no
Then autoloaders won’t be a module simple
loaders don’t slow down due to getting tired they slow down sue to ammo placement
any way it would too complex to code
with auto loader being damaged doesn’t need to be add as it would be too complex and if the auto load is damaged in t series it may be unable to load in general so their is no point in adding it
Theres no point in discussing this anymore, Gaijin doesnt want russian tanks to get their asses handed to them like in real life - it would cause a major part of the playerbase to leave the game. Or its the regular “cant be inferior” bs.
The autoloader should be a module with hit points like anything else, there is nothing more frustrating that going through the autoloader as a visible module and nothing happening to it.
Russian T series tank can be loaded manually in case the autoloaders fails, it should increase the reload time based on how many crew are alive and if there is ammo left in the fighting compartment.
with a crank right so if the autoloader is so damaged it can’t work how are you going to move the rounds it just wouldn’t be worth coding
Also what about other auto loaders that are different like the TKX
Of course other autoloaders would have to be implemented, but since it’s a videogame they could just increase the reloading rate as it takes on more damage.
Yellow = 1+ seconds to reload time
Orange = 2.5+ seconds to reload time
Red = 5+ seconds to reload time
Black = 10+ seconds to reload time
This is just a suggestion but I would implement a system like that if I were the snail, it’s basically how the loader works on other tanks.
Hi i answer for gaijin on this topic:
This is realistik we have reliable sources
Reliable source is: Gaijin
Unrealiable sources are:
The manufacturer of the flipping things
The customers (Bundeswehr, US army etc.)
God
Make loaders get tired too first 3 shells max reload and it decreases with all next shells
3 is no where near enough to tire a loader on a modern mbt
For game balancing it would be most likely 3 to 5
it doesn’t need balance reload time are already decided on balance
But entire carrousel mechanism and carrousel itself should have damage model. But, if you shoot there it is explosion anyway.
then the carusel does not need damage model as it explodes when hit there anyway
I don’t think the russian one needs a damage model any shot that would make it unusable would probably set it off any way
yes
ok whats that then? exploding? dying?
dont they do that already?
while they are getting their ass handed to them, the outcome is only one, which is death
stop crying and using real life as a way to say something should be nerfed when you dont even know what to do
No, when their engine is on fire their ammo doesn’t cook off.
On other MBTs with turret stowed ammo it does despite there being a literal gap between the fire and the ammo.
It’s odd that ammo directly next to the fire is better protected than ammo in a completely separate sealed compartment.
The ingame performance is why it should be nerfed.
NATO tanks which should have better survivability have worse survivability for zero reason. Russian tanks already have abnormal survivability compared to NATO tanks when it comes to round penetration. It makes even less sense that engine fires are more dangerous for NATO tanks.
prove it lmao