Same was said about Taiwan within the Chinese tree on the old forum years ago. You can get into some weird historical reasoning for it but it’s the same thing.
This is exactly why these “major” trees shouldn’t be pandered so excessively. Players start thinking only those trees matter and the “minors” are supposed to be just punching bags. It has snowballed way too far already.
Except whats between China and Taiwan isn’t hot and current, what you propose is. Either way its not happening any time soon especially if some of the leaks last year are to be believed.
It’s definitely not going to happen for awhile. But back on topic before we get nuked 🥀
Finishing spading the khrizentema and remember I should have mentioned minedeployers sight pack has a sight you will want to use for the Krizentema, makes it a lot more viable.
It works surprisingly well. The top range marks are for close targets when you are hull down and you DONT pull down on those, wish there was some more precision on those but they work. This also lets you top down attack targets at close range sitting behind cover. Also makes the laser range finder usually a completely useless modification for vehicles like this actually useful.
Text is only on the sight in the “tutorial version”, also I pretty much always aim high on shots farther than 400m, putting the bottom of that circle below the cross hair on top of the tanks turret and then slightly moving it down to center to avoid the missile eating dirt sometimes, usually happens if they are hull down and the missile likes to slam into the hill right before them instead of slamming into their turret.
https://live.warthunder.com/post/851372/en/
His sights for everything are generally really good and has stuff like this for specific vehicles that have weird aiming mechanics, and the sights for tanks are really clean.
Here’s a video too if it still doesn’t make sense
https://files.catbox.moe/gygep9.mp4
And always remember that if you can’t see the circle above the sight it means the launcher isn’t pointed forward so wait until it does before you shoot, and it will always rest a bit above the sight center, on this sight resting just above the top 300m mark
Spoiler
This means the missile is level, if you see it any higher like this…
Spoiler
This means its going to pull down hard into the dirt, so if you have to take a shot like that aim up till the circle is where it should be or pretty close and then pull down slowly as it goes to target. Missile doesn’t have the good logic/pathing that some do where it smooths the trajectory so it just zooms into the dirt.
https://files.catbox.moe/ilum87.mp4
And what happens when you just keep target centered in this situation with a high circle…
https://files.catbox.moe/q7u3us.mp4
Either slams in the dirt, or does this cool trick where it goes over them trying to correct after going down too far.
I assume this is why it gets a ton of hate, its not at all a user friendly vehicle out of the box, and even when you learn all this stuff it takes a lot of effort to get used to it im not even that great with it just relearning and figured I’d post it here since it works fine at any BR if you can actually control the thing, missiles have no prob penning anything, and its pretty safe to play in the right spots on the right maps.
If they wanted to buff the krizantema all they need to do is make the missiles behave like they do on say the OSA where they have smoothing so this stuff isn’t as big an issue.
i wish they would add the 5th or 6th object-187, they have a completely revamped hull design getting rid of the driver port weakspot compared to the T-64/72/80/90 design, an inverter (yes, reverse speed) as well as a thermal imager (Agava-1/2 for the 5th and Buran-M for the 6th iirc) and ERA that is the ancestor to the Relikt, they could also add the 2A66 on the 5th 187 to give it better rounds