Revising the Rate of Fire of the T-64, T-80, Т-72, ZTZ96, ZTZ99 Series and VT4, VT4A1 Tanks

They hate EVERYTHING! Well… Exept for Russia!

for their BRs Russian MBTs are the worst by a lot, they have great light vehicles helis and cas but the tanks are terrible. The horrible elevation and depression rates on them, the awful turret traverse speed, the fairly sub par reload speed, the low survivability , and horrible gun depression making it a lot harder to play on elevated maps. Also we can see that the German t-72m1 has worse stats(k/d, kills per spawn, wr) than the t-72a despite being effectively the same tank to show its a player issue. I don’t have issues killing Russian MBTs with a 9.3 105. HONESTLY this whole thread just shows how biased and mentally frail the player base is :\

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That’s what I mean; the devs are systematically negligent with most reports. For example, many of the ones I mentioned in the previous post are two years old—two years with a report accepted but never fixed. It’s outrageous that this happens, especially since these were players who wasted their time and even money to create a proper report with all the necessary information, only for it to be accepted but then forgotten. It’s a real disgrace how the devs treat players who submit reports.
PS: Changing the subject to something more cheerful. It would be great if they added a feature to the game where the cannons of autoloader tanks lock into a fixed position when reloading, like the T64-T80-T72 family.

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This is the time for the longest operations. In the cyclogram, it’s not even given as the minimum value, but rather closer to the maximum.

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Last time I checked, you don’t need Expert or Ace to reload faster than 6s on an Abrams.
Doing Expert/Ace crews should be done on your favorite tanks regardless, as it boosts other important metrics such as gun handling, reload speed, etc.

3BM60 is a below average round.

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Ooooh, I see. Thank you for the clarification!

So… ultimately;

T-80BVM: 6.5 → 6.4 seconds
T-90M, T-62B3s: 7.1 → 7.0 seconds

So a 0.1 second reduction for these. And people still cry and whine about this being “a super-bias OP buff”…

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I am sorry, but suggesting that “Leopard 2A7V is not so good” because German mains SOMEHOW manage to have bad stats even on a tank that practically plays itself is… really something.

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the average player is well below 1kd a 1.3 kd on a tank is disgustingly hig

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Gaijin decided it would be a good idea to make the “Challenger 3TD” worse than the Challenger 2 series of tanks for some reason.

Instead of just giving it a 5 second reload, giving some logical progression from Challenger 2 to the “Challenger 3”, they’ve given it arguably worse firepower ingame despite the main upgrade IRL being to its firepower.

It feels a bit tone deaf by gaijin to buff all of these Russian tanks, which generally perform fine, while completely ignoring reports about minor nation tanks that people have been asking for historical buffs for, for years.

The Challenger 1 ready rack report, based off primary documents, has been left to rot for 2 years:

https://community.gaijin.net/issues/p/warthunder/i/m22cZZxaNPXJ

Same with the Challenger 2 ready rack report:

https://community.gaijin.net/issues/p/warthunder/i/nzUoCC2yxJx5

The Challenger 2 spall liner reports for the LFP and side have been ignored for months if not years too.

https://community.gaijin.net/issues/p/warthunder/i/y65891XieBAA

The Challenger 3TD has had a completely incorrect model for around 2 years now I believe, the damage model is comically bad. It has been reported, gaijin dosen’t seem to care.

image
image

The first tank in War Thunder made of aerogel.

I could go on about the Merkava and other minor nation tanks as well, but I think the Challenger is the best example. I appreciate gaijin buffing the Challengers horsepower, but it dosen’t change the fact the tank has an unbelievable amount of outstanding reports that just get neglected.

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I’m curious why this gets “historical speed” just because it’s mechanical system while recorded reload speeds of guns are led to just be whatever gaijin thinks is ok for balance reason?

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You go on statshark and look at playerstats in 12.7 tanks for November 2025.

  1. Leopard 2A7HU (1.562 K/D)
  2. Merkava Mk.4M (1.557 K/D)
  3. TKX (1.518 K/D)
  4. Strv 122B+ (1.478 K/D)
  5. Leopard 2A7V (1.423 K/D)
  6. Type 10 (1.419 K/D)
  7. Black Knight (1.415 K/D)
  8. Strv 122B PLSS (1.411 K/D)
  9. Leclerc SXXI (1.399 K/D)
  10. Leclerc (1.387 K/D)
  11. T-80BVM (1.363 K/D)
  12. Leclerc AZUR (1.339 K/D)
  13. Strv 122A (1.335 K/D)
  14. Leopard 2A6NL (1.32 K/D)
  15. Leclerc S2 (1.309 K/D)
  16. Challenger 2E (1.292 K/D)
  17. T-90M (1.25 K/D)
  18. (Fin)Leopard 2A6 (1.226 K/D
  19. M1A2 SEP (1.223 K/D)
  20. VT4A1 (1.160 K/D)
  21. M1A2 SEP V2 (1.146 K/D)
  22. Leopard 2A6 (1.095 K/D)
  23. Leopard 2 PSO (1.028 K/D)

Now don’t forget to repeat after me, “Russian Bias”
The more you say it, the more true it is, facts be damned.

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Wow … War Thunder is going down more and more.

6 sec. ??

  • Now USSR has faster reload than the Leo’s (Please do not come with 6,0 Gold Crew).
  • In average fast than Brits because of the limited ready-ammunition
  • BUK best AA
  • 2S6 still insane on 10,7

Why do not call it RUS_Thunder ?=!

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I totally agree with you. And why self, I owed USSR where possible … skills beats algo.

But also the through is that there are still bugs and issue pro USSR which are open for months and they are not and they will be not fixed.

After 2 attempts it seems gaijin have gone back on any and all rules for autoloaders
for example the T64A has now a 6 second reload

This is assuming the breach is empty when beginning the reload
and assuming the carousel turns once (the minimum it can turn unless its the very first shell of them all)
this is completely unsustainable but its how autoloaders work now

So it seems new rules have been implemented yet again for the benefit of the Soviet/Russian tanks
(the type 10 was denied its faster reload bc its isnt sustainable)

This would take 5.8 seconds.

no
image

As you can see it takes exactly 6 seconds from an empty breach as per the second image
First image gives you the information on the shell being ejected

3 steps rotation, and 0.5 sec for “choosing projectile type” (HUMAN choosing before press button).

Subtract 1.5 seconds

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Yes and that is still without having to eject a shell from the breach

Both of these include time for the gunner to literally press the button instructing the mechanism to commence loading, so these aren’t taking into account the serial mode where the autoloader automatically begins loading the next shot of the same type.

First diagram is taking 7 seconds to load the shell, including said button pressing time (500ms) and traversing 3 carousel slots. 6.5 seconds or so in this worst-case scenario.

Second diagram is also including 200ms for pressing a button, leading to a 6 second flat reload including returning the gun to firing angle.

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Projectile ejection takes ~0.3 seconds (this is the actual time, not the one shown in the first cycle diagram, which is riddled with errors and discrepancies with the technical description).

“Waiting for a shot” - what is this?
Chambering takes longer than the repair manual allows (1 second instead of 0.58-0.75).

The first cycle diagram is generally not very accurate compared to what the manual states.

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