…so a Leopard 2A7 and some Leopard 2A7 equivalents have similar stats to Leopard 2A7?
I mean… yeah. To be expected. (still all of them are better than V)
The point isn’t exclusively about Leopard 2A7V; it’s about all up-armored Leopard 2s, being; both 2A7s and all three 122s.
Those five tanks are better than any other to the degree than a new BR step would be warranted just for them, along with potential upcoming tanks like SEPv3.
and secondly what does it say about german players when they perform the same in a similar tank like players of two other nations? This comparison doesnt make sense. If the uparmored leos are that good, way above all competition why dont even the players of “minor” nations like your gigachad italy players perform even more stellar (and stellar in this case is the same like japan, israel and russia)? should be easy for them considering they smack everything in arietes?
Now that i can agree with. with all the other top performing tanks. t80 BVM, weirdly enough Type 10 and TKX and Merk4
Well, it depends on how Gaijin implements it, hahah.
If they implement it with its proper late 2010s hull armor and improved turret + its historical M829A3 or even M829A4, then it will be neat.
If they implement it with the same damn 1979 armor, or with one barely and loosely inspired by the early 2000s prototype concept, then… yeah, big disappointment.
I can barely tell 2015 and 2025 apart, my brain is still adapting to the latest decompression before which Arietes were the same BR as the top Leopards xD
Type 10 and TKX, I would only agree if they finally had their stupidly broken steering fixed… and Merk 4… that one confuses me xD
According to them, M829A3 would not change anything… yet they refuse to give it to M1A2 SEP and v2, or at least just to v2, at the very least for the sake of historical accuracy or so that they feel like actual upgrades to M1A2 and A1HC in SOME way…
yeah the steering is horrible i got no idea who at gaijin put this in game and though “yeah this would be how this tank handles…slower than the type 90s and comes to a full stop at the slightest turn”…i just came back to these in the last week grinding the new japanese spaa and its really horrible
Similar to…if you wanna take the time and have Leclercs…go to test drive, like 50 m next to spawn theres a slight uphill. Put your LEclerc there and try turning the hull. then try turning the hull while going forward (w and d/a) ofc from standstill, you will sit still while one track is spinning at full speed without traction (somehow). if you realize that doesnt work and you wont let your engine idle completely try a or d before it idles. same thing will happen, you cant move without momentum. Now try with t80bvm.
Then go to test drive spawn and do a 360 degree turn in a t80 and compare that to a type 10/TKX. both in neutral steering and full turn and accelerate. Its hilarious
Oh, haha btw funny thing. You might want to check the soyuz vs the IOWA and yamato’s repaircost, effectiveness and multipliers…any predictions?
Yes, Yamato and sojuz still have the same placeholder multipliers and repaircost and sojuz still has a better reload. Kinda funny how they use those things to “soft nerf” or balance vehicle against each other. Or how they dont…rly interesting
quadruple the one of yamato actually. Really makes you want to play some good old naval RB. If you get lucky you can even play a map where you maybe will manage to leave spawn before getting onetapped from 10 km in a yamato. But dw, repaircost is the same like on an almost invincible ship…kinda silly rly. anyways kinda offtopic sry, just wanted to bring that up for a second. Because weirdly enough repaircost for tanks at top br vary quite a lot and are designed as sl cost/minute of playtime. And even the sl/min vary from tank to tank
8 rounds a minute - боевая (combat) fire rate. its much lower than technical. Its include choosing shell type, wait for commander command e.t.c.
You can see this for yourself by looking at the ATGM’s rate of fire. It’s 2-3 shots per minute, although it takes a second longer to reload (the same as the T-80UD and newer models).
This is because it’s the COMBAT rate of fire, which takes into account the time needed to control the ATGM over a certain distance.
You guys also don’t factor in that the gun raises to reload and has to lower back to the target again ( at least on russian tanks) Since we’re back to using sekret dokuments why is this not added? We see these tanks in action in the current conflict and I dont think the reload is what you say it is…
Funny how russian/chinese vehicles receive constant buffs and are the first to get bug fixes
-ZTZ-99s got their spall liners.
-DTC10-125 got its length and penetration corrected.
-VT-4 and VT-4A1 got their UFP fixed so it’s not lolpenned even at 89º
And… many other things I can’t recall now lol.
They have got some fixes, but many are still left and have been for years. Just like the CR2s.
Is there any interest from the developers to create more detailed ammo indexing in autoloaders & ready racks? It seems strange that they consider this specific case of having to cycle two positions in the carousel without modeling carousels (or other autoloaders) accurately in other regards.
Given the logic they’re applying, they should’ve given the 6s reload to the Stryker, the manual also says ten shots per minute, but it reloads 8ish per minute in-game nonetheless.
Player stats wise they may be close, but in reality the Leo 2’s are simply the better vehicles, especially because the T-80BVM only got a 0.1 second reload speed reduction.
Even a basic M1A1 is already a better MBT than the T-80BVM is, it’d be interesting if the BVM received 3BM-46 which would allow it a 6.0s reload speed instead of 6.4s without as much loss of penetration as when it uses 3BM-42 instead.
They worded it strangely, but I think they’re referring to M829A3 being rated to defeat Kontakt-5, not Relikt.
In that case it wouldn’t matter if you were firing M829A2 or M829A3 against a T-80BVM or T-90M.