I never claimed it would automatically solve every issue in the game, but it’s pretty easy to see that switching resources around will be beneficial.
Ground and air vehicles often share many things but they still get out in a butchered state.
Outsourcing help with ground/air instead of naval would definitely make them drop much more quality updates, and possibly with more vehicles.
At one point all those players grinding and playing the same gamemodes over and over again on the same maps to finish one tech tree or get to top tier will get kinda bored of it and will realize this game holds more than rushing the same cap on the same maps or play 3 cap normandy for the 2000th time.
The mechanics and ways how naval works are actually pretty good and as soon as the snail realizes they need to improve the maps for naval rb and not just make every map an open 10 km slugfest where your facing ships you cant hurt just to get to toptier where you can’t be uptiered anymore i think a lot of people would actually really like naval. Rework of aa to make planes viable but not autodeath to any ship they decide to kamikaze into, improve maps and distances of spawns (at least for top tier) and make naval realistic ec (one of the most fun gamemodes as long as you have some decent teammates, have top tier bbs in your lineup and dont face a 5 man premade inavy squad hellbent of lasering every dude that just bought a moffett and decided to try some ec) a permanent mode and i think quite some people would play it.
Considering they are adding tons of ground vehicles also, do you really think it would make ground rb a better gamemode if they don’t add ships to the game? Or add twice the amount of ground vehicles? They obviously got the manpower and see it as the main thing to get the game moving forward to add like 30 new vehicles each patch. does it matter if 10 of those are ships for one patch? Ground rb in top tier on 2km² maps is a mess not because of ships in another gamemode
Yeah and that was fine somehow, but now when introducing these end of the line ww2 battleships, how should they get around doing that? just adding yamato and then nothing for a year? or iowa? They obviously decided now is the time to do that step so adding them all at once, the top notch stuff together with sips that can hold their own against them is the only way. otherwise it will just be the pantsir or more accurately the scharnhorst situation all over again for a year or two until mechanics or possible counters catch up.
Also Im quite sure the ground players (also me) and plen enjoyers (also me) will (as usual) also get their piece of the cake and still get awesome and op vehicles so what’s the point…let people that like ships have their fun, people are welcome to join in anytime. With some decompression and (rather simple) spawn situation and map improvements many more people could and would enjoy naval. I don’t think this whole game is based on I need stuff and it sucks that others get it. Other gamemode gets this, other nation op, russia this russia that, cmon man. Always the other guys that are op and killing me, sucks. I wish the wouldnt
They might or might not.
You can’t just keep adding stuff without any justification other than a “it will get better soon with X, trust” cope.
That’s like if air was dead and people asked for 50-60 years of development worth of vehicles to be added in the game, just on a hunch the mode might “undead” itself. Same goes for ground.
Read above.
You’re asking them to add hundreds of vehicles with different mechanics attached to them just to try and get the Naval population above 1-2%.
Seems like you’re going all in and hoping missile ships will save the mode.
We have lower tiers of ground/air in the game as well and I don’t see Gaijin adding bots to those because they lack players.
Naval is a child of multiple circumstances that go beyond the mode itself. It can pretty much thank the other WT modes for it’s existence, as those actually keep the game alive and finance the freeloading mode.
Maybe when yamato gets plunging fire apfsds rounds. Just kidding, actually scharnhorst doesnt seem crazy op anymore but i didnt play a lot of naval rb lately since i can’t bring myself to start a new nation that i want and finished germany and japan. Might be in the stupidly cramped 10 km rb maps scharn is still crazy? Somehow oneshot 2 scharn with amagi in ec, but maybe there it’s not as crazy because of the lackluster guns on longer distances? But also was really strange cause the dude didn’t explode immediately when his ammo elevators caught fire but really quickly after, like 10 to 15 seconds…maybe he just failed to extinguish in time…
I keep hearing about the scharn and since i mostly use destroyers (though I’ve unlocked around 5 cruisers) I’m not ready to face it as I suck with cruisers.
oh you need to get shimakaze then. Basically one of the fastest dds in game with 0 damage he main guns but the ship with the biggest amount of long lance torps in game. and those oneshot any ship currently in game almost every time. Just make sure to set the correct travel depth, happy sneaking ;-)
Its the best (and sometimes only) way to turn around a almost lost ec match when the enemy team is just vastly outnumbering your teams battleships and pressuring your harbors, just make sure you dont fire all of your torps into the torpedo nets and feed them too many sp by dying without hitting.
Oh and if you didn’t alread try that don’t try and challenge any top tier bb in a cruiser. Especially a scharnhorst. You wont do anything to it. You could think about supporting a friendly battleship firing at it with he shells to try and set his superstructures on fire, but that also won’t seriously damage it and only drain some crew. as long as it doesnt need to repair serious damage your friendly has dealt it will only cause his reload times to go up by having to extinguish the fire and keeping his aa unoccupied after you killed the sailors manning them once. After it has been dealing with your friendly hitting it you better have an escape plan ;-) Cause if hes angy at you and youre still wide in the open in his sights, let me tell you- you ded. But on the upside you wont have to endure a very long suffering. Bonus points tho if you have enough distance and can make him miss shots and distract him from more serious threats. but u will sink.
Probably because naval was always the minor focus of the 3 trees.
Again, from what I see, the main issues are balance, and if gajin does a naval focused update with big name ships (one the advantages competitors have over wt btw), it seems like a opportunity for them to try and fix some of said issues. Throwing away everything for the PRESUMPTION that it would result in a much larger influx of content, even though from what we keep seeing from gajin show’s that it most likely isn’t as big of a strain as you make it out to be also seems like a bad move.
I’m fine with people disliking or hating naval, I understand that, it’s you go onto a naval focused thread, start making snarky remarks and telling everyone that it’d be better if the mode your discussing about (keep in mind, you have little to no experience and have no intention to as you mentioned before) disappeared based on a PRESUMPTION and then try to paint it as thinking of the bigger picture on a theory, even though it’s shown that a majority of war thunder’s efforts remain in ground and air, so “thinking about the bigger picture” starts to sound a lot more like a superiority complex.
If you want to talk about why you think naval should disappear, take it elsewhere, outside of a naval forum.
haha yeah time to be a pain to all the custom servers where some dudes that are struggling to kill anything in ground or air rb got nothing better to do than trying to sink people in ww2 battleships that just want to float around in their 13.0 modern jets. one button tap lets the whole server know you prefer to just sail around and dont wanna deal with that stupid i see red player need to kill mentality
You need players in order to make sales, as paid goods don’t just sell on their own.
Also, looking at the most popular premiums in the store, ship premiums are less popular than “Starter Packs” for various nations.
Sorry to say, but you need to be on some military grade copium to think that Ground and Air aren’t financing WT and keeping it going.
Why has the majority thread descended into pandering to what? Three whinging players who want to see naval dead (but never play it it seems) instead of actually discussing the aweosme addition to the French bluewater tree?
This whole topic is pandering to a very vocal minority of what essentially from my pov is just heavy trolling. And if it isn’t that it’s really poor form to be derailing like is going on. It can’t be anything else than trolling though, why is this even allowed to continue derailing this thread so massively? This is the sort of nonsese that makes it less enticing to interact here too btw if any mods may be listening.
As a French bluewater player, I cannot wait for this. I’ve pretty much just about finished the entire tree (coastal too) and I couldn’t welcome this addition more, I’ve noticed some aweosme info in the thread shared by some so I’m off to do some reading up on it (thanks for that info those of you who supplied it) beyond what’s in the OP
Because as stated, naval hasn’t had the repeated attention that the others receive from gajin hence why naval content has been slow.
Again, was it this necessary for a GRB player who has no interest in naval to join a naval discussion and start proclaiming how naval should be dead on the basis of a presumption
Heli PVE ec? That is an absolute mess, boring af to play and nets 0 rewards but is played because its the only way to spade helis or grind them (with premium helis, otherwise useless for grinding). It’s way worse than even heli pvp but somehow its here, well people dont have another option.
Or assault? well, idk who plays that at all…
Or the campaigns?
Theres tons of modes in this game that mabe worked like 7 years ago but are still in game after all that time and having no changes or work done on them (looking at you especially heli pve)
Naval is not one of them. Same as SIM, which actually is way better than the 3 minute attention span lover’s paradise that is ground rb