Rewards for Crashed Aircraft!

ill buy 5 years worth of premium if that happens ;)

Add just the missile proximity kills to Sim; this would ensure the need to spot and engage the enemy first. The range might need to be increased, people tend to J out from farther away from the missile because it’s more difficult to judge distances without markers.
This would prevent players from doing anything isn’t already possible with the current system, and would reward the people who would’ve otherwise gotten griefed.

That’s still better than nothing. I don’t understand how ANYONE can bring this up and act like that’s worse than no rewards to anyone?

Have I said this is worse than before ?

A lot of people have been, so I suppose I made a wrong assumption about what you meant. My bad 👌🏼

I am not sure if you don’t expect too much from this new mechanic.

The focus is for my taste too much on undamaged enemies as this implies that you would actually get today a kill in case a single shell hits your enemy and he crashes later.

Reality check: This is not the case. I landed yesterday a glancing hit on a way faster Bf 109 - he extended and i rearmed. He crashed later trying to kill a pillbox (i watched the replay) without giving me the kill.

We will see how it works - but ask yourself:

When has gaijin introduced something that is not a disguised income nerf?

I read quite often about the glorious & praised “severe damage” mechanic in this thread. Most people have just not realized that just solely kill driven players benefit from that. The average player loses mission score and SL/RP from that. Just a few have calculated this through and realized this…