Rooftop machine guns turn too fast

You have stated that they can elevate high and rotate faster than someone would think.

You have not shown side by side comparisons of the game and provided the actual rotation rate of IRL / ingame.

You also completely ignore that in real life a crew member would need to be exposed to rotate said machine gun.

If ingame this can not be modeled then they should be nerfed to mimic real world effectiveness.

Ingame performance is self explanatory.

And you’ve provided no evidence to those claims.

my T95 is doing this only in 10% of the time xD

Which is why afew years ago gaijin buff’d their turn rates to counter cas due to the statistics of ground players

There is no ingame stat showing how quickly machine guns rotate.

Yet CAS is overpowered.

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So work it out with a timer and some maths

You said it yourself, so AA guns should turn even faster?

Rooftop machine guns do not have enough range to counter CAS.

Irrelevant to my point.

But enough to counter cas helicopters lmafo

Hardly, it’s called gathering evidence for your argument.

Enough to counter rocket loadouts. Not ATGM loadouts.

So use atgms

“evidence for your argument”

My argument is they turn too fast.

No that’s boring.

Provide evidence of me saying this because I assure you, I have not.

You have provided nothing.

Not what this thread is for. Its for

And on top of that, helicopters should become grounded as well as gaijin doesn’t model electronics or hydraulics.

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Based on zero evidence of their traverse rates irl

So are you