Russian Autoloader buff is ridiculous

Yes but if you hit the fuel tanks of an Abrams for example the walls will create new spalling.
Also it is more common for Russian and Chinese tanks to have fuel tanks inside the crew compartment.

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Killing the gun/track is enough lol, you seem to believe BMPT should be able to just vaporize everything which is just hillarious, but considering the fact you basically main Russia, who would’ve thought.

if they do, that just your problem for showing your side.\

Ah yes, “skill issue”, the apologists’ fav argument

Still no one seems to be talking about just how broken the RU reload buff really is.

  1. They don’t require aced crew which cost SL then either games played or GE to acheive there maximum reload.
  2. They are completely unaffected by crew deaths. Commander and loader dies your not stuck with a long reload like everyone elses tanks are.

I used to think having a slightly longer reload was there tradeoff and balance for not been affected by points 1 and 2. But serisouly GJ what the hell??

Challenger 2 without expert or aced crew is 5.8s reload, You only maintain that reload for your first stage ready rack thats only 4 rounds, then your reload slows.
You lose 1-2 crew members and don’t have any more rounds in your ready rack and the reload is stupidly slow.

So once again we have another situation where other tanks need fixes but no!!! another buff to the favourite nation. Seriously at least try and hide your dam bias so we can go back to just making jokes about you been so bias without solid proof.

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The tradeoff is that they usually have longer reloads, and their reloading mechanism can be destroyed with the introduction of the new modules. Even after the buff this is still true, since the majority of tanks got at most an 0.5 sec reload buff.

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You mean the FCS which is currently turned off?? The one that has no effect on the game at all??
Or you mean the autoloader its self which if you have 1 in the chamber doesn’t matter and can be repaired rather quickly back to your full 6s reload

The majority of tanks didn’t get a 0.5s reload buff. CR2 actually got a reload nerf a while back, and that + a 4 round ready rack which is a bug that GJ still haven’t fixed makes the CR2 have one of the worst sustained fire rates in game, even though we have video’s of crews lap loading in under 4s.

Like i said, this is just another buff to there favourites and a big FU to all other plays in different nations. Bias is showing so strong with the past few updates.

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Brah I just saw your record, you also played the T-80B and the kd is so negative, maybe after the reload buff it will be as positive as one of your Challengers?

This is what always confuses me the most, how does one still think something is overperforming when they personally perform horribly in it?

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Oh no another person referencing stats!!! shame on me!!! Yea i DGAF about stats, RU tanks don’t play like UK tanks and I’m not used to them as RU isn’t a particular fun nation for me as I just don’t find T-series tanks fun.

Performing badly in something your not used to vs fighting against something others are used to and seeing my entire team getting wiped off the map in minutes after the reload buffs must mean I don’t know what I’m talking about “sigh”

I have never once advocated for anything to be over performing regardless of if I’ve use the vehicle or not, my own personal stats in a particular nation or vehicle is not basis for my talking points but rather a much larger observation of current trends and things I see in game.

Further more, stat starzies like yourself often never bring anything of substance to debates or discussions. Perhaps take a break from your self centered outlook on everything and see the bigger picture. But welcome to my “safely ignore” list where I will from now on completely igore anything you post or reply as nothing more then garbage not worth interacting with.

Same with ussr tanks? Except ive yet to see any NATO fuel tanks explode as frequently as USSR tanks do… (not including diesel engined ones…)

Bruh, the autoloader module, manual loaders reset the time when the loader is dead, if the autoloader is broken (assuming you didnt explode right away) you cannot reload until the completion of the repair

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which for the record, with a max experted crew is around 40 secs, compared to the 9sec to replace the loader with the same crew skill. So 15.5 secs to replace the loader and redo the reload in a Leo 2 with a max/expert crew.
And I’m fairly sure the autoloader resets when it’s destroyed mid reload too.

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im pretty sure the progress only freezes but 40 still is way worse than 15 moving

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after nerf after nerf, iam not sure leopard is still the best… but yeah i know, russia need more buffs…

Possibly, it seems like it’s always starting fresh, but maybe I’m just good at getting it shot right at the start of the cycle.

The 2A7s and Strv 122s are still easily the best.

The 2A5/2A6/PSO are just pretty solid middle of the pack MBTs though, nothing more powerful than that.

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So you think it’s perfectly fine for humans to be at two different places at the same time ?
Gunner at the moment is both manning the turret and reloading, which is physically impossible.

Gaijin gave them a really lenient reload time increase for playability, it should be more in the 20-30s range as the gunner has to get up from his seat, switch position to loader’s position and only then he can engage in reloading. After the round is in the chamber he still needs to get back to his gunner’s seat before that round can be fired.

I’m sure you wouldn’t like this perfectly realistic change to be implemented.

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I know this is not a top tier tank, but I once managed to set my Su-100P (open top tank with paper armor) on fire during test drive. After 7 minutes of burning the driver got fairly yellow.
So yeah, fires in general could use some love, because it’s either instadeath or essentialy nothing, with extinguisher taking out even the longest burning fire in like 5s.
Fires should get progressively worse, as time passes, same goes fot time to extinguish - you allowed the initially small fire to rage for 35s while happily firing your gun, prepare for some long extinguishing.

With the recent addition of more BR steps, I don’t see a reason why 80UD couldn’t move up to 10.7.
For 80B though, I’d wait to see how it performs and if it’s too good, I don’t mind seeing it at 11.0 as a good alternative to 90A.

Probably one of the worst 9.3s got a reason to be played again.

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Huh

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Russian and Chinese fuel tanks absorb all spalling and don’t creat new one. So often you just get hit (set on fire) without having any critical damage. I observed it countless times in my MBT2000 and other Chinese tanks and it’s the same when you shoot T-Series tanks. NATO tanks don’t have as many fuel tanks in the crew compartment to begin with and if they do they usually have a structural steel plate behind it that causes new spalling unlike the Ru/Ch tank designs.

It would help if you play everything else than UDSSR.
I played a lot of china lately and profited and suffered from it frequently, but in the end it’s just a dumb mechanic.

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The problem is not the damage of the fire itself. It’s the spalling that gets completely absorb from the fuel tanks, so if it doesn’t explode you are basically f-ed. It’s rng bs.

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