So Russian 10.0+ ammo
Explain to me Gaijin why in the hell aren’t they explode when i hit them multiple times instead just turn them black while my ammo explode by turning black how is that balance Gaijin
I can only confirm
was with me several times, T-80U, T-80UK, and BVM.
Destroyed the ammo but nothing happened.
Must be a mistake.
Please fix the error.
Same goes with T-10 ans IS-6 family. Ammo disappears and the critical hit shows “ammo” but still nothing happens to the tank …
I’ll add the Krishantema to the list. Ammo hit, turned black and disappeared and did not explode.
That is nothing new. Players have been complaining about it since tanks were added.
Yeah but why does ot only happen to russian things ? Never saw that on a German or US vehicle
because screw you, thats why.
Its gaijins only way of making the game “balanced” even though its not accurate in real life, a simple RPG can go through a T-90s side plate and detonate the entire tank instantly sending the turret sky high. But in this game, their ammo just “disappears” to add to its “survivability”. Entire APFSDS can slam into the side of a russian tank and it’ll just be absorbed by ERA even though its kinetic protection is merely 5mm according to Gaijins own penetration analysis calculator.
The KVT or M1 Abrams 10.3s with M774 and since it is always uptiered to 11.0 or 11.3 you’ll be facing T-90s and T-80s and it is the most consistent way of seeing this in action.
Most kills are crew knockouts or some random fuel tank exploding but we all know that’ll be nerfed into nonexistence soon too when the added updates of adjustable fuel for tanks comes.
Honestly im pretty sick of the hand holding for russian vehicles. From the 2s38, T-72 Moderna, and now Object 292, the repetitive coded crutches for russia is really starting to become so blatantly obvious its just pathetically embarrassing Gaijin, it really is…