That’s what I find funny about this game.
The developers keep obsolete and absurd mechanics like the damage mechanic with the overpowered APHEs and replaced all the other bullets with ridiculous damage.
The developers give you hope by saying that they modify the damage of the chemical munitions, to end up seeing that the HESH are the same or worse than before.
The developers plan to implement mechanics such as the possibility of reloading ammunition, and in the end they intend to implement it in the worst possible way.
I just played, was somewhat “lucky” in the daily rewards, bought crates for silver in hopes of a normal reward, just got lucky on the reward after the fight, and most importantly, only used doubles when I needed to. That is, when I have a big booster, the fight is about to be won, and so on.
I just end up with 10% sl or rp bonuses and them useless in match orders lol
infantry exists in WT too
there were several events where you can play as infantry, during the introduction of the stormtiger and qn506
If you didn’t know these events like, mad max and etc. are test of new features. on mad max devs tested new physic module.
this means the developers want to introduce infantry into wt
No, then doesn’t want, there is a game Enlisted for that. :)
Well, the event was in WT and not in Enlisted
They trying to add infantry or other events to bring more ppl to other games which doesn’t have that high player base like WT. And that infantry game mod was a disaster. SO they added ufo what? Next plane will be alien one? :D
I look at the results of the vote, and I realize that nothing will change. I’m disappointed. Very disappointed. Trash mechanics like crates are gonna make their way into the game. Thank you that the “invisible dwarves with a shovel” for digging trenches and the nets were abandoned.
We live in a society.
Sadly for you 2 of 3 are rejected by the community. Really, lose time in this when even the map rotation in this game is a complete mess is unbelievable.
not anymore, and rightfully so :)
Yes, if you actually USE them, they are limited.
Good SPAA players do and it would be nice potentially having more viable positions where you can support your team without getting blown up immediately. If the game gets build around what is basically bot behaviour we might as well mold it into an idle game.
Not every map has alot of that kind of cover and even shallow trenches could help make some cover high enough. Or maybe you can make inclines a bit less steep for better elevation angles? Could just make more positions viable and therefore less predictable.
There are quite a few TDs with very low ammo count, like the Type 60 SPRG (C) with 10 shots, the 90/53 M41M with 8, or the Type 60 ATM with 6. They simply can’t take any more ammo, even if they wanted to. They specifically said in the article that they’d expand it to the whole class of TDs and SPAAs instead of just hand-picking singular vehicles, because it makes more sense.
Doesn’t matter that the Leo2 and similar tanks have the hull shells in a secondary rack and have to replenish the ready-rack, that happens on the fly as soon as you dont shoot for a few seconds. With the ammo crate mechanic, TDs would have to build the ammo crates for 15s, and then also wait for the ammo to be replenished. All of which needs them to be mostly stationary, while other tanks changing positions still replenish their ready rack.
They limit it to as much ammo as you can bring per spawn. Fiddling around with specific hard numbers would just end up unfair. Very few rounds so big guns don’t get too many shots? But then what about autocannons or smaller guns with relatively small ammo reserves for their fire rate?
I think another full ammo reserve seems fair for both cases. TD is already a class that has to deal with alot of disadvantages. They don’t even get artillery strikes like everyone else.
you’re implying all tanks with small ammo reserves have upwards of 30s of reload, which is just plain wrong. Bringing up the 90/53 M41M again, it can unload everything it has in under 90s with a long-ish stock crew’s 10.4s reload.
And I REALLY don’t see the problem of giving the Barn “too many” shells if you seem to think it can’t use them anyway. Care to enlighten me about the negatives here?
I don’t see it because that would just unneccesarily complicate things. The Bkan for example has terrible turret traverse angles and using the ammo crates would mean it has to build them first and wait for the replenishment, which would take a long time. It’s not like it just has double the ammo ready in the tank, it doesn’t really affect anything on an engagement level.
Giving it to a whole class just seems more fair to me. I’d also rather skip seeing a billion arguments of which TD deserves the new mechanics and which one doesn’t.
Indeed, and it would be amazing to be able to have more ammo to at least meme around longer in tanks that are mostly ineffective anyway. Going to a cap to replenish ammo with the MLRS is usually a death sentence outside of having a squadmate with you to protect you.
I am hoping this is not used somehow to grief.
The problem is although ‘‘good’’ SPAA players drive around or become anti everything, the majority just sits on their asses waiting for that one lost guy to fly overhead or get that revenge kill. And with the few leaving spawn they either keep moving around or find a well covered spot to their likings.
The game already is being molded around passive playstyle. if you look at some of the recent map changes and ‘‘improvements’’ it’s basicly modeld for medium to longer range engagement and easy camping spots. Moving on open terrain is almost impossible in some situations. Not to mention gaijin’s recent f up on allowing more easely accesable spawn camping.
Yea some urban maps (full city) are not that cover friendly for some tanks. But the current downside of urban maps in that aspect is as an example the lack of places to use a dozer blade and a lack of places where a bomb drop deforms the ground.
For other urban/field mixed map it would suggest they look at hiding places/different cover first when reworking or making a new map.
Would be cool if they gave us the old traction back for climbing hills/steeper slopes and indeed keep different playstyles and angels in mind to some extent. Would already improve the gameplay quite a bit.
Spaa wise i’m 100% cool with it. Only hope it doesn’t make some of the TD’s even worse in terms of unfair advantages.
I ain’t implying shit, i just gave an example regarding the FV4005.
Just read and don’t start jumping to conclusions man, saves you a lot of time and unnessesary subject explaining.
Gaijin doesn’t care about over complicating their game and mechanics or facing new challenges, just look at the amount of stuff they introduced in the last 5 years.
I don’t see how turret treverse on a tank destroyer has anything to do with ammo crates.
I respect your opinion, and it’s good to have different opinions on a subject right.
Yea i have better stuff to do aswell. I respect your view on the matter and i hope you also respect my view on the matter. Always good to hear from others. Lets move forward and just enjoy the game.
Have a good week man
Tag didn’t work again… It’s above.
It’s not even about anti everything. Even an Ozelot is alot better when you keep it mobile.
again, what does it matter? if they wanna play with one hand between their legs, sure. how is that an argument against the new mechanics though?
Isn’t the community complaining it’s the other way around, maps getting smaller?
Anyway, i feel like the majority of the maps still allow decent flanking and have alot of paths to take except for some bad examples. and generelly they took away camping spots instead of adding them. the only “easier accessible spawn camping” i can think of is the new big version of Ardennes.
the problem is rather that dozer blades are usually on tanks that gotta keep mobile / at a BR where mobility is key and armour doesn’t matter too much. it would work in lower tiers, but there are almost no dozer blades down there. and no, adding a tank or two with dozers at lower tiers wouldn’t do anything for the existing tanks that could use the mechanic, like armoured TDs.
even with the current traction there are lots of hills where you won’t have enough gun depression in most TDs.
what unfair advantages, lmao? casemate guns with very limited traverse arcs instead of a turret on most of them? extremely slow turret traverse on most that do have a turret? lack of artillery call in? or for high tier, only having slow missiles that wobble all over the place instead of straight shooting, much faster darts like everyone else? HE slingers just randomly dealing no damage bc the game can’t handle the HE mechanics properly half the time?
you just said it wont matter too much for that thing bc the reload is long. like, what does it matter in ANY way for the argument? why even bring it up if you dont wanna discuss it?
Yes, 1 singular tank you cherry picked doesn’t benefit alot from the new mechanic. there might be one or a few more like that. but WHAT IS THE POINT?
they’re generally introducing things class-wide and/or rank-wide where they can. like quicker repair or scouting for all light tanks, not just those that are actual reconnaissance vehicles. scout drones for every light tank starting from rank 6, instead of handing it to specific tanks. when they add new mechanics, they still keep it simple.
you’re talking about “unfair advantages” on TDs, I’m talking about crippling disadvantages on them.
I still get a notification even though it doesn’t show the tag at the top of your reply.
Oh okey, sometimes the site acts a bit funky when i edit something.
Broski, Gaijin posted something and asked for feedback from the players. I gave my personal feedback straight back to them. Things including my opinion on the subject. You’re the one starting and feeding an entire conversation. No matter how many reactions you want from me, it aint gonna change my viewpoint on the matter.
As you said before, you don’t want endless arguments, and neither do i.
I say we go our own ways alright, we both have better things to do in life.