Daily tasks as a whole need a rework as thing have changed. But with infantry coming they will likely be making a whole new list so it would make sense to over hall it all at once.
Was in a Sim EC match yesterday.
Wasted attacks and even missiles on 4-5 aircraft that crashed before I could get them, and generally think I saw more crashes than kills in the kill-feed.
Makes me wonder again where the abuse actually is… = /
they never explain it, they scream abuse like a bot and from the ONLY 2 examples ive seen still dont make sense,
“it will make the botting worse!!🤓”
airbase ITO90s will snipe bots out of the sky before theyre lined up to drop bombs.
“poeple will use it to farm sl/rp!!”
simply playing is abuse now guys
abuse this abuse that when they cant explain HOW IT CAN BE ABUSED

air sim is the hardest gamemode and should give better rewards than the others i donot get why they are like this
The mechanic even seems to apply for air arcade. There are that many crashes… Look afk income.
Free loot is always welcome.
oh look the abuse they using to exclude sim from getting this feature and its happening in another mode
feels nice
Its imho not abuse. It just happens alot. You get kills in air and ground for doing no kills. Lol.
Killing stuff without killing stuff. Only in War Thunder.
Cause it was a requested “feature”.
Happens in real life with kills that are credited as maneuver kills. It’s how an unarmed EF-111 got a kill during Desert Storm on January 17, 1991. It is quite rare though
There’s an EF-111 Raven and IIRC also a C-130 and possibly more that would tend to disagree…
The new aircraft crash reward system (closest enemy gets kill) is a good start. But there’s an edge case:
If an aircraft damages you and then crashes nearby, the kill goes to whoever’s closest (sometimes not the person who was damaged). The damaged player gets repair costs and no compensation.
Shouldn’t damage taken count toward the reward? If an aircraft targeted you specifically, you should get credit for the kill if no other player damaged it previously. If multiple players damaged the aircraft, the last one to damage it (or the primary damage dealer) should get credit.
Example: Fresh aircraft strikes your vehicle, you’re damaged and repairing, it crashes 300m away. Closest teammate gets the kill credit. Seems unfair.
- Damage taken should count (reward the player who was attacked last)
- Closest enemy should get it (current system is fine)
- Doesn’t matter / don’t care
- Other (explain below)
Community Input
If this resonates with you, vote in the poll and share your experience. If this thread gains community support, I’ll resubmit it as a formal Suggestion in the appropriate category to reach the development team directly🤙
Dont forget also famous Po-2 maneuver kill of F-94.
the mechanic is not in SIM and possible the crashed so you wont get the kill because thay are a lot of toxic players
you dont get it think about the (non-existent)abuse THE ABUSE!!!
this one?

Dors this say the EF-111 or the F1 crashed? I know of a EF-111 that evaded a F1 and the F1 crashed, but I’m not sure I understand what’s said here
Ok, so you get attacked and disabled, attacker selects new target they move he adjust, screws up and crashes, why should you get the reward for someone else baiting him into the crash?
quite crying bro, Rewards for Crashed Aircraft is the best thing added a long timespecially because of people like you that crash on prepose to deny kills
sim currently
yea and j out, but gaijin didn’t add the mechanic in Sim