thats not French
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Again, it would help but naval is nowhere near the time and money drain that’s being insisted it is. Most recent additions have been low tier and small destroyers/boats with exception of the one or two capital ships per update.
A good chunk of needed vehicles already have some or most of the needed components in game as well. While it would still cost some time and money, these should be relatively easy additions that gajin could add as soon as next update, but choose not to.
The point is it’s gajin’s policy (more profit via flashy and recent stuff) which is why some lineups are incomplete, not the existence of naval.
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Most of navals problems are how patches are handled, with steps forward and back constantly being taken. Since this ONE update is naval focused, I with several other naval players hope it can at least put the mode in a healthier state. No one’s proclaiming it to be the next big mode, only receiving a increase in attention for ONE update. I seriously don’t understand how shutting down a mode with potential for change, which the Devs are willing to try, would suddenly fix all of airs and grounds problems.
Again, I fail to see naval getting a few editions per update (which quite a few of them share the same hull and in some cases weaponry already in game) through outsourced means correlates into the reason gajin couldn’t fix these bugs.
And no one knows for sure it is a big drain either.
FYI tomorrow there will be a court WoWs vs Russian government so WoWs refuges could start arriving due to results.
I thought that wargaming split off into two separate subsections (although I’m most likely wrong).
No because some people might be more interested in subs or missile ships, i know i would play the mode more if it wasn’t just big guns throwing punches at each other from 15km
big guns is nice, but it could be deversified
yeah so we stop doing anything, since it might not work, then what ?
if we compare it to a mode where there are the oldest to newest planes or tanks, then yes. How is it a fair comparison otherwise ?
Some aren’t and that’s fine, i don’t force them to play naval, so don’t force others to play Ground or Air. Modes are also not exclusive, naval can be great to slow down the pace between 2 games of ground or air RB for example.
I love how this debate is still ongoing, but the fact is Naval has 80 years worth of cruisers, Destroyers, frigates, etc left to add, let alone new classes like Subs and maybe even aircraft Carriers, and we dont have everything from WW2 yet. Britain alone has at least another dozen? Battleships left to be added (including a few refits).
Air and ground have maybe 5ish years left of stuff. there is what, maybe 1 more round of top tier MBTs for most nations?
Naval is going to start getting a lot more content in coming years I think.
Coastal definitely has quite a good chunk to add as well.
(Still shocked UK coastal only has 2 lines still)
Yeah, though they really need to do something with Coastal, if nothing else the grind is rather insane.
I hope so.
Whered you get such info? Im really looking forward to the dev stream
For sure, it isn’t as big a drain as some might think. As a matter of fact, a lot of ship models are widely shared between War Thunder and War Thunder Mobile. I’m surprised no one has brought this up yet, but the last time I checked, naval was pretty popular in War Thunder Mobile, being one of the original game modes. As someone who was previously involved with game development, it is very common to see model reuse between games on different platforms with varying LODs. War Thunder Mobile is no exception.
As much as some people would like to imagine that air and ground will suddenly have an influx of content with the removal of naval, Gaijin will continue to pay for outsourced naval models to add to their mobile game, while it continues to be profitable. Any expectation that other game modes will greatly benefit from the removal of naval is, quite frankly, unrealistic.
Also the big appeal of War Thunder is all 3 in 1.
Not an entirely seperate game for each (which is why aces of thunder is such a shame imo)
Further to what you mentioned about the ship assets. There is no reason why maps cant be shared between air and naval too. Maybe even ground with the right map pick. Just each gamemode uses a different part of it (like for example Denmark is both a Naval EC Map and an Air Sim map)
The upcoming Falklands map could easily be used for every single gamemode if modeled right
Hopefully with the new detonation effects they also fix the issue where the officers Ammo Detonation voice lines only play in test sail and not in actual matches. It’s a minor issue but it bugs me a lot.
naval as a whole is a no fly zone - esp. in arcade
waiting for ground and air blogs,i think they are coming soon