He could have scored that kill if enemy didnt crash into ground and kept fighting. That is the point.
are we deadass now?
I don’t think you understand the full scope of the issue: This isn’t about rewards, it’s about making it unattractive for players to J-out and deny the other player a kill.
In sim its sadly common to have players J-out as soon as they see they’re engaged, or just before a missile hits. I’ve had matches where the same player again and again ejected before I could get him, and he even boasted about it. With the Maneuver Kill feature activated also in Sim, I’d still get the kill, and this would spoil the whole trolling fun for him, and could really lower the attractiveness and thus frequency of such unsportmanship player behaviour.
Also, in Sim prolonged dogfights between two opponents are quite common (I’d guess more common than in the more “furball” style arcade and realistic modes), and in those fights winning over your opponent by forcing him to maneuver into the ground while not doing the same should be considered a win - but in Sim this was not implemented…
MY 9M WILL NOT REACH HIM WHILE HE WAS GOING STRAIGHT.ONLY WHEN HE WENT TO TURN I COULD KILL HIM BUT HE BAILED.
you dont play sim either YOU HAVE NO IDEA WHAT YOU ARE TALKING ABOUT.
guys you dont get it!! this feature can be abused by using a years old method that is completly impossible to pull off in the current game !!!
“UNDER (very specific situation) IT CAN BE ABUSED, REMOVE IT”
Next we will remove severes it seems
Manouver kill will “fumble” if you are simply outskilled by your ally.
“I spend 3 minutes in a 1v1 and when the enemy crashed the kill went for my ally!”
You had 3 minutes to even land ONE JUST ONE 7.5mil round and the mechanic completely deactivates.
I mean sometimes you get a dogfight with a skilled opponent and you struggle for a while before being in a good position because they do very well. I’ve had fights last very long for that reason sometimes. But obviously that’s not a reason to remove the mechanic, it doesn’t really make anything worse for anyone
net loss of ~300k thanks to usefull actions timer.
but think about the abuse!!!
there goes 345% in sl boosters becuase a simple QoL feature is simply too much to ask.
im doing this too if nothing gets done about it.
if gaijin’s main excuse to not fix it is not enough people play it then THIS is the reason not enough people play sim.
the rewards are garbage and you actively being punished for actually playing normally.
Yeah, especially in sim where you fight the most realistically and skillfully having the opponent crash should be as much of a success as shooting him down. I don’t get why in the world they excluded sim from this
botting and camping near a airfield and having another account bail repeatedly. both of these are impossible to pull in the current game.
How would that be money-efficient? Isn’t it very costy to die in sim?
Mb premium account thing which prevents you from going negative
Oh lmao… well idk, but there gotta be a way
yes and on average you make is like 15k sl(without premium) per every “useful actions”(15 minutes), and you have to back and land to get another ~4K sl before the next useful actions finishes counting down.
i always bring high % boosters with me to insure i can atleast make decent profits but they will only work for the first 2 useful actions.
that is only IF you have done everything to maintain high activity without dying once during those first 30 minutes.
if you dont have high activity and died a bunch of times your boosters are pretty much useless.
the worst reward mechanic ever but we all know gaijin can always make something alot worse.
like you can end a match with over 30 kills and still get barely anything.
Now that this is finally a thing, can we no longer be crewlocked when we crash and the reward is given to another player? It feels bad to be blocked for 6 minutes despite another player “killing” you.
when is this getting fixed?
i get these poeple every match now
No.
:(
That’s a bit disappointing but I understand.
Your sound mod is so chaotic