other plays in different nations. Bias is showing so strong with the past few updates.
Brah I just saw your record, you also played the T-80B and the kd is so negative, maybe after the reload buff it will be as positive as one of your Challengers?
This is what always confuses me the most, how does one still think something is overperforming when they personally perform horribly in it?
Oh no another person referencing stats!!! shame on me!!! Yea i DGAF about stats, RU tanks don’t play like UK tanks and I’m not used to them as RU isn’t a particular fun nation for me as I just don’t find T-series tanks fun.
Performing badly in something your not used to vs fighting against something others are used to and seeing my entire team getting wiped off the map in minutes after the reload buffs must mean I don’t know what I’m talking about “sigh”
I have never once advocated for anything to be over performing regardless of if I’ve use the vehicle or not, my own personal stats in a particular nation or vehicle is not basis for my talking points but rather a much larger observation of current trends and things I see in game.
Further more, stat starzies like yourself often never bring anything of substance to debates or discussions. Perhaps take a break from your self centered outlook on everything and see the bigger picture. But welcome to my “safely ignore” list where I will from now on completely igore anything you post or reply as nothing more then garbage not worth interacting with.
Bruh, the autoloader module, manual loaders reset the time when the loader is dead, if the autoloader is broken (assuming you didnt explode right away) you cannot reload until the completion of the repair
which for the record, with a max experted crew is around 40 secs, compared to the 9sec to replace the loader with the same crew skill. So 15.5 secs to replace the loader and redo the reload in a Leo 2 with a max/expert crew.
And I’m fairly sure the autoloader resets when it’s destroyed mid reload too.
So you think it’s perfectly fine for humans to be at two different places at the same time ?
Gunner at the moment is both manning the turret and reloading, which is physically impossible.
Gaijin gave them a really lenient reload time increase for playability, it should be more in the 20-30s range as the gunner has to get up from his seat, switch position to loader’s position and only then he can engage in reloading. After the round is in the chamber he still needs to get back to his gunner’s seat before that round can be fired.
I’m sure you wouldn’t like this perfectly realistic change to be implemented.
I know this is not a top tier tank, but I once managed to set my Su-100P (open top tank with paper armor) on fire during test drive. After 7 minutes of burning the driver got fairly yellow.
So yeah, fires in general could use some love, because it’s either instadeath or essentialy nothing, with extinguisher taking out even the longest burning fire in like 5s.
Fires should get progressively worse, as time passes, same goes fot time to extinguish - you allowed the initially small fire to rage for 35s while happily firing your gun, prepare for some long extinguishing.
With the recent addition of more BR steps, I don’t see a reason why 80UD couldn’t move up to 10.7.
For 80B though, I’d wait to see how it performs and if it’s too good, I don’t mind seeing it at 11.0 as a good alternative to 90A.
Probably one of the worst 9.3s got a reason to be played again.
Russian and Chinese fuel tanks absorb all spalling and don’t creat new one. So often you just get hit (set on fire) without having any critical damage. I observed it countless times in my MBT2000 and other Chinese tanks and it’s the same when you shoot T-Series tanks. NATO tanks don’t have as many fuel tanks in the crew compartment to begin with and if they do they usually have a structural steel plate behind it that causes new spalling unlike the Ru/Ch tank designs.
It would help if you play everything else than UDSSR.
I played a lot of china lately and profited and suffered from it frequently, but in the end it’s just a dumb mechanic.
The problem is not the damage of the fire itself. It’s the spalling that gets completely absorb from the fuel tanks, so if it doesn’t explode you are basically f-ed. It’s rng bs.
The tanks you actually face in battle took 2-3 missiles to kill, plus are full of ammo as you are in test drive. You have 4 total.
You are shooting at the Abrams at a set angle that lets you arch the rounds into the turret ring. Also, your opponent isnt moving, shooting back, deploying smoke or using cover. Dispersion, projectile velocity, angle and elevation are going to be a surprise for you in a real match.
A Chieftain can reliably kill the T-90 at the test drive in a single shot to the lower plate. Chieftain OP move it to 10.0, please nerf.
yes it was in a test drive…dude stop defending bs the point is they died from less than 30m away to atgm’s which is apparently impossible… I own it i know what it’s capable of the 30mm will rip your face off before you’ve even taken the first shot, if you take the first shot and don’t kill it you’re dead, there’s no defending this op, under br’d vehicle if you do it’s because you’re abusing it.