That was meeeeeeeeeeee :p
Issue is that the textolite was done differently in each of the tanks so you need sources individually for them
That was meeeeeeeeeeee :p
Issue is that the textolite was done differently in each of the tanks so you need sources individually for them
I have heard so many claims here that the light tank with one of the worst top tier rounds called leclerc is crazy strong because it is oh so mobile with 72 kph max speed. If those 2 kph faster are defined as awesome mobility because people on the forum bring it up again and again (because in accelerating it is not any better or at least not noticeable) than t80 bvms and abrams with 70 kph (which lets be honest, takes you to drive in a straight line for about 30 seconds so you barely reach that and even more rarely hold that) then how is a leo 2a7 with 61 kph that crazy with mobility?
While yes, with all around mobility it is pretty good, but theres also better tanks so yeah…it is pretty good at all those metrics, but post pen survivability to a point where you are still able to protect yourself after a shot that penned your fighting compartment is basically 0, same with the abrams. (Yeah, cool that you have 4 crew and spall liners, how does that help you when basically any penning shot to the hull takes out your engine and ability to turn the turret?) Only thing it is among the best is firepower (considering abrams shoot a dart with slightly less pen but 1 sec quicker reload, Type 10/TKX shoot 2 sec quicker but with a lighter dart and slightly less pen)
if the larger the playerbase the lower the skills (which id generally agree with) counts for the uparmored leos then how do smaller playerbases of sweden and italy have about the same stats in it? sure some other factors (like effeciency of the team, how well do they play together and maybe get a pincered player out of sticky situations) also plays a role, but if that effect would be soooo great for the soooo outstanding leos WHY DOES THE 2a7v perform the same or comparable to Leo2a7HU, strv 122b+, Type10 and TKX, T80BVM, Merkava MK4 and most leclercs following close behind? All the minor nation players play better in worse tanks (Leclercs and merkava for example) but they suddenly cant when its italian and swedish tech tree players?
Oh i forgot. statistics based on all recorded replays dont show any meaningful results.
ah yes, the source the single source. in 59 years since MZ has been installed on a T64 there has a documented case of it loading and firing a shell in 6 seconds.
something like that
or width
most other autoloaders have a fixed number too and are “accepted” to be lower but ofc they arent fixed after 2 years
they also assume that the round is in a decent spot already and do not change
They however do not have the variation of 6 seconds to 23 seconds reload as the carousel does
Tho yet again unless you have full ammo and only 1 HE and it just so happens to be on the opposite of the autoloader thats not really gonna happen in game
nah my bad i read that wrong
Its not impossible not but its impossible to sustain
it has to be the most ideal conditions to load in 6 seconds, conditions that do not happen in game
sounds like a 7 second reload would be fair as a perfect reload time is almost never going to happen. especially if our manual loaders are to stay gimped
i probably got dates a bit wrong as the t64 with the 125 got introduced a bit later but its not much different ah i saw you edited mb
The T64A manual gives a reload rate of 8 rounds / min
These are ofc not 100% but thats 7.5 seconds and an aimed shot with 3 turns of the carousel is 8.3 seconds
so it is much closer in reality to 7 seconds but even 6.6 second reload would be fairly alright assuming the shell its moving to is the one it wants, much like other autoloaders
6.6 sounds much fairer to me, most likely most others here too
if we consider the eventuality they might include some rough estimates of time to adjust aim then 6.5 seconds seems reasonably balanced, which was the old reload time, i wonder why gaijin took so long to implement this “fix” based on first result on google t80b manual cyclogram.
this isnt considering the aiming
that would be over 7 seconds
this is including ejecting shell out of breach and the recoil of the gun after a shot which is exactly what in game represents with the reload starting the second you press the fire button
t80b give a time between 6-8 shots per minutes 6 seems quite low for a simple loading cycle
I mean theres a chance the autoloader was upgrades in the 15 ish years between the T64A and the T80B manuals as it makes sense to upgrade your stuff but from what ive seen of the t80s reload it seems pretty much the same
Some advertisement of the T80U gives that a fire rate of 9 rounds / min too further backing the idea of a speed upgrade
little chance imo, there was never any document change to MZ in terms of reload speed afaik.
also…how? where did i say the leo is not better than vt-4? Firstly i havent played it so i cant judge from my own experience. Second the VT-4 is at 12.3 and not 12.7. Third, it seems to have way worse stats (Compared to the Leo2a7v, again different BR but whatever since you are so eager to compare them) so players seem to have a harder time playing it efficiently, so it seems is struggling vs tanks of other nations it is seeing at its BR (VT-4 underperforming) and the other tanks at its or around its BR are better than it and are overperforming. In direct comparison, yes from the stats we have access to it is not comparable to the uparmored leos (and the other top performers it can see) so either those need to go up or the VT-4 needs to go down or get buffs. The leo is better at every metric (not sure if thats actually true but yeah most im well aware of, so it has better stats? qed.)
Its not that hard man.
You say that but theres always something missed
I mean the T64As armour was (is) completely wrong for the longest time and even now it has the armour protection of the irl T64B turret in game despite being the early turret iteration
this is some complex machinery that basically have no solid answer bc there are so many many variables
unless you get yourself a T64A and a ton of shells in pristine condition and start jotting down numbers we can basically only make well educated guesses based on the info we have
Like the 6 seconds we know could be possible but at the same time we know that there are variables left out when calculating the 6 seconds, this leads to me saying it should be like ~6.5 seconds based on the knowledge i have of the time to recoil the gun
t64a armor is t64a armor, we’re talking about the composites of a specific tank.
MZ is an autoloader use in every t64 and t80 variant with the 125mm. a change to the autoloader is far more likely to get documented than the armor composition of what was at the time the utmost cutting edge of tank armor.
I mean yeah probably bad example lol
It is 2am here but it took gaijin what 10 ish years to figure it out and on so so many occasions they have shown their research is either wrong or missing a lot
Issue is most of the time the devs refuse to accept they may be wrong
Purposely so they can give classified manuals to the Russian government or not we don’t know
cant wait for gaijinoid devs to acknowledge all the inaccuracies on nato vehicles like the puma with the same passion they use to buff ru vehicles
I never had muss defeat any of my missiles