Vamilad
386
You have stated that they can elevate high and rotate faster than someone would think.
You have not shown side by side comparisons of the game and provided the actual rotation rate of IRL / ingame.
You also completely ignore that in real life a crew member would need to be exposed to rotate said machine gun.
If ingame this can not be modeled then they should be nerfed to mimic real world effectiveness.
Vamilad
387
Ingame performance is self explanatory.
Hartsy1
388
And you’ve provided no evidence to those claims.
my T95 is doing this only in 10% of the time xD
Hartsy1
390
Which is why afew years ago gaijin buff’d their turn rates to counter cas due to the statistics of ground players
Vamilad
391
There is no ingame stat showing how quickly machine guns rotate.
Hartsy1
393
So work it out with a timer and some maths
Hartsy1
394
You said it yourself, so AA guns should turn even faster?
Vamilad
395
Rooftop machine guns do not have enough range to counter CAS.
Hartsy1
397
But enough to counter cas helicopters lmafo
Hartsy1
398
Hardly, it’s called gathering evidence for your argument.
Vamilad
399
Enough to counter rocket loadouts. Not ATGM loadouts.
Vamilad
401
“evidence for your argument”
My argument is they turn too fast.
Provide evidence of me saying this because I assure you, I have not.
You have provided nothing.
Not what this thread is for. Its for
And on top of that, helicopters should become grounded as well as gaijin doesn’t model electronics or hydraulics.
1 Like
Hartsy1
404
Based on zero evidence of their traverse rates irl