Neither of those things are modeled in tanks either.
Right. So stop saying that because it isn’t modelled that its all wrong. This is a game partially based off of reality.
It’s not modeled and due to this it’s too strong.
Purely based off of emotion. Nothing of actual substance that we can continue arguing about.
Casually waiting for you to provide real life traverse rates for tanks roof guns…
I’ve been told helicopters shouldn’t engage in rocket range but here I’m told it’s fine they can engage in rocket range. Confusing.
For what purpose?
You have been told to use your brain and not engage multiple tanks at once, minimize exposure to enemy fire, and utilize low level flying.
It to be changed in game
You state this like a single tank can not rotate its machine gun 180 degrees in 0.1 seconds and kill a helicopter’s pilot.
You don’t want to use atgms so you’ve only got one option. Git gud
They can. But a single rocket can also instantly kill a tank however slim so its a moot point.
I do not think it should be changed ingame for modeling reasons.
Which requires more skill
Again based purely off of emotion.
It’s your own words
What do you think it takes minutes irl? Of course it’s going to be within seconds… Ohh funny enough the speed of sound out runs your helicopter so chances are they’re already looking in your direction anyway ready to go so at that point the traverse speed isn’t a factor so doesn’t need changing based on no evidence.
Within seconds =/= instantly
Show me then. Tell me what I said.
100000 seconds isn’t instant