So apparently next patch they’re changing J-out so the nearest enemy within 3km automatically gets the kill. I get the direction, but honestly it feels kinda lazy, and it’s gonna end up giving kills to some random dude who just happened to be nearby instead of the guy who actually drop the bomb.
So I had an idea. Let me know if this makes sense.
Oh and just to be clear, this is mainly for Ground RB.
What if J-out worked like this?
Basically: crew leaves, tank stays.
- Your tank doesn’t blow up when you J-out
You J out, your crew bails, but the tank just sits there. It doesn’t turn into a wreck or anything — it becomes an abandoned vehicle.
Enemies can still see it, shoot it, whatever.
Whoever destroys it gets the kill, same as a normal kill.
- You get a small SP refund for bailing
I think something like 50 SP sounds about right.
You’d need to bail out 2–3 times just to afford another basic spawn, so it’s not like you’re making more than a kill. It won’t become a farming thing. But at least you get something back — kinda like your crew actually escaped and made it back on foot. Makes sense, right?
- End of match recovery/capture system
· If your team wins:
The tanks you left behind count as recovered by your side. You get your repair cost back.
· If your team loses:
Those abandoned tanks count as captured by the enemy team. The winning team gets a bit of extra rewards.
Why would this be better?
With this, CAS players don’t have to deal with the “vanishing tank” bullshit anymore. Tankers don’t have to do the whole “lose-lose is better than giving him a kill” thing — instead it’s actually a win-win.
Plus if your tank gets stuck on a rock or in a ditch, J-out just cuts your losses instead of deleting your vehicle for nothing.
Less community salt, better overall vibes.
Anyway, what do you guys think? Open to suggestions.