Maybe when yamato gets plunging fire apfsds rounds. Just kidding, actually scharnhorst doesnt seem crazy op anymore but i didnt play a lot of naval rb lately since i can’t bring myself to start a new nation that i want and finished germany and japan. Might be in the stupidly cramped 10 km rb maps scharn is still crazy? Somehow oneshot 2 scharn with amagi in ec, but maybe there it’s not as crazy because of the lackluster guns on longer distances? But also was really strange cause the dude didn’t explode immediately when his ammo elevators caught fire but really quickly after, like 10 to 15 seconds…maybe he just failed to extinguish in time…
I keep hearing about the scharn and since i mostly use destroyers (though I’ve unlocked around 5 cruisers) I’m not ready to face it as I suck with cruisers.
unless you have access to internal Gaijin accounting, server and modelling facturation, you can’t say that for sure.
Besides, models are also used in WT mobile, so…
oh you need to get shimakaze then. Basically one of the fastest dds in game with 0 damage he main guns but the ship with the biggest amount of long lance torps in game. and those oneshot any ship currently in game almost every time. Just make sure to set the correct travel depth, happy sneaking ;-)
Its the best (and sometimes only) way to turn around a almost lost ec match when the enemy team is just vastly outnumbering your teams battleships and pressuring your harbors, just make sure you dont fire all of your torps into the torpedo nets and feed them too many sp by dying without hitting.
Oh and if you didn’t alread try that don’t try and challenge any top tier bb in a cruiser. Especially a scharnhorst. You wont do anything to it. You could think about supporting a friendly battleship firing at it with he shells to try and set his superstructures on fire, but that also won’t seriously damage it and only drain some crew. as long as it doesnt need to repair serious damage your friendly has dealt it will only cause his reload times to go up by having to extinguish the fire and keeping his aa unoccupied after you killed the sailors manning them once. After it has been dealing with your friendly hitting it you better have an escape plan ;-) Cause if hes angy at you and youre still wide in the open in his sights, let me tell you- you ded. But on the upside you wont have to endure a very long suffering. Bonus points tho if you have enough distance and can make him miss shots and distract him from more serious threats. but u will sink.
Probably because naval was always the minor focus of the 3 trees.
Again, from what I see, the main issues are balance, and if gajin does a naval focused update with big name ships (one the advantages competitors have over wt btw), it seems like a opportunity for them to try and fix some of said issues. Throwing away everything for the PRESUMPTION that it would result in a much larger influx of content, even though from what we keep seeing from gajin show’s that it most likely isn’t as big of a strain as you make it out to be also seems like a bad move.
I’m fine with people disliking or hating naval, I understand that, it’s you go onto a naval focused thread, start making snarky remarks and telling everyone that it’d be better if the mode your discussing about (keep in mind, you have little to no experience and have no intention to as you mentioned before) disappeared based on a PRESUMPTION and then try to paint it as thinking of the bigger picture on a theory, even though it’s shown that a majority of war thunder’s efforts remain in ground and air, so “thinking about the bigger picture” starts to sound a lot more like a superiority complex.
If you want to talk about why you think naval should disappear, take it elsewhere, outside of a naval forum.
Good thing that was my 3rd squadron vehicle:)
Finaly a 7.0
haha yeah time to be a pain to all the custom servers where some dudes that are struggling to kill anything in ground or air rb got nothing better to do than trying to sink people in ww2 battleships that just want to float around in their 13.0 modern jets. one button tap lets the whole server know you prefer to just sail around and dont wanna deal with that stupid i see red player need to kill mentality
To be fair, I wouldn’t be surprised if custom battles after this update start igniting the servers
You need players in order to make sales, as paid goods don’t just sell on their own.
Also, looking at the most popular premiums in the store, ship premiums are less popular than “Starter Packs” for various nations.
Sorry to say, but you need to be on some military grade copium to think that Ground and Air aren’t financing WT and keeping it going.
@PlayedStatue626-live
I do wonder why, don’t you ?
Other modes have some glaring balancing issues but that doesn’t make them a desolate space, why is that the case ?
Why has the majority thread descended into pandering to what? Three whinging players who want to see naval dead (but never play it it seems) instead of actually discussing the aweosme addition to the French bluewater tree?
This whole topic is pandering to a very vocal minority of what essentially from my pov is just heavy trolling. And if it isn’t that it’s really poor form to be derailing like is going on. It can’t be anything else than trolling though, why is this even allowed to continue derailing this thread so massively? This is the sort of nonsese that makes it less enticing to interact here too btw if any mods may be listening.
As a French bluewater player, I cannot wait for this. I’ve pretty much just about finished the entire tree (coastal too) and I couldn’t welcome this addition more, I’ve noticed some aweosme info in the thread shared by some so I’m off to do some reading up on it (thanks for that info those of you who supplied it) beyond what’s in the OP
Because as stated, naval hasn’t had the repeated attention that the others receive from gajin hence why naval content has been slow.
Again, was it this necessary for a GRB player who has no interest in naval to join a naval discussion and start proclaiming how naval should be dead on the basis of a presumption
How is french coastal? I’m planning to grind it once I get the Amiens
Heli PVE ec? That is an absolute mess, boring af to play and nets 0 rewards but is played because its the only way to spade helis or grind them (with premium helis, otherwise useless for grinding). It’s way worse than even heli pvp but somehow its here, well people dont have another option.
Or assault? well, idk who plays that at all…
Or the campaigns?
Theres tons of modes in this game that mabe worked like 7 years ago but are still in game after all that time and having no changes or work done on them (looking at you especially heli pve)
Naval is not one of them. Same as SIM, which actually is way better than the 3 minute attention span lover’s paradise that is ground rb
Because it apparently needed once (hopefully) competitive french top tier ship after all those years and now the mob got the torches and pitchforks out. The richelieu made people say: It’s enough xD 5 or 6 new top tier battleships will go to the costs of the possible new addition of the tenth T-80 and the possibility of adding another Leo2 variant to another tech tree (yeah we hit a dead end for ground, scary ik)
It’s weird because I never saw anything in the Vanguard thread, it started to flair up in Sevastopol/Gniesanau thread and now we’re here.
Very difficult tbh, I’ve had most success with the two VLT boats tbh, I’ve found anything before arras just gets eaten within seconds usually,. French wood doesn’t seem to be able to take hits like other woods of the world haha
The French costal seems to be made out of paper really so the speed of the vlt’s helps out tremendously
I’ve not played Amiens as I intended to sell it tbh as I usually do with BP vehicles, however it actually seems quite decent in the matches I’ve come up against it and am currently in two mind to sell it or not as a result, I’m kind of waiting to see more feedback on how that turret astern behaves when hit and if it’s a massive weak point or not
The T1 vtbs were fun from my experience and since I used to main UK coastal, I should hopefully have experience with some of those in the french tree.
Thanks for the heads up.
probably because its the third naval devblog
normally these additions fly under the radar pretty much until the devstream or even until patch day
now gaijins making a big song and dance about the new ships so suddenly the flybois/mudsuckers notice there is actually a third game mode and they’re feeling left out
even if this patch probably won’t have all that many more new ships than most other patches
having said that, it is kinda odd that they haven’t done a plane blog yet, or a ground one that isn’t an SPAA
Right? While nothing for air was shown, multi part vehicles is huge for ground, so I don’t think they would be left out this update (this is coming from someone who currently plays ground the most currently).
Also wasn’t the badger an ifv?