A combination of 4 wyverns, A2Ds, Tu-4s, or B-29s could end a game. A lot of games at that BR were over within minutes because of their forward air spawn. It meant playing anything outside of an Attacker or Bomber at that BR meant pretty much that you wouldn’t play a game.
Quite frankly, I don’t want that back. I’m absolutely fine with rewarding them for doing their role- but not if it means bringing back something like the old system that meant game over in minutes.
I think it just leads to proper objective orientated thinking and thats what drives my dopamine on this game.
In my opinion, you’re also mistaking this mechanic for what actually caused your frustration. Would you still be frustrated if say, the things that could affect the match like this DID NOT spawn ahead of everyone else and cause the end in minutes? You can change multiple aspects of the game to suit this objective orientated mindset and it makes the whole experience better for it. You’re assuming nothing changes but this one detail (bombers/attackers impacting the game more) but in reality you probably just don’t like something else related to it.
So just like the fighters that only engage other fighters in headons and click to fire at the target flying towards them? Like that right? What’s the difference between flying to a base and hitting spacebar and flying directly at another plane and clicking LMB u til the planes crash into each other?
Attackers already win games due to bumrushing early game and taking half the tickets. Even if they get destroyed, AI ticket bleed will end the match within five minutes.
Attackers rarely if ever win games. It’s only at very specific BRs and with very specific planes that can do this. Most maps do not offer this as an option and most planes aren’t capable even if it is offered.
I like the idea - but the guys using jet fighters to bomb bases would hate it. Especially as almost all high tier / top tier jets were actually designed to be multirole capable.
So imho you should consider to limit your proposal to prop BRs.
But you have the same issue there - multi-role aircraft and/or planes used not in their roles - like SB2Cs and T-18Bs as fighter. Even with strike fighters you have an issue if they use their planes as fighters like Wyverns.
So imho reducing income for base destructions would make sense - but why should gaijin reduce their sales for premium planes like Wyverns or Bf 110s?
Despite gaijin has a long history with things like reducing income - after May 2023 they won’t risk another outcry by all the guys who bought high tier / top tier jets for the purpose of base bombing…
I mean that simply proved that post-war trash like Wyvern or the 13 prototype failure of the A2-D1s were under BRd and gaijin was unable to adjust the base health within their BR ranges before they introduced these 2 planes.
Outside these combinations even 4 Me 264s / Bv 238s could kill an airfield. Killing bases was never a challenge - getting to the enemy airfield multiple times was the real challenge.
And the F-4Es introduced in March 2020 led to this respawning bases nonsense from May 2020 - they ended matches even quicker…
So neither should the advantaged multi-cannon aerialists get a full reward for destroying the clumsy, low-effort piñata bomber, as if they had done anything relevant…
You can’t intercept what spawns 5+km in front of you at 270 mph or 20000 feet above you at 200 mph without having the match be 20 minutes or without getting lucky and having them not think.
By the time you are up in the air and matching their speed/alt, they have either already won the game, done enough damage that fighters can finish off the work, or are RTBing way far from you.
Yes, of course the Wyvern shouldn’t be 4.3. but that said, it isn’t a Wyvern exclusive problem.
20 minute matches are the good matches. The ones ending within 4 minutes are the bad ones. A reason why EC is wanted for RB.
Also tactical battles require larger maps so it isn’t just a massive cluster f. Also significant AI targets would help.
Also if they done enough work for fighters to win, then you failed the ata role, since bc of the attakers the enemy fighters should be outnumbered
About half the maps in the game will auto-end themselves on AI ticket bleed before the time runs out, assuming that a few players did ground striking early game and bled out part of the ticket bar. This is especially bad on newer maps like Kamchatka and Rocky Pillars.
Basically all it takes is two players to kill 10 ground targets each - which is very easy at certain BRs where fast attack planes exist like the F-84G and the Wyvern S4 that reach the ground targets before ground spawned fighters can do anything about it.
Once you are behind by 2000 tickets on these maps you will automatically lose unless you can manage to kill the entire enemy team within 5 minutes.
I have clips of this. It’s not fun to deal with as a fighter player.
I do not experience this almost ever and I play air RB as my main gamemode and at most BRs. 90% of the time for me the game ends by TDM, 9% of the time by ticket bleed caused simply by a LARGE amount of time going by with autobleed, and 1% of the time cause a few attackers killed ground. (0% because of bombers)