Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

take this one time, and compare it to all the other times where a shot went straight through your entire tank, hitting the entire crew and ammo, yet only takes out the DRIVER and the ENGINE.

That typically only happens when I play nato tanks.

Soviet tanks rarely survive a hit in WT, and it’s honestly hilarious how a tiny bit of spall can blow up the whole tank

Sorta makes sense when your crew is sitting stop an unprotected carousel of gunpowder though. Thats pretty well modelled if going of historical instances. Glad thats finally modelled instead of what we had in the old days of long darts just sort of disappearing the moment they broke through the ERA. This isnt to be mean or anything but surely there is a reason why almost every other modern MBT does not use that system?

No M1A2 has gen 2 unless im mixing them up.
It has gen2 gunner and citv, i have a lot of abrams so i do mix em up.

However even with gen 1 they are 12.3 tanks, they’ve got the highest penning L/44 calibre connon round.
5 second reload.
As well as great mobility.
Reliable turret armour and not bad hull.
Not great but jot bad

M1a1 can be penned clean through the right hand turret cheek by quite a few 11.0 and 10.7 rounds.

Happens more to me in nato tanks than russian.
My russian mbts tend to just pop if ammo is actually hit.

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totally not biased
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lmao

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Every other mbt doesn’t use a system like that for a variety of reasons.

  1. Size
  2. Manual / vs auto loader
  3. The inclusion of a blowout panel.

Yes, when fully loaded (ammo outside of the autoloader) they were known to explode fairly often in a massive boom.

Since they changed the doctrine and made crews stop piling ammo outside of the loader, less mass detonations have occurred.

Leopards and the Challies, are just as bad if not worse upon being penetrated, as they are rather tall in comparison.

Lastly, the auto loaders generally do have some metal plating around them.

I don’t know if moki knows that the chally, and abrams also have ammo not in blow out panels.

Oh, Merkava too I think.

No, I am aware. The point was to highlight that a lot of…non-Russian (didnt want to say Western) MBT designs make a point to house a sizable portion of ammo in the turret bustle which is often (not always) reinforced against detonation. I would take this with a grain of salt with it being Google and all but even that smaller area in addition to the turret is also reinforced. And while there may be a couple millimeters of metal seperating them, it does not appear from the decades of turret popping we have seen, that crew safety in regards to ammo storage was a design point in Russian tanks.

Off the top of my head I think the Abram is the only tank with the least amount of ammo in the hull. And only that tank.

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It does not seem like wise area to stow it.

No M1A2 has gen 1 thermals and only SEP, SEPV2, AIM and M1A2T have gen 2 thermals in M1 series

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Aye I knew I was mixing it up somewhere, so yeah the M1A2 and HC are functionally identical

Im pretty sure the abrams is the only one that has all its ammo stored in separate compartments, like 90% in the turret and a small room in the hull separated from the crew compartment, everyone else still has some ammo in the crew compartment

If you dont count T-14,KF-51 and similiar prototypes then yes you’re right.

Abrams is the only serial production MBT that has this feature.

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From what I’ve heard they’ve actually told crews to stop putting ammo in that hull blow out panel, apparently it only worked 50% of the time.

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I mean even if that’s not the case why would you take additional risk?

Main stowage holds more than enough rounds to deal with any kind of threat, in sticky situations hull stowage will only increase the risk of getting blow up by some lucky side rpg or tank shot.

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Oh I wouldn’t. I’d take only the blow out panel stowage

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Maybe some Russian tank expert can enlighten me.

So from what I understand Gaijin buffed the reload because in their opinion thats the times the autoloader can reload another shell.

But the carousel autoloader are far more complex than those six-shooter drum magazine style autoloaders.

For once those drum or similar autoloaders always have the same reload time because as one round is loaded another moves into the same position, ready to be reloaded.

Of course this styles severely limits the autoloaders capacity and either limits the firing time of the vehicle or requires topping off the mechanism or manual reload after some time.

The carousel autoloader are designed to eliminate the loader from the tank entirely, saving space, weight and size.

But to have most of the internal ammunition be autoloaded and select between different shell types, the system needs to rotate to select the desired shell.

So the minimum reload time can only be achived by loading the entire auto-loader with one shell type, as this means the carousel only needs to move one position every shot.

But this still changes when the turret starts to move. Because now, unless the carousel rotates with the turret, which it doesn’t, as far as I know, the gun can allign with empty spaces in the carousel, which then again requires the carousel to move a certain number of positions to bring ammunition in line with the breech.

But a far more realistic scenario is that 3-4 ammunition types are stored in the carousel and changing between ammo types always requires the carousel to rotate several position before reloading can start.

The carousel only rotates in one direction, so if you only carried a few rounds of a certain shell type (AP, HE, HEAT, ATGM), and the ammunition was on the other end of the carousel, it would basicaly spin almost 360°.

So regardless how you look at it. It’s simply unrealistic that these auto-loaders have a RoF based on the ideal circumstance for every shot.

(Also is it me or is it impossible to rotate the turret during the loading process, since the loading arm holds a cassette and needs to return it into the carousel before the turret can rotate again?)

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yep

ideally we would have every round modelled inside of the autoloader and have reload times calculated dynamically based on the carousel position and round being loaded… but thats gaijin we are talking about, they are masters of half-assing things

its possible since the whole autoloader is basically attached to the turret

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