Rooftop machine guns turn too fast

Casually waiting for your evidence…

Evidence of?

At least it is an issue.

Gun traverse rate would be a good start?

Roof machine gun traverse isn’t modeled as a stat I can view ingame.

Ok then what’s wrong? You charge a large group of tanks in a helicopter you die, just like if you charged that same group with a tank. Its the pilots responsibility to minimize the time the tanks have to shoot at you and to avoid known popular player paths.

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Helicopters currently can’t make use of positioning to surprise enemy tanks as their roof top machine guns can rotate and be on target the instant a helicopter comes on to their screen.

So before making any argument you better look up some facts first…

You are indirectly advocating for it.

The information isn’t provided ingame, what am I looking for?

Move slower =/= Removed

Real life traverse rates of tank roof guns

I see you like the Bradley with 25mm autocannon and quick turret rotation and traverse. Mmmmmm.
A great AA weapon.

Tanks get rotate their turrets before a heli gets on screen by using audio.

You are advocating for a nerf for a very specific reason, and you are not seeing the bigger picture.

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War Thunder is a video game.

Yes I don’t have an issue if someone has already rotated their turret and is firing at me because they’ve known I’ve been coming for some time. That would be silly.

Yes, but you want decreased capabilities against something that already can be considered too powerful.

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Which is what I bet happens 85% of the time.

Yeah so suck up the roof mounted MGs and move along .

Have you heard of attacking isolated players? It would minimize your chances of getting shot down if utilize proper low flying techniques. Just like how a tank can’t charge down an open area against multiple targets and survive, you cannot do the same in helicopters.

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