I think that’s a deeper issue with the mode that I’m too tired to get into right now.
Everyone knows the hot combat phase in GRB is around 5 minutes, maybe 10 if lucky. You really can’t fly minutes to the air field, land and despawn. This would be nuts.
yes, that would be the deeper issue with the mode I was referring to.
The abuse is that you cannot crash to deny kills.
I did it too, but there’s no reason for a phobia to this mechanic. (I denied kills to squaded up meta abusers or BI-1s)
I did find 1 example where it didn’t work.
I was on my g4m1 when a B18 dove towards a base and crashed, kill credit went to me but not the P-40F who chased all the way down.
Even then, it is like a 1/100 chance.
“LoOk AFK IncOMe”
stfu bro, play better then, even 1 5.56 bullet will result in the kill credit going for you and the mechanic never activating
And if teamates recieve the credit then maybe it’s time to stop third-partying
Should be who does the most damage . . . and if that is the ground, then . .
it’s a crash and kill should not be credited. However, in such cases, the “player”
doing the most damage should at least be rewarded an assist.
This would be more “fair & balanced” than what has been put in the game currently.
However, it would not help with the intentional crashes done to avoid
giving kill credit or . . . just getting got.
Which seems to me to be the whole issue for everyone . .
watching goobers just face plant rather than playing it out and
being a good sport about it . . . sportsmanship & honour are
pretty rare anymore . . . much more likely to see toxic behavior . .
Unfortunately . . . C’est la Vie
Lmao ppl reasoning for kill denials under this thread
When is kill denial a good thing L

" take off and J-out to give them the kill and rewards"
airfield AA will kill you before you can get remotely close.
even if you manage to do all of that(land near the base and not be shot by 4 gepards and 3 ito90s) atleast 1 player will notice the AAs firing near the ground and find you.
“come back a couple of hours later with hundreds of kills and millions of RP/SL”
this is straight up a lie, useful actions will not allow anyone to get anything near that. even in a perfect match without dying.
“botting farm”
its been a very long time since ive seen bots in sim and gaijin’s to solving it should not be nerfing rewards into nothing. and any potential fixes is met with WAH WAH WAH LA ABUSE.
the only “abuse” happening in air sim right now are people denying kills without consequences. air sim will turn into a PVE slop fest if this continues
gemini probably has some solutions ask it :)
Got Gaijined from the other end of this today. A T18 kamakazied me after I critted and set them on fire. Someone else got the kill for it. Somehow didn’t get even an assist for good measure…
By punishing the players that don’t one-death-leave and have lineups to stay more than one death??? The thing about one-death-leaving is that you don’t get a crew lock on the one vehicle you have in your lineup and die with.
Do none of you even touch the game???
have not seen anything more stupid, if it was realistic in a real fight, then congratulations
it makes me sad that people think you can make millions of sl in one match like what??.
for that to be possible “usefull actions” would have to be removed and boosters would have to last for the entire match instead of 30 minutes.
still no valid excuse for sim not getting adesperately needed QoL and its all from people who dont play the mode.(thank you statshark)
I guess, since were so far to reward every battlefield death, Gajin should finally remove crewlock.
This ancient mechanic should be really removed from War Thunder. At least for all air modes. Best would be total removal for all game modes, though.
I never really got hooked on sim since the spawn costs are basically the repair cost but you pay for it before you spawn.
I want to learn Simulator but I have to pay 10k to spawn my BF-109 K-4 and then another 10k once I eventually die since it is a PVP game, and which I know it will be 10k repair cost because I spent 17 minutes on patrol around key areas and objectives.
In total I would need to make 20k SL before I start getting profit.
I would make maneuver kill to 1 km for gun distance and 5km for active missile lock.
Not quite true, if you formulate it this way, I think: It’s not spawn cost plus repair cost, just spawn cost. So in the end, if you fly once and die once, you don’t pay more than in other game modes.
I don’t like the spawn costs either, but I don’t think they’re too punishing to not give sim a chance. In my experience, I overall paid more for repairs when I was still a regular RB player than now in sim: In sim, if you don’t die, you wont pay.
a near perfect match with boosters got me almost half a mil, how tf do afk farms make millions in a single match?

another example of people denying kills.
this is what air sim is now because gaijin refuses to add a very simple fix
there is LEGIT NO REASON why this shouldnt be in sim
were the hell are the damn bots anyways? i havent seen any since 2024
oh right gaijin nerfed score earned and now theyre all gone:)
You didn’t even fire, why should you get a kill? For free effortless RP play arcade or realistic^^
The F-15 was intentionally J-ing out while dumping flares before he could fire his IR missiles, thus denying the kill. Cases like this are examples where crash/J rewards benefit best.
